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Posted

"I am a naval action player, and although I haven't played in the last 3 years, I have picked up the game again and wanted to share my opinion and some other opinions about the latest wipe. Here are the complaints:

  1. Too many green zones, which forces PvP concentration on only two islands, San Juan and Santo Domingo. This reduces the opportunities for PvP in other areas.

  2. Excessive hull toughness and low damage between shots. This makes battles very long and boring for experienced players. Please increase the damage, it should be at least double the current amount. For example, cannons with 24 damage should be increased to 34, and so on for all cannons.

  3. The ships are excessively tough, leading to never-ending battles.

  4. Increase the experience gain. It's impossible for mid-ranking players such as ensigns, lieutenants, or captains to rank up because battles provide very little experience.

  5. While green zones are a good idea to protect novice players from ganking, please reduce the size of these zones to encourage PvP in other areas.

  6. Have only one server, eliminate the peace server, and work towards finalizing the game. Constant changes frustrate players. We believe that four nations (England, Spain, France, and the Netherlands), along with a reduced pirate faction, should be sufficient to simplify the game. There could be scattered cities from other nations such as the USA, Sweden, or Denmark, but historical accuracy regarding the nations in the Caribbean should be maintained.

  7. More variety in the distribution and gifting of DLC (Downloadable Content). It doesn't make sense to have hundreds of 'Trincomales' in the game while lacking other ship models.

  8. Reduce the availability of high-tier ships like First Rates, Victorys, and Santisimas, as these overwhelm new players and prolong the learning process. The game is still slow, and transportation should be accelerated or made easier.

  9. Prices for DLC in Steam, are excessive, although I understand the need to sell them. Releasing a finished game would hold more value than leaving it unfinished with constant and drastic changes every five months. Such frequent changes frustrate players and cause them to quit for a while.

  10. Nations like China or Prussia don't contribute much to the game. These players should be able to join the main nations without having to remove their flags.

I hope you can address these suggestions and finally complete the game. By the way, you should consider reviving the Naval Action Europa project for battles during the Napoleonic era and have partial maps of Europe for those historical battles. Thank you."

As a simple Captain on the game, I don't have experience as a leader of CLAN. However, based on the comments it seems that the players has some concerns and suggestions regarding various aspects of the game Naval Action. They address issues such as PvP concentration, bad changes in battle mechanics, less experience gain, the number of nations and ship variety, DLC distribution and price, game progression that never finished, and bad historical accuracy. The player expresses a desire for a more balanced and enjoyable gameplay experience, with fewer frustrations and a focus on completing the game. 

Congralutions anyway for your game.  Well done and await you could improve.

  • 1 year later...
Posted

I am a returning player from when Naval action started. I am quite happy with the present iteration of the game, there seems to be plenty of PVP and going on but it can be mostly avoided by those who don't want it.

I will post the ideas of Marques with my replies:

  1. Too many green zones, which forces PvP concentration on only two islands, San Juan and Santo Domingo. This reduces the opportunities for PvP in other areas. I love the number of green zones, if people do not want to participate in PVP they should not have to. I watch the battle channel and there are PVP kills happening all the time. I have Admirals on the War and Peace servers and the one which is most dead is the war one. If the green zones were significantly reduced, I would leave to either the peace server or if that was got rid of the game altogether again.

  2. Excessive hull toughness and low damage between shots. This makes battles very long and boring for experienced players. Please increase the damage, it should be at least double the current amount. For example, cannons with 24 damage should be increased to 34, and so on for all cannons. Disagree, the durability of most ships is far less than historical.

  3. The ships are excessively tough, leading to never-ending battles. This would seem to fly in the face of your demands for more people to prey on in PVP. Most fights are fairly short as it is unless you're fighting multiple ships. It sounds like you want easy arcade kills.

  4. Increase the experience gain. It's impossible for mid-ranking players such as ensigns, lieutenants, or captains to rank up because battles provide very little experience. Not true, ranking is quite quick especially when compared to the original iteration of the game.

  5. While green zones are a good idea to protect novice players from ganking, please reduce the size of these zones to encourage PvP in other areas. There is nothing to stop anyone from sailing to where PVP is taking place, what you are wanting is to force those who do not want to PVP or aren't ready to participate. There is a lot of the map not covered by safe zones.

  6. Have only one server, eliminate the peace server, and work towards finalizing the game. Constant changes frustrate players. We believe that four nations (England, Spain, France, and the Netherlands), along with a reduced pirate faction, should be sufficient to simplify the game. There could be scattered cities from other nations such as the USA, Sweden, or Denmark, but historical accuracy regarding the nations in the Caribbean should be maintained. In its current set up I could live with the one server concept, if your other ideas were taken up then I and many others would stop playing. The current set up is encouraging people to come back the more so since the stupid wipes are being got rid of. I do like the idea of reduced pirates, they were never a nation and should not be able to play anything beyond a merchant ship or frigate and believe me true pirates would have drooled at the thought of having a frigate under their command.

  7. More variety in the distribution and gifting of DLC (Downloadable Content). It doesn't make sense to have hundreds of 'Trincomales' in the game while lacking other ship models. There are quite a few DLCs in game now.

  8. Reduce the availability of high-tier ships like First Rates, Victorys, and Santisimas, as these overwhelm new players and prolong the learning process. The game is still slow, and transportation should be accelerated or made easier. New players under the current system don't meet those type of ships though they might under your proposals, fundamentally everyone should have the same ability to get those ships or you would create a privileged few. Transport of ships is slow though tow permits are way faster than historical time frames, it is after all a sailing game not a jet boat one.

  9. Prices for DLC in Steam, are excessive, although I understand the need to sell them. Releasing a finished game would hold more value than leaving it unfinished with constant and drastic changes every five months. Such frequent changes frustrate players and cause them to quit for a while. Agreed though now the game is free (I had to buy it back in the day) they need some means to make money. If you want to see truly exorbitant DLC prices go to Star Citizen.

  10. Nations like China or Prussia don't contribute much to the game. These players should be able to join the main nations without having to remove their flags. Agree with this.

  • Like 1

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