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Posted
Quote
16 minutes ago, xXT4LLIXx said:

I've observed this too. Since the last Major update with mods the should support this newer version (the latest version  of Dreadnought improvement project). The problem seems to have to do something with the shortened round time. It looks like a hiccup so that the Popup activates before a round starts and couldn't recieve input when not in a round.

 

yeah its quite annoying, is there anyway to prevent this like load older save file or anything, i dont want to reload the whole campaign just because of this bug

Posted
6 hours ago, mittolazy said:

Hi, im unable to press any button on this notifications

image.png.b390adb3b4f9ff1f4958e8c946cae9c7.png

and the Melon window return this

image.thumb.png.dd1663105677997739b23e80c2eb9d68.png

Thanks in advance

The current version of NAR is incompatible with UAD, so this is the result.  We are waiting on the mod to get updated so that it can be played with the current version. 

  • Like 3
Posted (edited)
On 11/1/2024 at 4:12 PM, o Barão said:

So it is possible to start the campaign with some techs unlocked, and in other campaigns you still need to research. In NAR is only one year, I think. I don't remember anymore.

Should be one year, yes. Even with NAR, a difference in starting techs may be happen, but it's far less likely than in vanilla. With big luck, you can even have US dreadnought when starting in 1900. But I had it only twice in about ten campaigns right from the beginning. :D

Edited by Peksern
Posted
On 11/1/2024 at 5:12 PM, o Barão said:

EaBu1uR.jpeg

A side note: In vanilla game, there is a random year modifier being applied to when some techs are unlocked. Can be sooner or later. So it is possible to start the campaign with some techs unlocked, and in other campaigns you still need to research. In NAR is only one year, I think. I don't remember anymore.

 

But yes, the 6"x2 are there, but they are irrelevant in this hull anyway. You don't have room for them unless you are interested to use only one main gun. This is in custom battles (year 1895) the 3D model was also updated.

 

With the current live version is impossible because TAF wasn't updated yet. Nathan is very busy atm with important work, and so we can only wait. I manage to make it work with 1.6.1.1 with the latest TAF available, and is the version I am using to prepare the next update.

Sorry, but I meant the early generation 6" main gun turret (oval 2-gun turret), which is available at the start in the classic campaign and does not require research.
Also unavailable in the main guns section are the 5" single-gun oval turrets for light cruisers (early generation).
Personally, I really miss these turret guns to create early light and heavy cruisers.

Posted (edited)
3 hours ago, uvm0902 said:

Sorry, but I meant the early generation 6" main gun turret (oval 2-gun turret), which is available at the start in the classic campaign and does not require research.

The 6" will only be a main gun if it is being used on light cruisers, and in NAR those are unlocked much later. In the next update (coming soon) they will be unlocked in 1898, the year when was launched the Bogatry, a Russian protected cruiser that it was the first to use them, if I am not mistaken.

 

3 hours ago, uvm0902 said:

Also unavailable in the main guns section are the 5" single-gun oval turrets for light cruisers (early generation).
Personally, I really miss these turret guns to create early light and heavy cruisers.

The single 5" closed turret for early years were removed from all nations (at least I think so :D). That was made for historical reasons, since only much later we will see closed 5" turrets being used on light cruisers.

Edited by o Barão
  • Like 2
Posted
28 minutes ago, Dutchy said:

Got a rough estimate on when nar might be becoming avaliable? 

Soon. Nathan already released the new TAF, and I am atm moment checking all DD I hull variants to see how can I help the AI to get a good result quicker. Maybe today or tomorrow.

  • Like 5
Posted
22 minutes ago, o Barão said:

Soon. Nathan already released the new TAF, and I am atm moment checking all DD I hull variants to see how can I help the AI to get a good result quicker. Maybe today or tomorrow.

Hyyyyyyyyyype. That's sooner than expected. Can't wait to play again. ❤️

  • Like 1
Posted (edited)

Question. Is there a way somebody Could add new flags for minor nations that gain independence like Czechia, or maybe even Tasmania? if so, that would be very cool.Screenshot2024-11-04200322.thumb.png.646dc5df73e0264cd1837df2951d4f0e.png

Edited by A.R.Euro XVIII
Missing word
Posted (edited)
28 minutes ago, Dutchy said:

༼ つ ◕_◕ ༽つ༼ つ ◕_◕ ༽つ gib patch ༼ つ ◕_◕ ༽つ༼ つ ◕_◕ ༽つ

 

You are going to wait a little longer that I am having issues with the AI in 2 hulls.

