VadimAleks Posted September 24, 2024 Posted September 24, 2024 On 9/22/2024 at 1:11 PM, o Barão said: Delete "players" and "relationMatrix" files. Thank you for your work. But what if I need to remove some of the countries? The thing is, if I don't play Portugal, Netherlands, Greece - they only complicate the game experience. They are too small to have any impact on what is happening in the world, and the game interface is not designed for such a large number of countries - when I get a message about changing relations when someone starts a war, I can't even see who attacked whom. The long list of changing relations between nations does not fit on the screen and goes beyond the upper limit. Is there any special software for editing csv files or will I have to use a regular text editor to change their unformatted content (which will be very long and tedious)? And one more thing: many patches ago AI stopped building large fleets. For example, in my current campaign in 1918 (1890 start) the largest fleet in the world is mine - 9 battleships! In real history, at this time Britain had 42 battleships (BB and BC). In old versions of the game (not a mod) the strongest economies in the world, such as Britain or France, built fleets of comparable sizes. Now they have 4-6 BB/BS, 10+ CA, 30 DD even in peacetime (during the war I can think that they sank the enemy fleet and suffered losses themselves). For Britain, a huge "empire on which the sun never sets" - this is too little. I have a suspicion that the AI uses up all its tonnage limit on destroyers and cruisers and when it comes to battleships, it simply can't build them.
MiklosHorthy Posted September 24, 2024 Posted September 24, 2024 On 9/21/2024 at 7:58 PM, MiklosHorthy said: I have another "problem". Very quickly in the 1890 campaign, Great Britain dominates the other countries technologically. I understand that she built a dreadnought, but it only takes 4-5 years from the start to be very advanced technologically . Could this be nerfed a bit? Any idea?
overvaalmaaken Posted September 24, 2024 Posted September 24, 2024 On dutch destroyer III hull (i guess on other nations hull that it uses the same problem exists too) small towers II and IV are not placable because of width even on highest beam setting. Just so you know
o Barão Posted September 24, 2024 Author Posted September 24, 2024 NAR BETA 3.0.2 "Major Powers update" for UAD 1.6.0.6 opt x3 Fixed an issue with missing rangefinder 1
o Barão Posted September 25, 2024 Author Posted September 25, 2024 13 hours ago, VadimAleks said: They are too small to have any impact on what is happening in the world... That makes them interesting for some players searching for a challenge. 13 hours ago, VadimAleks said: Is there any special software for editing csv files or will I have to use a regular text editor to change their unformatted content (which will be very long and tedious)? Notepad++ plus CSVLint plug in to make it easier to see is my go-to edit. However, in some cases it is better to use Excel or LibreOffice Calc. If editing the partsModel file, don't use notepad++. It can lead to some strange bugs very hard to fix. Also, notepad++ have the advantage that you don't need to close the program to open the game. With Excel or LibreOffice Calc you must close them all the time when you start the game. I will take a look at the economy at another stage, for now I am going to take a break from modding. 12 hours ago, MiklosHorthy said: Any idea? Normal difficulty? 11 hours ago, overvaalmaaken said: On dutch destroyer III hull (i guess on other nations hull that it uses the same problem exists too) small towers II and IV are not placable because of width even on highest beam setting. Just so you know Thanks! 1
Wareagle Posted September 25, 2024 Posted September 25, 2024 Downloaded the new mod this morning. Now when starting a new save and get to the dock to create a new ship, or when I try and go through the shared designs in the menu to build a ship I just see the dry dock with no UI loaded and this is the error im being fed. Any help would be greatly appreciated.
Wareagle Posted September 25, 2024 Posted September 25, 2024 And when starting a new save, in this one 1910 Germany, the game doesnt crash however I get this error and once I enter the shipyard the game has to be closed because its just a blank screen showing the shipyard with no UI or hull
visitor223 Posted September 26, 2024 Posted September 26, 2024 I have the same problem with the last guy. I just updated the mod and it seems I am getting a similar result.
