mittolazy Posted November 2, 2024 Posted November 2, 2024 Quote 16 minutes ago, xXT4LLIXx said: I've observed this too. Since the last Major update with mods the should support this newer version (the latest version of Dreadnought improvement project). The problem seems to have to do something with the shortened round time. It looks like a hiccup so that the Popup activates before a round starts and couldn't recieve input when not in a round. yeah its quite annoying, is there anyway to prevent this like load older save file or anything, i dont want to reload the whole campaign just because of this bug
Fyredrake Posted November 2, 2024 Posted November 2, 2024 6 hours ago, mittolazy said: Hi, im unable to press any button on this notifications and the Melon window return this Thanks in advance The current version of NAR is incompatible with UAD, so this is the result. We are waiting on the mod to get updated so that it can be played with the current version. 3
Peksern Posted November 2, 2024 Posted November 2, 2024 (edited) On 11/1/2024 at 4:12 PM, o Barão said: So it is possible to start the campaign with some techs unlocked, and in other campaigns you still need to research. In NAR is only one year, I think. I don't remember anymore. Should be one year, yes. Even with NAR, a difference in starting techs may be happen, but it's far less likely than in vanilla. With big luck, you can even have US dreadnought when starting in 1900. But I had it only twice in about ten campaigns right from the beginning. Edited November 2, 2024 by Peksern
uvm0902 Posted November 4, 2024 Posted November 4, 2024 On 11/1/2024 at 5:12 PM, o Barão said: A side note: In vanilla game, there is a random year modifier being applied to when some techs are unlocked. Can be sooner or later. So it is possible to start the campaign with some techs unlocked, and in other campaigns you still need to research. In NAR is only one year, I think. I don't remember anymore. But yes, the 6"x2 are there, but they are irrelevant in this hull anyway. You don't have room for them unless you are interested to use only one main gun. This is in custom battles (year 1895) the 3D model was also updated. With the current live version is impossible because TAF wasn't updated yet. Nathan is very busy atm with important work, and so we can only wait. I manage to make it work with 1.6.1.1 with the latest TAF available, and is the version I am using to prepare the next update. Sorry, but I meant the early generation 6" main gun turret (oval 2-gun turret), which is available at the start in the classic campaign and does not require research. Also unavailable in the main guns section are the 5" single-gun oval turrets for light cruisers (early generation). Personally, I really miss these turret guns to create early light and heavy cruisers.
o Barão Posted November 4, 2024 Author Posted November 4, 2024 (edited) 3 hours ago, uvm0902 said: Sorry, but I meant the early generation 6" main gun turret (oval 2-gun turret), which is available at the start in the classic campaign and does not require research. The 6" will only be a main gun if it is being used on light cruisers, and in NAR those are unlocked much later. In the next update (coming soon) they will be unlocked in 1898, the year when was launched the Bogatry, a Russian protected cruiser that it was the first to use them, if I am not mistaken. 3 hours ago, uvm0902 said: Also unavailable in the main guns section are the 5" single-gun oval turrets for light cruisers (early generation). Personally, I really miss these turret guns to create early light and heavy cruisers. The single 5" closed turret for early years were removed from all nations (at least I think so ). That was made for historical reasons, since only much later we will see closed 5" turrets being used on light cruisers. Edited November 4, 2024 by o Barão 2
Dutchy Posted November 4, 2024 Posted November 4, 2024 Got a rough estimate on when nar might be becoming avaliable?
