PalaiologosTheGreat Posted December 7, 2023 Posted December 7, 2023 I've been empirically testing trying to maximise my GDP. I've found these aspects: province income isn't that big of an identifier, oil is huge and transports don't affect growth rate that much. I'm curious if anything besides events increases it more. I'm looking in the files and the only thing I can see is government. Thanks!
Lima Posted December 7, 2023 Posted December 7, 2023 There is "wealthGrowthMul" set in stone from the beginning of the campaign that affects GDP growth. In my experience it varies from 0.72 to 1.29.
PalaiologosTheGreat Posted December 7, 2023 Author Posted December 7, 2023 3 hours ago, Lima said: There is "wealthGrowthMul" set in stone from the beginning of the campaign that affects GDP growth. In my experience it varies from 0.72 to 1.29 Wait… so it’s all RNG?! Where can I find this value?
Lima Posted December 7, 2023 Posted December 7, 2023 14 minutes ago, PalaiologosTheGreat said: Wait… so it’s all RNG?! Where can I find this value? You can find it in the save file. This multiplier is randomly assigned to all countries at the beginning of the campaign. Generally speaking, GDP growth is not all RNG, but almost all... "wealthGrowthMul" - out of your control Government - on some starting dates, you can change the government, but this does not always help to change the situation for the better. (Russia can't catch a break) Transport capacity - keep this thing high Oil - this thing has a huge impact on GDP and you can capture oil-bearing regions...But unfortunately, the oil cows Venezuela and Iran are minors, the possibility of conquest/alliance with them is also RNG. And with all this, playing as the far-right/left/absolute monarchy with a low multiplier and no luck with oil is hell.
PalaiologosTheGreat Posted December 8, 2023 Author Posted December 8, 2023 If only it was easier to influence taking different minor nations... I think it's funny that conquering provinces doesn't have that much influence on GDP
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