Werwaz Posted January 28, 2023 Posted January 28, 2023 (edited) Here's a big list of stuff I'd like to see in the game before final release: FIX ALL THE BUGS, notably: hawaii is glitched on the campaign map "select ship of the required type", mostly happens when the custom_battle_data file is too big reload on big guns is way too low still, even with autoloader 2 Muzzle velocity for big guns is too low fixed in 1.1.4 broken again in 1.1.5 HULLS USA standard battleship and Tillman battleship (could reuse some of these parts for a Lexington BC shipset) German Scharnhorst/Geneisenau treaty era cruisers in general more light cruisers and destroyers in general unique chinese, spanish, and austrian late era shipsets, even if they are fictional designs unique to UAD retroactively apply newer towers to older hulls, like: Russian modern battleship 1, 2 and super battleship 1 Italian Modern Battleships 1 and 2 Spanish, Austrian, and Chinese battleships if they get new shipsets CAMPAIGN dedicated refit for removing ship flaws NEW MAPS (the endless ocean does get a bit boring sometimes) different coastal maps for invasion missions different colored oceans for different regions (not all oceans are the same color) icebergs for polar areas icebergs would be static objects that deal ramming damage when hit by a ship EXTRAS (it'd be nice to have these, but i'd be okay if they weren't there) Steam Workshop compatibility to make sharing designs a bit easier basic FFA multiplayer arena??? Edited February 2, 2023 by Werwaz 4
neph Posted January 29, 2023 Posted January 29, 2023 default settings for shells should be equal, not max HE should not be able to change beam, draft, citadel type, or # of hulls during refit 1
Guest Posted January 29, 2023 Posted January 29, 2023 (edited) Player Nation always top of the Politics list Edited January 29, 2023 by MDHansen
Suribachi Posted January 30, 2023 Posted January 30, 2023 Would also like to see a feature to retire a single ship of each class that has seen combat as a museum ship. This could have long term effects of generating either naval funds or crew pool bonuses. Also, shameless plug of a previous list of things I want to see in game: https://forum.game-labs.net/topic/40789-some-things-i-would-like-to-see-in-111-andor-beyond/
kjg000 Posted January 30, 2023 Posted January 30, 2023 On 1/29/2023 at 7:56 AM, Werwaz said: Here's a big list of stuff I'd like to see in the game before final release: FIX ALL THE BUGS, notably: hawaii is glitched on the campaign map "select ship of the required type", mostly happens when the custom_battle_data file is too big reload on big guns is way too low still, even with autoloader 2 Muzzle velocity for big guns is too low fixed in 1.1.4 HULLS USA standard battleship and Tillman battleship (could reuse some of these parts for a Lexington BC shipset) German Scharnhorst/Geneisenau treaty era cruisers in general more light cruisers and destroyers in general unique chinese, spanish, and austrian late era shipsets, even if they are fictional designs unique to UAD retroactively apply newer towers to older hulls, like: Russian modern battleship 1, 2 and super battleship 1 Italian Modern Battleships 1 and 2 Spanish, Austrian, and Chinese battleships if they get new shipsets CAMPAIGN dedicated refit for removing ship flaws NEW MAPS (the endless ocean does get a bit boring sometimes) different coastal maps for invasion missions different colored oceans for different regions (not all oceans are the same color) icebergs for polar areas icebergs would be static objects that deal ramming damage when hit by a ship EXTRAS (it'd be nice to have these, but i'd be okay if they weren't there) Steam Workshop compatibility to make sharing designs a bit easier basic FFA multiplayer arena??? Also, when placing a mirrored rotated component the mirror component should also be counter rotated and placed, unless something is in the way.
Guest Posted January 30, 2023 Posted January 30, 2023 -Be able to refuse friendship/alliance with minor nation
Lockheed Posted January 30, 2023 Posted January 30, 2023 Please add some sort of organization system so we can move fleets/battlegroups together and they don't dissolve when entering port. Would be nice to be able to name them and after you assign the ships to them you could move them together as a single entity. 3
kjg000 Posted February 1, 2023 Posted February 1, 2023 On 1/31/2023 at 3:08 AM, Lockheed said: Please add some sort of organization system so we can move fleets/battlegroups together and they don't dissolve when entering port. Would be nice to be able to name them and after you assign the ships to them you could move them together as a single entity. Also stop them merging simply because they were close to another TF. Only merge if the TFs are set to precisely the same point or the player has set the destination of one TF as another, stationary TF.
kjg000 Posted February 1, 2023 Posted February 1, 2023 (edited) On 1/31/2023 at 2:10 AM, MDHansen said: -Be able to refuse friendship/alliance with minor nation -Be able to RECOMMEND to refuse friendship/alliance with minor nation. And loose prestige points or add to unrest if the Gov ignores your recommendation. I'm not really a fan of this "your not the Gov" argument, especially as there are already to many RNG elements to the game, BUT the Devs should at least try to be consistent. Edited February 1, 2023 by kjg000 added rational.
Bismarck1940 Posted February 3, 2023 Posted February 3, 2023 Can you guys please add planes or blimps if only for spotting purposes since I have had multiple encounters where the AI runs of and cannot be found anymore which turns the entire game into a frustrating session were is that one stupid enemy cruiser? Which lasts hours! Also is it just me or can custom battles not have varying weather conditions? Other than those two things I really like this game and its a nice and relaxing game to play to calm down as it is fairly slow paced.
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