Não acelera cara. 😁

Edited by o Barão
  • o Barão changed the title to NAR BETA 4 "Major Powers update" for UAD 1.6.1.2
Posted

Looking good! Quite a few hrs work done here😬

also,

[22:25:02.877] [UnityExplorer] [Unity] error for config line 'bb_1_japan,,hull,Dreadnought I,,-1,-1,,880,dreadnought_hull_c_wide,1.155,,,japan,type(bb), BB_Japan_Early, bb, g2, var(stern_flat), Cross_Deck_Guns, Late_Cross_Deck, Late_Cross_Deck_plus, ai_max_caliber_main(12), ai_max_caliber_main(12), ai_min_caliber_main(10), ai_beamdraughtlimits(5;0;0;-5),hsize(450), hull_form(70), stability(62), floatability(67), endurance(80), spot(0), turn(62), vis(6750), beam(0), draught(0),,,,0.1,2,4,18500,25000,18,,,,,,,21.5,3,6,,21,-1,': System.ArgumentException: An item with the same key has already been added. Key: ai_max_caliber_main

  • Like 1
Posted
10 minutes ago, MDHansen said:

Looking good! Quite a few hrs work done here😬

also,

[22:25:02.877] [UnityExplorer] [Unity] error for config line 'bb_1_japan,,hull,Dreadnought I,,-1,-1,,880,dreadnought_hull_c_wide,1.155,,,japan,type(bb), BB_Japan_Early, bb, g2, var(stern_flat), Cross_Deck_Guns, Late_Cross_Deck, Late_Cross_Deck_plus, ai_max_caliber_main(12), ai_max_caliber_main(12), ai_min_caliber_main(10), ai_beamdraughtlimits(5;0;0;-5),hsize(450), hull_form(70), stability(62), floatability(67), endurance(80), spot(0), turn(62), vis(6750), beam(0), draught(0),,,,0.1,2,4,18500,25000,18,,,,,,,21.5,3,6,,21,-1,': System.ArgumentException: An item with the same key has already been added. Key: ai_max_caliber_main

Thanks! I already uploaded a fix.👍

  • Like 1
Posted (edited)

Great Update, thanks soo much!

Yet I think I've got another bug. Started with USA in 1890 and  new designed classes are by default called "O-Class", "U-Class", "Z-Class", no matter the type of ship. Or is that supposed to be? @o Barão

Edit: American Names after states or cities for ships are gone too. It's like CA-1025 or TB-2912 or BB-1950. 

So I guess something's messed up with the ship and class names

Edited by Peksern
  • Like 1
Posted
13 minutes ago, Peksern said:

Great Update, thanks soo much!

Yet I think I've got another bug. Started with USA in 1890 and  new designed classes are by default called "O-Class", "U-Class", "Z-Class", no matter the type of ship. Or is that supposed to be? @o Barão

 

 

Just now, Dutchy said:

yup, same thing. image.thumb.png.bcba9f5e7f1b2406b980977b9b3d5cf8.pngimage.png.29f9e103b3cab3831781e225dde4446d.png

Uploaded the previous shipnames file. It should fix the issue.

Just download and replace that file.

  • Like 2
Posted
2 minutes ago, o Barão said:

Uploaded the previous shipnames file. It should fix the issue.

Just download and replace that file.

Worked. Thank you! ❤️ Not that it would affect me at all, but the new chilean names are gone than for now, aren't the?

Posted
Just now, Dutchy said:

Also worked here.image.thumb.png.ef00e201f53e66bde00c90ec89f862e0.png
Getting a few errors on melonlauncher, gonna post them just in case image.thumb.png.ce1c3e5a93da7dabd0a531ed81fd599b.png
image.thumb.png.76ff26f490e0af0f24bfff0c3dfd4032.png

correct order is bottom to top

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