Guest Posted October 9, 2023 Posted October 9, 2023 (edited) My list of qols and some options and fixes. Also copying from others to make a solid list in one place -Show stacked fleets while mouseover (or by clicking several times on the stack) -Block owned canals for neutrals, wich in turn will raise tension -Show revenue (this month) of scrapped ships in Finances -Currently researching tech on top - Highly requested for some time from the community -Able to use x10 time multiplier at closer range (f.ex. within visual range, but outside firing range. If firing range outranges visual, visual take priority) -Able to set priority target to large ships on main turrets (I know this is, to an extent, set in params) -Fix: Sending several stacks of ships in the same direction, same turn, stacks them together next turn, if the route is the same over 1 turn -Option: Game option to select being able to use all nations guns/towers (player only, so not to confuse the ai too much) -Fix: TF ends up just outside port when being sent in to the port. (This was fixed at some point, but came back shortly after) -Show port build capacity (order/used/total) when minors request ships - Highly requested for some time from the community -(Fix?) Be able to actively attack/intercept a TF on the map, as pre 3.9 TBC Edited October 10, 2023 by MDHansen
Guest Posted October 10, 2023 Posted October 10, 2023 (edited) -Show port build capacity (order/used/total) when minors request ships - Highly requested for some time from the community -Fix: TF ends up just outside port when being sent in to the port. (This was fixed at some point, but came back shortly after) -(Fix?) Be able to actively attack/intercept a TF on the map, as pre 3.9 Edited October 10, 2023 by MDHansen
Sydd Posted October 13, 2023 Posted October 13, 2023 - Create a preset taskforce with certain ships and have them move independently to a location. Beneficial when part of the fleet needs to repair and rearm. - Ability to move engine room to help with balancing the ship. - Ability to sell obsolete ships to allies/minor nations. - Tech sharing with allies. - Bonus to research if an enemy ship "surrenders" - providing its using tech that is not available to you. - More information on requirements for blockading nations as it seems weirdly inconsistent. - Ability to "donate" funds from the naval budget to boost gdp. - Ability to influence government type of your own nation. - Better autoresolve functionality for overwhelming odds. eg- 1tb vs 2bbs, 3ca, 4dds shouldn't really kill 2 dds and heavily damage 1 bb and 2 ca - Ability to use models of older mark guns or ability to use outdated mark guns when attempting refit. - Ability to directly have newer ships be laid down with pre-existing refits. 3
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