Jump to content
Naval Games Community

Recommended Posts

Posted (edited)

This +2000% accuracy cheating modifier for AI was reported long ago and seems devs not gonna fix it at all.
It just silly when naval academy briefing says about "high accuracy" of big cannons and then AI raining you with >50% accuracy of his 6" when your 13'' have below 10%.
Is any mod that removes this modifier or at least reducing to range that used for player which is 10 times lower?

Edited by flankir
Posted

i think the problem is this is a "hidden" bonus. There was an option given in the params-resources.assets file at some point, but it's not the one we want.

I believe it's this one
targeting_confidence_smoothen,2,smoothening the targeting delta per salvo with this factor (bigger value makes the targeting progress to grow faster),,,,,,,
 

@o Barão can correct me here if I am way out

 

Posted

also, the AI isn't the only one getting this bonus. Players does aswell

Posted
2 hours ago, MDHansen said:

i think the problem is this is a "hidden" bonus. There was an option given in the params-resources.assets file at some point, but it's not the one we want.

I believe it's this one
targeting_confidence_smoothen,2,smoothening the targeting delta per salvo with this factor (bigger value makes the targeting progress to grow faster),,,,,,,
 

@o Barão can correct me here if I am way out

 

You are correct.

With "targeting_confidence_smoothen" at 0 the bonus will be around 1600% I guess. I don't remember if it is possible to apply a negative value.

  • Like 1
Posted

did a few tests with 2, 0 and -1.

difference between 2 and 0 was as you say about 400% (2000 vs 1600)

setting it to -1 didnt do anything, but acted as if 0 was used. So 1600%

Posted
9 hours ago, MDHansen said:

also, the AI isn't the only one getting this bonus. Players does aswell

For playr this bonus 10 times lower. AI have 2900 while player capped with 200.

Posted (edited)
1 hour ago, flankir said:

For playr this bonus 10 times lower. AI have 2900 while player capped with 200.

Players get 2900 aswell.

Just notice when your main guns go from 20% accuracy to 80%. Had that in all 4 test fights yesterday.

I believe someone posted a screenshot at some point in the 1.3.9 thread. I have a few laying around and can post once back from work

Edited by MDHansen
Posted (edited)
4 hours ago, MDHansen said:

Just notice when your main guns go from 20% accuracy to 80%.

This accuracy happened only once at melee distance while AI getting it mostly instant.
Most of the time i see 70+ accuracy of AI while my main guns not have even 10%. This silly, especially when you have much bigger caliber and ai using very shorten barrels and still hitting you

Edited by flankir
Posted (edited)

It is true, it takes a bit to get to the 2000% bonus. Mostly i see up to 180ish.

I am always very concious about my approach with my battleship and how i maneuver contra the ai, so i get the big bonuses rather quick. I cant say much about the ai really, because i dont really pay attention to it. Though i am running a very heavily modded game (my own twist on everything to make it harder in all aspects)

 

Edited by MDHansen
Posted

Now tested again in speed naval academy mission - when we both going in straight line with same speed i have 240% and AI have 2400%.

Need find and disable this AI-exclusive x10 multiplier.

Posted (edited)

Its not ai exclusive. But I am not gonna spend more energy on this. If I get the time Ill post a short video or some screenshots, at some point

Edited by MDHansen
Posted (edited)

2900 was AI exclusive. Now for test I changed some accuracy parameters and cap of bonus reduced to 780% from 2900 for AI and increased from 290% to 780% for me.
Its one of parameters in right part of parameter strings, dont know which one yet because those parameters bad documented and no idea yet which part of string influences player and which AI. But its definetely separated for AI and player because bonus become equal only after i replaced some values with equal to other values in same string.
Later will find out which one parameter it is. At least game become fair now.

Edited by flankir
Posted (edited)

this is interesting indeed. Lert us know what you find, please

this is vanilla parameters. Earlier today I had 2100% but forgot to screenshot it

nTWBJnK.jpg

Edited by MDHansen
wrong picture
Posted (edited)

updated my picture as I jsut noticed it was the wrong one :D this one shows me getting 1477%, and I get 1000+ quite consistently through fights against large and slow targets, and occasionally up towards 2000

Edited by MDHansen
  • 2 weeks later...
Posted

How are yall getting the range found bonus and/or ship size bonus?  I have never seen the range found bonus in my campaign play throughs and I havent seen the ship size bonus since alpha days.

Posted

No players absolutely get the +2900% bonus too, and this is not a new 1.4 patch thing, it was the case in 1.3.9 as well. Range found bonus will creap up to that number (which seems to be the hard capped maximum) after enough salvos. You get it much faster with lower caliber very fast firing guns, which is why mid/late game light cruisers with 5-6" guns and autoreloads are very very dangerous at the moment, as they get that bonus almost instantly.

+300% (give or take) seems to be the indended range found bonus cap, as the bonus will some times get stuck at that number for a while, and the accuracy you get at that point seems a lot more realistic than the insane accuracy you get with +2900%

2023-10-2022-15-41.mp4_snapshot_00_43.35_2023_10.23_01_20_44.thumb.jpg.2d99d3f6241a98e310a731797418ff4f.jpg

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...