__Arminius_ Posted May 23, 2023 Posted May 23, 2023 (edited) @Nick Thomadis Hello, I want to thank you and the development team for adding the Ukrainian localization to the game and I want to make my small contribution to the development of the project, I offer to your attention an improved version of the Ukrainian localization, in which spelling errors and translation errors, as well as text bugs, have been fixed. Here link to the my Google Drive with edited localization file: https://drive.google.com/file/d/1rtAnZNaRm6CyHviUpjn8ngQEIqvid_Sj/view?usp=share_link Edited May 23, 2023 by __Arminius_ 1
o Barão Posted May 23, 2023 Posted May 23, 2023 To better illustrate the issue with mines. For the most part, there is no damage report because of mines when a new turn starts. But when it does, it is always several ships. Why? They were all sailing in the Dardanelles Strait to fall for that trap? When the first ship got hit by a mine, why did they continue to sail in the minefield? And when it happens, the damage seems to be unrealistic low. The entire enemy fleet got hit by mines. One DD, the "Valmy" got 0.3% damage from a mine explosion but lost 5.6% crew members. 🤔 In the current state, is an annoying mechanic that fails to make sense. It forces the player to send many ships for 1 month repairs when it happens. I am not saying to remove mines from the game. IMO, both mines and subs are important to make DDs and CLs important to be built and used in the campaign. But this mechanic needs some work. 5
Tortenschachtel Posted May 23, 2023 Posted May 23, 2023 (edited) I've seen this multiple times now: After a battle, when you see the list of ships that rescued crew, a ship that was damaged before the battle but did not take any damage during that battle, will be listed as rescuing part of its crew, but the crew is not actually added to the ship. Edit: It happened again, i send a bug report trough the game this time. Edited May 23, 2023 by Tortenschachtel
Schmitty21 Posted May 23, 2023 Posted May 23, 2023 Just tried changing from line formation to abreast and nothing happened. Also the Tight, Normal, and Loose spacing does nothing. 6
o Barão Posted May 24, 2023 Posted May 24, 2023 About smoke... We have in game a thick smoke penalty modifier. And we also have a wind direction (blue arrow in the compass). However, the wind does not have any effect on the smoke direction. Was never implemented. Is not possible to make the wind to affect the smoke direction in game? To add a new layer to the tactical consideration in the battlefield? Atm, I am only worried about the sun glare penalty modifier. It would be nice if the admiral needed to take into consideration the wind direction when positioning the ships in battle. About the weather... The new weather mechanics and visuals are very good. However, they are being applied as the same for the entire globe. So my question is: Is not possible to add dynamic weather modifiers that take into consideration the time of the year (summer or winter), if it is in the south hemisphere or north hemisphere? Maybe these modifiers could be tied to sea regions. This way we could have a constant bad weather in the North Sea above Scandinavian but not so bad near the middle of the Atlantic Ocean in the winter. 4
o Barão Posted May 24, 2023 Posted May 24, 2023 $technology_desc_gun_mech_32;Enables secondary single turrets for Battleships, Battlecruisers, Heavy Cruisers. From English.lng file. The issue here is this text description is not what is supposed to do. gun_mech_32,gun_mech,,$technology_name_gun_mech_32,1927,3,27,"main_barrels(3;dd), sec_barrels(3;dd)",,,$technology_desc_gun_mech_32,"Enables secondary single turrets for Battleships, Battlecruisers, Heavy Cruisers.",, From technologies file.
Nick Thomadis Posted May 24, 2023 Author Posted May 24, 2023 Another interesting update for you guys. enjoy!v1.3.3 Updatehttps://steamcommunity.com/games/1069660/announcements/detail/3700315596679825643 Please restart Steam to download the update fast. 6
German CL mk II guns Posted May 24, 2023 Posted May 24, 2023 (edited) still no fix for early CLs main guns.... thank you anyway Edited May 24, 2023 by Terminus Est 1
Fangoriously Posted May 24, 2023 Posted May 24, 2023 That smoke functionality sounds great, and ya ships should give away their position when they open fire, the fireball should be hard to miss. 1
Warspite96 Posted May 24, 2023 Posted May 24, 2023 Since the most recent update my campaign map and UI is really blurry, almost like its not running at the correct resolution or something, but its fine according to my settings. Does anyone have a fix?