MDHansen Posted September 26, 2024 Posted September 26, 2024 (edited) TaFisnt working as of latest patch, because of (most likely) changes to barbettes, and/or other changes interfering. Downgrade UAD to former patch. See my thread here for a how-to https://forum.game-labs.net/topic/44057-if-you-need-to-downgrade-uad-version-after-an-update/#comment-787219 Edited September 26, 2024 by MDHansen 1
JcM Posted September 26, 2024 Posted September 26, 2024 Hi my game doesn't load any mods i was sticking to the install guide even reinstalled couple of times nothing is working pls help
MDHansen Posted September 26, 2024 Posted September 26, 2024 1 hour ago, JcM said: pls help See my post above
MDHansen Posted September 26, 2024 Posted September 26, 2024 (edited) I didn't even read the red text in your post, expecting it to be the TaF version error. I do apologize. It does look like you have entered something the game/TaF can't read and/or understand, hence the "was not present in the dictionary" I am running the game perfectly fine using UAD opt4 and TaF, just for reference. edit: actually, you could try to reinstall ML and run the game again so ML recompiles the files it needs. Something is clearly missing, as I can understand it. Mind you I am no programmer Edited September 26, 2024 by MDHansen
JcM Posted September 26, 2024 Posted September 26, 2024 35 minutes ago, MDHansen said: I didn't even read the red text in your post, expecting it to be the TaF version error. I do apologize. It does look like you have entered something the game/TaF can't read and/or understand, hence the "was not present in the dictionary" I am running the game perfectly fine using UAD opt4 and TaF, just for reference. edit: actually, you could try to reinstall ML and run the game again so ML recompiles the files it needs. Something is clearly missing, as I can understand it. Mind you I am no programmer Still nothing Same error etc, i think it is problem with ML since for example dreadnought improvement project mod works perfectly fine. Since nothing works this is what chat gpt said about that error message maybe that can help idk
aldanfaris Posted September 26, 2024 Posted September 26, 2024 I've followed all the steps needed to download the mod correctly however when I boot up the game I don't have the thing where it shows that I'm playing the mod and I don't get access to the new countries 1
KevinDD Posted September 26, 2024 Posted September 26, 2024 6 hours ago, JcM said: Still nothing Same error etc, i think it is problem with ML since for example dreadnought improvement project mod works perfectly fine. Since nothing works this is what chat gpt said about that error message maybe that can help idk I was having the same problem, it is ML. Downgrade ML to v0.6.4 and it should work, at least it did for me. I had the same error as you.
RedGrinch Posted September 26, 2024 Posted September 26, 2024 Hi guys, Im getting an infinite loading screen while triying to load my campaing save, while the console throws this error feed. Do anyone know what the issue is?
Pappystein Posted September 27, 2024 Posted September 27, 2024 (edited) 10 hours ago, JcM said: Still nothing Same error etc, i think it is problem with ML since for example dreadnought improvement project mod works perfectly fine. Since nothing works this is what chat gpt said about that error message maybe that can help idk Eh, I wouldn't trust Chat GPT as far as I can throw myself. And I can not do hand stands (meaning I can not throw myself at all!) Chat GPT is known to "make stuff up" when getting into technical nitty-gritty things like error message (and legal filings) So my question. Did you delete the mods folder and download both NathanKells's mod as well as NAR and re-install? Because it is EASY for an artifact file to be left over (one that should have been deleted) if you do not delete files before updating. I delete the mods folder EVERY time NAR has an update, and I have not had an issue that wasn't caused by a new version of the game (meaning I let Steam or whatever auto-update) Also you are not on the UAD-1.6.0.7 BETA branch are you? Since that is known to be HIGHLY incompatible? In my case I created these three short cuts on my desktop so I can launch UAD directly (and not through steam) so the game won't auto update. If I decided/have to edit a save file I have a direct connection and most importantly the middle one for every time I update NAR to it's latest version I have a quick click to the root UAD folder (where the mods folder is located) Edited September 27, 2024 by Pappystein
JcM Posted September 27, 2024 Posted September 27, 2024 13 hours ago, JcM said: Hi my game doesn't load any mods i was sticking to the install guide even reinstalled couple of times nothing is working pls help Downgrading ML to 0.6.4 solved this error for me
sm0kin Posted September 27, 2024 Posted September 27, 2024 In my Japan campaign a 1897 technology (I think) disabled the bursting charge options for new torpedo boats/torpedo boat destroyers designs. Can also be observed by designing a TB in the Custom Battles mode during 1897-1902. 1
MiklosHorthy Posted September 27, 2024 Posted September 27, 2024 On 9/25/2024 at 10:18 AM, o Barão said: That makes them interesting for some players searching for a challenge. Notepad++ plus CSVLint plug in to make it easier to see is my go-to edit. However, in some cases it is better to use Excel or LibreOffice Calc. If editing the partsModel file, don't use notepad++. It can lead to some strange bugs very hard to fix. Also, notepad++ have the advantage that you don't need to close the program to open the game. With Excel or LibreOffice Calc you must close them all the time when you start the game. I will take a look at the economy at another stage, for now I am going to take a break from modding. Normal difficulty? Thanks! Legendary.
