brothermunro Posted October 17, 2023 Posted October 17, 2023 (edited) Armour Unlimited (for 1.4) Description: This mod increases the maximum armour allowed on ships in Ultimate Admiral Dreadnoughts 1.4. It adjusts the armour limits to be more in line with the limits found in previous versions of the game, specifically 1.3 and earlier. While this isn't a hard limit per ship class, it raises the overall armour limits substantially on a hull-by-hull basis. This mod uses the Balance Mod by @admiralsnackbar as its base file. Download Link: https://mega.nz/file/o6FhRKJa#4G5cGATnRyIdASzCx60cYbujaG-TOCBcFhfvcauZQ3A Installation Instructions: Download the "resources.assets" file from the mod. Replace the existing "resources.assets" file in the following directory: C:\Program Files (x86)\Steam\steamapps\common\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data Troubleshooting: If you encounter any crashes or hangs in the game due to the AI shipbuilder, please report them here. The mod should not affect any other game systems, however please do not report bugs using the in game tool whilst using this mod. Known Issues: There are no known issues with this mod at present. License: The mod is free to use or modify. Changelog: v1 Initial Release v2 Added text to the 'news' popup on the main screen to indicate the mod is installed v3 Instead of adding the unlimited armour changes to the vanilla game the mod is now a for of the balance mod by Admiral Snackbar, for all the things included with that check the Balance mod thread https://forum.game-labs.net/topic/40790-uad-rebalancing-mod-for-v1405-r2/ Edited December 6, 2023 by brothermunro Updated download link 3
brothermunro Posted October 17, 2023 Author Posted October 17, 2023 Just to explain a bit more how the mod works, all I did was adjust the maximum armour values in ship_types. The game then seems to apply a factor to determine the maximum armour for each hull. So you should see destroyers able to have a couple of inches max, CL’s at about 6” or so and CA’s and above with limits that are very high. The actual maximum does still vary considerably by hull. I can’t remove the limits entirely as that seems to cause bad things with negative numbers and crashing.
brothermunro Posted October 23, 2023 Author Posted October 23, 2023 Mod updated for hotfix compatibility, no other changes. 1
Cadet2023 Posted October 23, 2023 Posted October 23, 2023 How do we know if it's installed correctly. In past mods there was a message within the news.
brothermunro Posted October 23, 2023 Author Posted October 23, 2023 I haven’t worked out how to do that yet 😅 If you want to check the mod is working though load a custom battle or shared design battleship, go down to belt armour and type in 999 and you should find the armour goes to 35 or more inches rather than 12.
brothermunro Posted October 24, 2023 Author Posted October 24, 2023 I've changed the file host because I was hitting the traffic limit on pcloud
brothermunro Posted October 25, 2023 Author Posted October 25, 2023 Updated for 1.4.0.3R, no other changes 1
Guest Posted October 25, 2023 Posted October 25, 2023 (edited) On 10/23/2023 at 11:40 PM, brothermunro said: I haven’t worked out how to do that yet 😅 In the params-resources below line 5, it will then show in the "news" window ingame what_is_new,0,"what-is-new text appearing at launch of new version (see to the right, column ""str"")",, ,,"*Ultimate Admiral: Dreadnoughts* Edited October 25, 2023 by MDHansen
brothermunro Posted October 26, 2023 Author Posted October 26, 2023 Oooo, thank you. When the game gets updated again (I just finished uploading the R2 version) I'll try that
brothermunro Posted October 28, 2023 Author Posted October 28, 2023 I know there’s an update out but I can’t really update the mod easily at weekends, I’ll get on it ASAP Monday
brothermunro Posted October 31, 2023 Author Posted October 31, 2023 Updated for 1.4.0.4R compatibility. Added a bit of text to the news screen to show that the mod is installed (thanks @MDHansen for showing me how to do that)
brothermunro Posted November 2, 2023 Author Posted November 2, 2023 Mod updated to work on 1.4.0.5 no other changes. I did experiment with deleting submarines but that's not compatible with an existing save 😅
AdmiralSeahorse Posted November 5, 2023 Posted November 5, 2023 Hey brothermunro! It seems like the download link no longer works. Will you be able to update it once more?
brothermunro Posted November 5, 2023 Author Posted November 5, 2023 11 hours ago, AdmiralSeahorse said: Hey brothermunro! It seems like the download link no longer works. Will you be able to update it once more? Huh that’s weird. I need to update the mod anyway, I’ll be able to fix it tomorrow
brothermunro Posted November 6, 2023 Author Posted November 6, 2023 Version 3 is out for 1.4.0.5R2. Major update as the unlimited armour mod now uses the balance mod as the base file rather than the vanilla one, so enjoy courtesy of Admiral Snackbar: Better gun and combat balance Better campaign balance On new campaigns only no submarines 2
brothermunro Posted December 6, 2023 Author Posted December 6, 2023 (edited) This mod is now depreciated as I’m moving onto something a bit more extensive - when it’s ready for a public release I’ll make a new thread for it! Edited December 6, 2023 by brothermunro
brothermunro Posted January 2, 2024 Author Posted January 2, 2024 This mod has now been replaced by this one
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