Walayimuna Posted 14 hours ago Posted 14 hours ago On 1/7/2025 at 5:40 AM, Walayimuna said: Can you modify the restrictions to speed up game speed while in combat? I don't understand why removes the cap of game speed, I think the player should be allowed to keep the game pace at whatever speed they wish, specially when you are just finishing up the enemy and the battle is already won, being stuck at 3x speed really sucks @o Barão sorry to ask again, but I think you missed my previous message, can this be done, if yes, how?
o Barão Posted 10 hours ago Author Posted 10 hours ago 4 hours ago, Walayimuna said: @o Barão sorry to ask again, but I think you missed my previous message, can this be done, if yes, how? It is not possible by using my method. Maybe Nathan with the TAF dll can do it, that being said, the game speed limits exist to help the CPU doing all the shell's calculations. Related to that, in NAR the 2" and 3" mk4 and mk5, the reloading speeds were nerfed to what is possible IRL to prevent issues. This was done after Nick himself mentioned to me that there is a limit to what the game engine can handle in a single instance. Now one thing is a battle with multiple ships on both sides, another thing completely different is 1 vs 1. The game engine will not take into consideration how many ships are in battle, but only the distance you are from the nearest target to set the game speed limit.
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