smsvu Posted January 26, 2023 Posted January 26, 2023 During experimenting in custom battles I noticed low fuel issues. For testing I let the AI design a Fleet for AT-HU (2 BB, 2 CA, 2 CL, 6 TB) vs Spain (identical fleet) - Time is 1890 BB: 48%, CA: 51%, CL: 28%, TB: 38% BB: 49%, CA: 68%, CL: 65%, TB: Low BB: 43%, CA: 58%, CL: 63%, TB: 35% Time is 1900 BB: 51%, CA: 69%, CL: 67%, TB: 41% For testing I let the AI design a Fleet for UK (2 BB, 2 CA, 2 CL, 6 DD) vs Spain (identical fleet) - Time is 1910 BB: 71%, CA: 46%, CL: 65%, DD: 63% But it doesn't seem to be Autodesigns fault because I built a BC that had initialy 64% fuel. Designed range 45.168 km.
Lima Posted January 27, 2023 Posted January 27, 2023 The maximum range affects the amount of fuel in custom battles. 100% is an almost unattainable value.
smsvu Posted January 27, 2023 Author Posted January 27, 2023 4 hours ago, Lima said: The maximum range affects the amount of fuel in custom battles. 100% is an almost unattainable value. Thanks for the information. Seems like I confused myself by testing with AI Generated fleets. That changes the issue slightly, then it's a autogenerator bug - because it definitely shouldn't accept designs that have close to low or low fuel levels. In addition in my oppinion it takes away from what I think Custom battles are meant to be - a "playground". (Bevore the update I never encountered the issue.)
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