MDHansen Posted January 6 Posted January 6 (edited) 1 hour ago, CenturionsofRome said: So the "move vessels" freeze hasn't returned, but a lot of players have also been eliminated. But now I've got a new error, that froze the game on "update research". Exiting to Main Menu and reloading the save cleared it. TaF error, the 2 last segments. Ive played using TaF on 1.7 since beta release and never seen this or any error at all that is TaF related.. Also not saying taf is the cause of the issue, Nathan better answer that. Might be some edited files is. Looks like it is ship and/or parts related Edited January 6 by MDHansen
Walayimuna Posted January 6 Posted January 6 (edited) There is a typo on one of the Brazilian ship classes It says "Tocatins" It's a state name, Tocantins https://pt.wikipedia.org/wiki/Tocantins It's, however, a bit weird to have it as a ship name in the 1890's, because the state was created in 1958 Edited January 6 by Walayimuna 1
brothermunro Posted January 6 Posted January 6 21 hours ago, o Barão said: Damn. I was hoping that to be a vanilla bug already fixed. 😒 @brothermunro are you getting this issue in your mod? Yes in version 3 (but not the great game version because I got rid of all the minors 😅). It happens when a minor nation launches a land invasion against another one and takes the province. It can be fixed by editing the save, which is very tedious. I'm hoping @NathanKell can disable minors launching invasions through TAF 😇 4
NathanKell Posted January 6 Posted January 6 6 hours ago, brothermunro said: Yes in version 3 (but not the great game version because I got rid of all the minors 😅). It happens when a minor nation launches a land invasion against another one and takes the province. It can be fixed by editing the save, which is very tedious. I'm hoping @NathanKell can disable minors launching invasions through TAF 😇 Make an issue on the repo so I don't forget, my hunch is that shouldn't be too hard. Just need to get back to it all. 4
xXT4LLIXx Posted January 6 Posted January 6 On 1/5/2025 at 6:05 PM, o Barão said: It is a center point for the gun mounts created by the devs in the 3D models. Since the game development already ended, we are stuck with these issues. Is it really Impossible to alter this data? I can remember that in past a model related bug i posted here was fixed. What changed? Or dont i remember correctly?
A.R.Euro XVIII Posted January 6 Posted January 6 2 hours ago, PalaiologosTheGreat said: How do I remove armour limits? from my personal experience with un-moddeed UA:D, be glad you have Armour limits in this mod, It makes the game so much more balanced and fair, and encourages the A.I. to design better vessels that just a Steel brick with a single 20 inch gun and 20 kt top speed. 1
brothermunro Posted January 6 Posted January 6 3 hours ago, NathanKell said: Make an issue on the repo so I don't forget, my hunch is that shouldn't be too hard. Just need to get back to it all. I have done so 🫡 1
o Barão Posted January 7 Author Posted January 7 10 hours ago, brothermunro said: Yes in version 3 (but not the great game version because I got rid of all the minors 😅). It happens when a minor nation launches a land invasion against another one and takes the province. It can be fixed by editing the save, which is very tedious. I'm hoping @NathanKell can disable minors launching invasions through TAF 😇 Interesting, but in that case that error should also happen in vanilla game but I am not aware of other players reporting that issue. Also in that case, I can bump again the AI naval invasions for the major players. Thanks!
o Barão Posted January 7 Author Posted January 7 4 hours ago, NathanKell said: Make an issue on the repo so I don't forget, my hunch is that shouldn't be too hard. Just need to get back to it all. Thank you, Nathan! 🫡 1
o Barão Posted January 7 Author Posted January 7 16 hours ago, Walayimuna said: There is a typo on one of the Brazilian ship classes It says "Tocatins" It's a state name, Tocantins https://pt.wikipedia.org/wiki/Tocantins It's, however, a bit weird to have it as a ship name in the 1890's, because the state was created in 1958 shipNames file was updated!
