o Barão Posted September 17, 2024 Author Posted September 17, 2024 NAR streamlined the installation procedure to make it easier and avoid possible user errors: 1) Set the game language to be in english or german (unofficial, courtesy from @Patriot-d-H) 2)Backup if you wish but move or delete this files from this location: C:\users\(user)\Appdata\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts custom_battle_data.bin mission_data.bin save_x.bin The reason behind this, is the many changes to the game files will make all your designs impossible to work with the mod. 3) Go here and follow the instructions if you still don't have the melon loader installed or the most recent version of TweaksAndFixes.Dll. Don't forget to add a 👍 in the page to show your support to Nathan brilliant work. 4) Download all NAR mod files: https://drive.google.com/drive/folders/1lgxYZ6NM3NBrLl6sYqOrxVj2ayrkXBBh Extract the downloaded file using unrar or another similar program. Move the content inside from the folder extracted to the "Mods" location created when installing the MelonLoader. It should be here: C:\...\Steam\steamapps\common\Ultimate Admiral Dreadnoughts\Mods 1
Peksern Posted September 17, 2024 Posted September 17, 2024 (edited) 8 hours ago, o Barão said: And it is not unless you are seeing something strange in your game. Sorry, my english's not good enough, so I don't fully understand. q.q ... I would understand that democracy Germany shouldn't have that flag? Edited September 17, 2024 by Peksern
o Barão Posted September 17, 2024 Author Posted September 17, 2024 (edited) 1 hour ago, Peksern said: Sorry, my english's not good enough, so I don't fully understand. q.q ... I would understand that democracy Germany shouldn't have that flag? What I am saying is that Germany have 2 flags to represent the democracy state. One for the government and another for the navy. You will see both inside the "flags" folder. You will also see them in game by playing with Germany between 1920-1930. Impossible to miss. Edited September 17, 2024 by o Barão
Patriot-d-H Posted September 17, 2024 Posted September 17, 2024 7 hours ago, o Barão said: NAR streamlined the installation procedure to make it easier and avoid possible user errors: 1) Set the game language to be in english or german (unofficial, courtesy from @Patriot-d-H) 2)Backup if you wish but move or delete this files from this location: C:\users\(user)\Appdata\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts custom_battle_data.bin mission_data.bin save_x.bin The reason behind this, is the many changes to the game files will make all your designs impossible to work with the mod. 3) Go here and follow the instructions if you still don't have the melon loader installed or the most recent version of TweaksAndFixes.Dll. Don't forget to add a 👍 in the page to show your support to Nathan brilliant work. 4) Download all NAR mod files: https://drive.google.com/drive/folders/1lgxYZ6NM3NBrLl6sYqOrxVj2ayrkXBBh Extract the downloaded file using unrar or another similar program. Move the content inside from the folder extracted to the "Mods" location created when installing the MelonLoader. It should be here: C:\...\Steam\steamapps\common\Ultimate Admiral Dreadnoughts\Mods Updated German language file Click here to download If you have any suggestions or changes, please contact me! Greetings 3
Peksern Posted September 17, 2024 Posted September 17, 2024 3 hours ago, o Barão said: What I am saying is that Germany have 2 flags to represent the democracy state. One for the government and another for the navy. You will see both inside the "flags" folder. You will also see them in game by playing with Germany between 1920-1930. Impossible to miss. Okay. They have the Reich Flag (which I don't want to screenshot here, not sure if it's allowed), even though they are a Democracy. But the nationalist party is governing with about 60%. Is that why they show the Svastika instead of black-red-yellow stripes?
Deadpan_Alpaca Posted September 18, 2024 Posted September 18, 2024 13 hours ago, Peksern said: Okay. They have the Reich Flag (which I don't want to screenshot here, not sure if it's allowed), even though they are a Democracy. But the nationalist party is governing with about 60%. Is that why they show the Svastika instead of black-red-yellow stripes? It works as intended then. Both communist and fascist regimes act as "democracy" from the game standpoint - they have elections, can be outvoted peacefully and so on. Yeah, I know, weird gamedesign.
