beepboop6 Posted July 25, 2023 Posted July 25, 2023 Title explains it all pretty much. Had two alliances randomly break with no explanation. Also had an occurence where I was at war with the Soviets. They asked for peace which I accepted, but the war continued due to "unsuccessfull negotiations"
Guest Posted July 25, 2023 Posted July 25, 2023 (edited) 1. If an alliance member was the initiator of a war before you joined, they can end it (not saying this is exactly what happend though) 2. The acceptance/rejection is chance based from params-resources.asset, these are calculations done when things like this happens. Again, you might've encoutnered a bug/inconsistency. So far, my games works quite good and I can't remember coming in a situaiton I couldn't explain in one way or another, part of being a bug cancel_alliance_chance,0.5,,,,,,,, (player choice) peace_min_vp_difference,10000,minimum VP difference from enemy to trigger Peace Negotiations Event,15000,,,,,, peace_enemy_vp_ratio ,1.5,minimum VP ratio of Winner for Peace Negotiations Event,,,,,,, peace_vp_sum_prolonged_war,45000,minimum VP sum (Player+Enemy) to check for peace negotiations,,,,,,, peace_treaty_chance_per_month,20,base chance to have peace after peace event,,,,,,, player_decision_chance_agree,31,chance addition when player agrees for Peace,31,,,,,, player_decision_chance_fight,-15,chance subtraction when player disagrees for Peace,-10,,,,,, take_preparation_chance,0.75,chance that our proposal for war reparations is accepted,,,,,,, peace_event_cooldown_turns_rnd_max,5,max. turns to trigger new peace negotiations after previous event,,,,,,, Edited July 25, 2023 by MDHansen
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now