o Barão Posted November 4, 2024 Author Posted November 4, 2024 28 minutes ago, Dutchy said: Got a rough estimate on when nar might be becoming avaliable? Soon. Nathan already released the new TAF, and I am atm moment checking all DD I hull variants to see how can I help the AI to get a good result quicker. Maybe today or tomorrow. 5
Peksern Posted November 4, 2024 Posted November 4, 2024 22 minutes ago, o Barão said: Soon. Nathan already released the new TAF, and I am atm moment checking all DD I hull variants to see how can I help the AI to get a good result quicker. Maybe today or tomorrow. Hyyyyyyyyyype. That's sooner than expected. Can't wait to play again. ❤️ 1
A.R.Euro XVIII Posted November 5, 2024 Posted November 5, 2024 (edited) Question. Is there a way somebody Could add new flags for minor nations that gain independence like Czechia, or maybe even Tasmania? if so, that would be very cool. Edited November 5, 2024 by A.R.Euro XVIII Missing word
Dutchy Posted November 5, 2024 Posted November 5, 2024 ༼ つ ◕_◕ ༽つ༼ つ ◕_◕ ༽つ gib patch ༼ つ ◕_◕ ༽つ༼ つ ◕_◕ ༽つ
o Barão Posted November 5, 2024 Author Posted November 5, 2024 (edited) 28 minutes ago, Dutchy said: ༼ つ ◕_◕ ༽つ༼ つ ◕_◕ ༽つ gib patch ༼ つ ◕_◕ ༽つ༼ つ ◕_◕ ༽つ You are going to wait a little longer that I am having issues with the AI in 2 hulls. Não acelera cara. 😁 Edited November 5, 2024 by o Barão
o Barão Posted November 5, 2024 Author Posted November 5, 2024 (edited) --deleted-- Edited November 7, 2024 by o Barão 5
MDHansen Posted November 5, 2024 Posted November 5, 2024 Looking good! Quite a few hrs work done here😬 also, [22:25:02.877] [UnityExplorer] [Unity] error for config line 'bb_1_japan,,hull,Dreadnought I,,-1,-1,,880,dreadnought_hull_c_wide,1.155,,,japan,type(bb), BB_Japan_Early, bb, g2, var(stern_flat), Cross_Deck_Guns, Late_Cross_Deck, Late_Cross_Deck_plus, ai_max_caliber_main(12), ai_max_caliber_main(12), ai_min_caliber_main(10), ai_beamdraughtlimits(5;0;0;-5),hsize(450), hull_form(70), stability(62), floatability(67), endurance(80), spot(0), turn(62), vis(6750), beam(0), draught(0),,,,0.1,2,4,18500,25000,18,,,,,,,21.5,3,6,,21,-1,': System.ArgumentException: An item with the same key has already been added. Key: ai_max_caliber_main 1
o Barão Posted November 5, 2024 Author Posted November 5, 2024 10 minutes ago, MDHansen said: Looking good! Quite a few hrs work done here😬 also, [22:25:02.877] [UnityExplorer] [Unity] error for config line 'bb_1_japan,,hull,Dreadnought I,,-1,-1,,880,dreadnought_hull_c_wide,1.155,,,japan,type(bb), BB_Japan_Early, bb, g2, var(stern_flat), Cross_Deck_Guns, Late_Cross_Deck, Late_Cross_Deck_plus, ai_max_caliber_main(12), ai_max_caliber_main(12), ai_min_caliber_main(10), ai_beamdraughtlimits(5;0;0;-5),hsize(450), hull_form(70), stability(62), floatability(67), endurance(80), spot(0), turn(62), vis(6750), beam(0), draught(0),,,,0.1,2,4,18500,25000,18,,,,,,,21.5,3,6,,21,-1,': System.ArgumentException: An item with the same key has already been added. Key: ai_max_caliber_main Thanks! I already uploaded a fix.👍 1
Peksern Posted November 5, 2024 Posted November 5, 2024 (edited) Great Update, thanks soo much! Yet I think I've got another bug. Started with USA in 1890 and new designed classes are by default called "O-Class", "U-Class", "Z-Class", no matter the type of ship. Or is that supposed to be? @o Barão Edit: American Names after states or cities for ships are gone too. It's like CA-1025 or TB-2912 or BB-1950. So I guess something's messed up with the ship and class names Edited November 5, 2024 by Peksern 1
o Barão Posted November 5, 2024 Author Posted November 5, 2024 13 minutes ago, Peksern said: Great Update, thanks soo much! Yet I think I've got another bug. Started with USA in 1890 and new designed classes are by default called "O-Class", "U-Class", "Z-Class", no matter the type of ship. Or is that supposed to be? @o Barão Just now, Dutchy said: yup, same thing. Uploaded the previous shipnames file. It should fix the issue. Just download and replace that file. 2
Peksern Posted November 5, 2024 Posted November 5, 2024 2 minutes ago, o Barão said: Uploaded the previous shipnames file. It should fix the issue. Just download and replace that file. Worked. Thank you! ❤️ Not that it would affect me at all, but the new chilean names are gone than for now, aren't the?
Dutchy Posted November 5, 2024 Posted November 5, 2024 Also worked here. Getting a few errors on melonlauncher, gonna post them just in case
Dutchy Posted November 5, 2024 Posted November 5, 2024 Just now, Dutchy said: Also worked here. Getting a few errors on melonlauncher, gonna post them just in case correct order is bottom to top
Peksern Posted November 5, 2024 Posted November 5, 2024 (edited) Aaand there is another update. 🙄 😅 Thanks for the tips to not update the game! Edited November 5, 2024 by Peksern
Dutchy Posted November 5, 2024 Posted November 5, 2024 (edited) is NAR updated to the latest version? /s That timing btw Edit: if anyone fd up, the depot is: 2 November 2024 – 16:55:03 UTC 3 days ago 2695997226618594192 (use MDHansen guide) Edited November 5, 2024 by Dutchy 1
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