Dreadfed Posted October 9, 2023 Posted October 9, 2023 Dear Developers of UA:D, I am greatly enjoying the game you have created. I love military maritime history, so this game is essentially perfect for my interests. However, I thought I could improve it with this mechanic suggestion: I am not sure if this has been mentioned, but maybe the developers could consider adding a customizable "Armor Belt Slope" modifier that increases the thickness of an armored belt the higher of an angle the an incoming shell hits the armored plate is at. This was used on quite a few battleships to achieve effectively thicker armor at a lighter weight. Perhaps a downside would be the introduction of a “armored belt height” modifier as well, as if you angle the belt more, more armor is needed to are up the same space, using up weight. Some warships that used inclined armor include the USS Iowa, IJN Yamato, USS North Carolina, FN Richelieu, and MN Littorio, although there were more. Adding this feature would allow for more historical builds and allow Admirals more variation in the design process. i would greatly appreciate this mechanic being added, but i understand if it is a low priority. Thank you very much for reading this suggestion, and have a good day.
Nick Thomadis Posted October 9, 2023 Posted October 9, 2023 The "Resistance" statistic of the hull aims to simulate the special steel construction of the hull including angled placement of armor.
Dreadfed Posted October 9, 2023 Author Posted October 9, 2023 True, but it doesn’t fully replicate the effect of sloped belt armor, such as the effect of being more effective a ship’s belt armor at longer ranges than shorter ranges, or allowing some battleships to have more sloping than others during certain eras, not due to it’s armor scheme.
Nick Thomadis Posted October 9, 2023 Posted October 9, 2023 The resistance of the hull affects the damage received, ricochet angles, and the max. arrmor that a hull can receive. Surely, adding one more factor as you propose would add more depth, but we already simulate the necessary to an acceptable extent. 2
Dreadfed Posted October 10, 2023 Author Posted October 10, 2023 True. It would be a lot more work for the devs with minimal improvement. I did kind of forget about the resistance mechanic. Thanks for responding!
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