Nibe Posted May 24, 2023 Posted May 24, 2023 Newest update broke DDs. Game doesn't accept any designs and just shows White ?? as a error message.This Design it accepted after 10 or more rebuildsPlayed with shipbuilder more and it seems to affect all DDs more or less.
Eisenfeld Posted May 24, 2023 Posted May 24, 2023 Just got the 1.3.3 patch and I am still seeing an issue with the shared designer: It is impossible to update a shared design once you create it. I would like to make a shared design, edit it, and see the changes being applied. Steps to reproduce: 1) Create a shared design. (ex: A battleship in the year 1940 with a speed of 21 knots) and click "Save Design". 2) Exit the shared designer and enter it again. 3) Return to the same design from Step 1 and make a single change (i.e. change the speed from 21 knots to 30 knots). 4) Click "Save Design". 5) Exit the shared designer. 6) Notice how the design from Step 1 does not update to show the changes. The speed will stay at 21 knots. I'm glad that I can delete a shared design, but it would be great if I could update a shared design once I create it.
TheKingInYellow Posted May 25, 2023 Posted May 25, 2023 (edited) Just updated to 1.3.3, and every time I try to continue a campaign, start a new one, start a custom battle or enter the Shared Designs dockyard, this pops up: And the game crashes and boots me back to my Steam Library page. I'm not sure if this is a problem on my end or not. Has anyone else experienced this? I am using Snackbar's Rebalancing mod, so if that is what is causing this crash, please let me know. Edit: Never mind, problem solved. Please disregard. Edited May 25, 2023 by TheKingInYellow
Suribachi Posted May 25, 2023 Posted May 25, 2023 Already reported in game. In new 1.3.3 version, battle ends once convoy escorts are sunk leaving the player unable to chase down and sink transports for victory points with armed and undamaged vessels that are fast enough to chase down the transports less than 0.5 km away when battle was ended. This was previously fixed in the previous versions. 1
applegrcoug Posted May 25, 2023 Posted May 25, 2023 Had a mission with dd v dd. I had a 4kn speed advantage. Chased the convoy for six hours until time ran out....no ship. At five hours in, entered a thunderstorm and can only steer with manual rudder At 5:40 into the chase, ship wont go any further...no more world. 2
Fangoriously Posted May 25, 2023 Posted May 25, 2023 4 hours ago, Eisenfeld said: Just got the 1.3.3 patch and I am still seeing an issue with the shared designer: It is impossible to update a shared design once you create it. I would like to make a shared design, edit it, and see the changes being applied. Steps to reproduce: 1) Create a shared design. (ex: A battleship in the year 1940 with a speed of 21 knots) and click "Save Design". 2) Exit the shared designer and enter it again. 3) Return to the same design from Step 1 and make a single change (i.e. change the speed from 21 knots to 30 knots). 4) Click "Save Design". 5) Exit the shared designer. 6) Notice how the design from Step 1 does not update to show the changes. The speed will stay at 21 knots. I'm glad that I can delete a shared design, but it would be great if I could update a shared design once I create it. Any saved design can not be modified and saved again. A copy can be made though, changed, and saved. kind of annoying.
demigrifo Posted May 25, 2023 Posted May 25, 2023 (edited) Quick suggestion: when not engaged and with no enemy vessels in sight for a while, a ship's gun should automatically be trained back to the fore-and-aft positions. Edited May 25, 2023 by demigrifo 1
Panzergraf Posted May 25, 2023 Posted May 25, 2023 Some of my shared designs have seemingly edited themselves (?) by changing displacement, which shrinks the hull down so guns no longer fit. Both of these ships as originally designed and saved were one hull size larger. However, when the AI builds them in the campaign, they look right, so I'm wondering if this is just an issue with how the ships are displayed in the shipyard. At least the Aurora class CA looks and works correctly, I have not yet encountered any of the other faulty shared design ships in the campaign. This issue does not affect all ships I designed, just some of them.