o Barão Posted September 27, 2024 Author Posted September 27, 2024 1 hour ago, sm0kin said: In my Japan campaign a 1897 technology (I think) disabled the bursting charge options for new torpedo boats/torpedo boat destroyers designs. Can also be observed by designing a TB in the Custom Battles mode during 1897-1902. Thank but sadly I can't fix atm. There is something in the latest UAD 1.6.0.6 optx5 that it is causing a conflict with the melon loader. 😒
MDHansen Posted September 27, 2024 Posted September 27, 2024 (edited) 18 hours ago, JcM said: Downgrading ML to 0.6.4 solved this error for me I can confirm that ML0.6.5 does not like UAD and/or TaF. Neither TaF or UnityExplorer got loaded with ML0.6.5. I did remove the Mod folder, and it still threw the error. Edit: I play with UAD opt4, since TaF isnt working with opt5. Kind of important to add Edited September 27, 2024 by MDHansen
o Barão Posted September 27, 2024 Author Posted September 27, 2024 Just now, MDHansen said: I can confirm that ML0.6.5 does not like UAD and/or TaF. Neither Taf or UnityExplorer got loaded with ML0.6.5. I did remove the Mod folder, and it still threw the error. Same thing to me. But still getting an error with ML 6.4 even without the mod files. Something must have changed with the latest UAD update 1
o Barão Posted September 27, 2024 Author Posted September 27, 2024 1 hour ago, sm0kin said: In my Japan campaign a 1897 technology (I think) disabled the bursting charge options for new torpedo boats/torpedo boat destroyers designs. Can also be observed by designing a TB in the Custom Battles mode during 1897-1902. I can't open the game to test a possible fix and upload, but you should be able to fix the issue by doing this. Open components file and search for this: explosive_0,,explosives,$component_name_short_explosive_0,1,$component_name_short_explosive_0,$technology_desc_projectile_explosive_7,, explosive_1,,explosives,$component_name_short_explosive_1,11,$component_name_short_explosive_1,$technology_desc_projectile_explosive_8,, explosive_2,,explosives,$component_name_short_explosive_2,50,$component_name_short_explosive_2,$technology_desc_projectile_explosive_9,weight_per(tb;1;dd;1), explosive_3,,explosives,$component_name_short_explosive_3,111,$technology_name_projectile_explosive_10,$technology_desc_projectile_explosive_10,weight_per(tb;501;dd;501), explosive_4,,explosives,$component_name_short_explosive_4,120,$component_name_short_explosive_4,$technology_desc_projectile_explosive_11,, explosive_5,,explosives,$component_name_short_explosive_5,130,$component_name_short_explosive_5,$technology_desc_projectile_explosive_12,, explosive_6,,explosives,$component_name_short_explosive_6,140,$technology_name_projectile_explosive_13,$technology_desc_projectile_explosive_13,, explosive_7,,explosives,$component_name_short_explosive_7,110,$component_name_short_explosive_7,$technology_desc_projectile_explosive_14,, explosive_8,,explosives,$component_name_short_explosive_8,130,$technology_name_projectile_explosive_15,$technology_desc_projectile_explosive_15,, explosive_9,,explosives,$component_name_short_explosive_9,250,$technology_name_projectile_explosive_16,$technology_desc_projectile_explosive_16,, remove the black part and save. 1
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