o Barão Posted September 18, 2024 Author Posted September 18, 2024 (edited) ---Preview--- The new addition from Nathan allows me to edit components icons. I tried my best to do a scout plane icon that follows UAD art style. Later I can do another pixel paiting to the planes floats. Edited September 18, 2024 by o Barão 7
NathanKell Posted September 18, 2024 Posted September 18, 2024 14 minutes ago, o Barão said: ---Preview--- The new addition from Nathan allows me to edit components icons. I tried my best to do a scout plane icon that follows UAD art style. Later I can do another pixel paiting to the planes floats. Super cool! It does indeed fit the art style! 👍 2
sploitz Posted September 18, 2024 Posted September 18, 2024 Iam having an issue recently on my weaker PC that the game takes 30min plus to create a campagin and will never finish and most likely crash. Even after 30+ mins it hasnt simulated more than 6-7 Month. tried to start campaign in 1910 Specs on this PC are i7 8700, 32GB RAM, RTX 3070 Specs on the PC i dont have issues with: 7950x3D, 64 GB RAM, RTX4080 full capaign creation is done in around 10~ mins playerlog is uploaded here: https://drive.google.com/file/d/1pmsmkRZCVCUjPjMVNg7e4t-3LlWuMBNX/view?usp=sharing
sploitz Posted September 18, 2024 Posted September 18, 2024 just started a game from 1900 and it created the campagin in around 10 mins....no issues...so disregard my other comment
Fangoriously Posted September 18, 2024 Posted September 18, 2024 With all the new possibilities granted by the code tweak stuff, would it now be possible to have separate main guns and secondary guns shell weight, shell type, charge type and propellent types? 1
o Barão Posted September 18, 2024 Author Posted September 18, 2024 44 minutes ago, Fangoriously said: With all the new possibilities granted by the code tweak stuff, would it now be possible to have separate main guns and secondary guns shell weight, shell type, charge type and propellent types? Interesting question. @NathanKell? 2
o Barão Posted September 18, 2024 Author Posted September 18, 2024 2 hours ago, sploitz said: just started a game from 1900 and it created the campagin in around 10 mins....no issues...so disregard my other comment The higher the ship design complexity, the more the AI will struggle to get a good ship design. In that case I recommend to start the campaign in 1890. It will be much quicker.
Lamb Chop Posted September 18, 2024 Posted September 18, 2024 There are 2 distinct penetration files in the mod download. xlsx and csv I am assuming we are supposed to delete the xlsx? I am not 100% sure the TAF ignores the xlsx
o Barão Posted September 18, 2024 Author Posted September 18, 2024 41 minutes ago, Lamb Chop said: There are 2 distinct penetration files in the mod download. xlsx and csv I am assuming we are supposed to delete the xlsx? I am not 100% sure the TAF ignores the xlsx Yes. The csv is what matters. I thought I already had cleaned all non important files from the cloud. 😒
kittenz Posted September 18, 2024 Posted September 18, 2024 I'm having trouble with refits. Even though I have clicked "upgrade mark" and the models in the constructor update, whenever I do the refits, the guns do not increase in mark on the ships in battle. Am I doing something wrong or is this a bug? Very annoying that my older ships are stuck with Mark 2's and such while my new ones are being built with Mark 4's.
o Barão Posted September 18, 2024 Author Posted September 18, 2024 16 minutes ago, kittenz said: I'm having trouble with refits. Even though I have clicked "upgrade mark" and the models in the constructor update, whenever I do the refits, the guns do not increase in mark on the ships in battle. Am I doing something wrong or is this a bug? Very annoying that my older ships are stuck with Mark 2's and such while my new ones are being built with Mark 4's. You are using an old Taf DLL.
o Barão Posted September 18, 2024 Author Posted September 18, 2024 Important Note: NAR is not compatible atm with the new UAD beta. 1
TheRealBismarkl Posted September 18, 2024 Posted September 18, 2024 Can you add back the secondary towers with the funnel space for the Germans? How am I supposed to make my H class BBs lol
o Barão Posted September 18, 2024 Author Posted September 18, 2024 23 minutes ago, TheRealBismarkl said: Can you add back the secondary towers with the funnel space for the Germans? How am I supposed to make my H class BBs lol Never. You will have more luck in asking the devs to add the real H-class secondary tower. 1
Pappystein Posted September 18, 2024 Posted September 18, 2024 7 hours ago, sploitz said: Iam having an issue recently on my weaker PC that the game takes 30min plus to create a campagin and will never finish and most likely crash. Even after 30+ mins it hasnt simulated more than 6-7 Month. tried to start campaign in 1910 Specs on this PC are i7 8700, 32GB RAM, RTX 3070 Specs on the PC i dont have issues with: 7950x3D, 64 GB RAM, RTX4080 full capaign creation is done in around 10~ mins playerlog is uploaded here: https://drive.google.com/file/d/1pmsmkRZCVCUjPjMVNg7e4t-3LlWuMBNX/view?usp=sharing This is a known issue and not related to the Mod but rather core to UAD. The next version of UAD is supposed to fix this and as @o Barão already stated NAR is not comparable with the new beta for that new version.
Peksern Posted September 18, 2024 Posted September 18, 2024 2 hours ago, o Barão said: Important Note: NAR is not compatible atm with the new UAD beta. ooff. Well, beta description does look like a lot of work for you to keep NAR compatible anyway. 😬
o Barão Posted September 18, 2024 Author Posted September 18, 2024 1 hour ago, Pappystein said: This is a known issue and not related to the Mod but rather core to UAD. The next version of UAD is supposed to fix this and as @o Barão already stated NAR is not comparable with the new beta for that new version. I already read the patch notes and the devs are fixing the issue by releasing a pre made ship pack. There is no changes in how ships are made by the AI. I am planning doing the same with the shared design feature. 1
Fyredrake Posted September 18, 2024 Posted September 18, 2024 Obvious comment being obvious, but the new beta breaks the mod, doesn't load with Melon-Loader, obviously expect to wait for the full release of it before the mod is updated for it. Rather excited about the optimization of loading times and campaigns since NAR now with double the nation count gets very slow later on.
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