Eisenfeld Posted May 25, 2023 Posted May 25, 2023 Chiming in here with another bug report about the shared designer. (I sent an in-game bug report to the devs) A design built with the 1905 Chinese Empire BB hull "Small semi-dreadnought" cannot be saved even if all the minimum parts (one front tower, one rear tower, one funnel, and one main gun turret) are added. Clicking the "Save Design button" shows an error message saying "Design Invalid: ??". This bug may apply to other hulls, but I have not tested them. I attached screenshots showing the error message popping up and the inability to save the design. I checked Player.log and it shows this error repeating after [OnEnterState]: Constructor: IsValid glitched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Ui:CanNotBuildShipReasonToUi(Ship, String, Boolean) Ui:RefreshConstructorInfo() Ui:Refresh(Boolean) Ui:Update() I cleared my shared designs folder and verified the game cache, but that did not fix the issue. I did not experience this shared designer bug before version 1.3.3. 1
Oxygenes Posted May 25, 2023 Posted May 25, 2023 May be it would be good to fix old bugs, before start to create new. I have no idea, how much are connected in-game mechanics between campaigns, custom fight and academy, but since some of last patch there is possibility to choose weather and time in Custom Fight. What i observed, if i set time - "morning", I assume about 08:00, then after four hours instead of launch time (12:00) i got deep night. So it would be practical for player to display "real daily time" for actual mission, then we can to see, how much engine try do jokes. 1
JaM Posted May 25, 2023 Posted May 25, 2023 1 hour ago, Eisenfeld said: Chiming in here with another bug report about the shared designer. (I sent an in-game bug report to the devs) A design built with the 1905 Chinese Empire BB hull "Small semi-dreadnought" cannot be saved even if all the minimum parts (one front tower, one rear tower, one funnel, and one main gun turret) are added. Clicking the "Save Design button" shows an error message saying "Design Invalid: ??". This bug may apply to other hulls, but I have not tested them. I attached screenshots showing the error message popping up and the inability to save the design. I checked Player.log and it shows this error repeating after [OnEnterState]: Constructor: IsValid glitched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Ui:CanNotBuildShipReasonToUi(Ship, String, Boolean) Ui:RefreshConstructorInfo() Ui:Refresh(Boolean) Ui:Update() I cleared my shared designs folder and verified the game cache, but that did not fix the issue. I did not experience this shared designer bug before version 1.3.3. Had the same thing happening with Italian Experimental Armored Cruiser.. just cannot build the ship (reported via game)
Aurora Posted May 25, 2023 Posted May 25, 2023 Same thing is happening with the French Experimental Dreadnought, already reported in game.
JaM Posted May 25, 2023 Posted May 25, 2023 Yeah, lots of ships are affected, i was playing Italian campaign and cannot build multiple ships.. For Italy, its mostly Italy specific heavy cruisers..
Suribachi Posted May 25, 2023 Posted May 25, 2023 Also on USA Experimental Dreadnought, the second casemate back from the fore in the line of them along the side has a very, very narrow arc only pointing forward. This makes that position functionally useless. According to how the hull is shaped, it should at minimum have 160 degrees of arc.
Norbert Sattler Posted May 25, 2023 Posted May 25, 2023 (edited) I just tried to design an Austro-Hungarian "Large Torpedo Boat" (i.e. a destroyer). After putting down all the essentials, I still can't save the design, because "Design invalid: ??" That's all the game gives me. After some experimenting I found out that the double question mark only disappears, if my DD has at least 4 guns. First of all, why does my DD have to have 4 guns and second why can't is the error reporting just two questionmarks? On a sidenote, when I try to let the game auto-design that hull, 2 our of 3 times it just produces an empty hull. Edit: Yeah, it's not only this hull. I have the same error popping up all over the place now. Ships I designed yesterday, are suddenly invalid due to two questionmarks on refit or attempts to remake them, from TB all the way up to BBs... Edited May 25, 2023 by Norbert Sattler
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