o Barão Posted January 7 Author Posted January 7 3 hours ago, PalaiologosTheGreat said: How do I remove armour limits? You can increase the armor limits in the shipTypes file, but I strongly recommend for you not to do that. All the components weight and armor limits are based on historical examples and if you increase too much the limit, it can make the AI life harder to get good designs. 1
Walayimuna Posted January 7 Posted January 7 (edited) Froze on updating research phase, not sure you can fix bugs like this, unsure of what is the range of things you can address as a modder Edited January 7 by Walayimuna
Walayimuna Posted January 7 Posted January 7 I have a question regarding early on torpedo boat research. The 3rd tech gives you the cap of 700 tons torpedo boats hull weight. But that doesn't give a hull that can actually reach 700, it's capped at 500 Is this intentional or a bug? 1
A.R.Euro XVIII Posted January 7 Posted January 7 This is probably a bug or something, I think portugal has forgotten how to name their ships.
xXT4LLIXx Posted January 7 Posted January 7 Hey, I encountered Problems starting a new campaign with the Dutch in 1930 on easy. I left it running over night and this missing param thing starts to occur every few hours, spams for a while and stops for hours again. But if i understood you correctly, this shouldn't be the issue and be fixed later. I also can Provide the full log if needed. Kind regards
Walayimuna Posted January 7 Posted January 7 Can you modify the restrictions to speed up game speed while in combat? I don't understand why removes the cap of game speed, I think the player should be allowed to keep the game pace at whatever speed they wish, specially when you are just finishing up the enemy and the battle is already won, being stuck at 3x speed really sucks
Walayimuna Posted January 7 Posted January 7 On another note, I feel like an American in WW2, my torpedo boat just launched a torpedo, the torpedo turned and hit my own torpedo boat, same one that launched it 1
o Barão Posted January 7 Author Posted January 7 6 hours ago, Walayimuna said: Froze on updating research phase, not sure you can fix bugs like this, unsure of what is the range of things you can address as a modder ML doesn't mention exactly what is the issue in the file, the line or the error. @NathanKell is it possible to improve ML logs to report exactly what is the error?
o Barão Posted January 7 Author Posted January 7 (edited) 5 hours ago, xXT4LLIXx said: Hey, I encountered Problems starting a new campaign with the Dutch in 1930 on easy. I left it running over night and this missing param thing starts to occur every few hours, spams for a while and stops for hours again. But if i understood you correctly, this shouldn't be the issue and be fixed later. I also can Provide the full log if needed. Kind regards Params file was already updated! Thanks Edited January 7 by o Barão 2
rossi191 Posted January 7 Posted January 7 3 hours ago, Walayimuna said: I have a question regarding early on torpedo boat research. The 3rd tech gives you the cap of 700 tons torpedo boats hull weight. But that doesn't give a hull that can actually reach 700, it's capped at 500 Is this intentional or a bug? when you increase beam and draught it will increase the hull over 500 tons 1
Peksern Posted January 7 Posted January 7 Is the upgrade gun mark button currently not available? Guns are upgraded like vanilla when refitting.
Walayimuna Posted January 7 Posted January 7 I don't understand why my army logistic is not increasing. It's never going past 40%, it was at 39% when I was at war, I had 200% transport capacity, now at peace for over a year, still have 200% transport capacity and it's fallen to 14%.
flaviohc16 Posted January 7 Posted January 7 19 minutes ago, Walayimuna said: I don't understand why my army logistic is not increasing. It's never going past 40%, it was at 39% when I was at war, I had 200% transport capacity, now at peace for over a year, still have 200% transport capacity and it's fallen to 14%. Army logistic is scaled also with your main ships and how much territory you do have 1
rossi191 Posted January 7 Posted January 7 4 hours ago, Walayimuna said: I don't understand why my army logistic is not increasing. It's never going past 40%, it was at 39% when I was at war, I had 200% transport capacity, now at peace for over a year, still have 200% transport capacity and it's fallen to 14%. try to have a destroyer or two in every port
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