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Posted
10 hours ago, Arkk said:

What were the last 2 updates about? Any  notes?

 

are you talking about the last two betas for the new patch or the last two patches?

 

Posted (edited)
8 hours ago, Toby said:

are you talking about the last two betas for the new patch or the last two patches?

 

The last 2 beta patches i guess? They were very small updates, only about 10MB if i remember correctly.

Edited by Arkk
clarity
Posted

straight from the ebta thread

Hotfix Update 1
- Fixed Naval Prestige diminishing without a reason.
- Fixed Crew Pool not growing.

Hotfix Update 2
- Fixed several bugs that created crashes/instability in the campaign.
- Fixed texture problems and other issues of some new hulls.
- Fixed resolution issues in the campaign interface.
- Fixed French Colony Reunion not having a port.
- Fixed Sweden's overloaded army conscription.
- Fixed UI issue not allowing you to select some ports due to sea region label obstruction.
- Finalized UI aid that helps you to find your ships on map (Double click Area/Port in Fleet/Submarines window to zoom into the map location).
- Fixed a ship maneuver logic which could make ships stall while turning.
- Disabled AI rebellion/conquest icons on map. These were temporarily active to help the debugging and they were never assigned wrongly to the human player.
- Partially fixed missions not expiring after a peace treaty with the enemy.

Please have a little patience for the targeting reset problems. As we had mentioned in the feedback thread, this is a known issue of the new fire control feature, and hopefully tomorrow we will have its solution.

Hotfix Update 3
- Repaired Target reset issues and now left side guns can fire efficiently. Manual aiming has been restored. (Fps lag when selecting own ships will be fixed).
- Balances and improvements on the Land Battle mechanics.
- Fixes and improvements on ship movement mechanics.
- Changed some aspects of the World Map (Tibet and Xinjiang will have historical ownership according to campaign start year plus others). A few more changes will follow but later because those changes will break your ongoing saves.
- Replaced Nazi flag with the Weimar flag.
- Fixed bug that did not allow ships to retreat.
- Fixed fully battles not ending after a peace treaty.
- Fixed recurring elections bug.
- Fixed remaining resolution issues of the campaign map UI. (Please report if you find anything more).
- Fixed selection problems in the campaign map when icons where too close to each other.
- Various other minor fixes and improvements.

*Hotfix Update 4*
- Fixed excessive losses in land battles and made them more dynamic. Advance in offensive missions should be changing back and forth according to monthly battle outcomes.
- Fixed bugs that were caused by land battles and could create campaign instability and crashes.
- Slowed down army conscription increase during wartime.
- Balanced further the  oil resources of Russia according to historical facts.
- Fixed manual aiming not being able to reset after destroying a target or losing it in sight.
- Your manual aiming can now be reset with the combination of keys Ctrl + Space (It is also written in the targeting tooltip).
- Fixed some remaining selection issues in the campaign map.
- Fixed further ship movement issues.
- Fixed speed penalty due to low fuel not applying if speed was not adjusted.
- Fixed NAN bugs in the campaign which could make it become unstable and unplayable. Campaigns that got this bug cannot be repaired, they have to be restarted.
- Fixed old error allowing naval academy or custom battles to load without the necessary auto-designed ships, if some of them failed to be auto-designed.
- The dissolved Major Nations can now properly re-emerge if they have at least one controlled province. (Some remaining issues remain under investigation).
- Fixed smaller nations ordering ships without proper constraints according to their port capacity.

Known remaining issues:
- Targeting of ships can still be inefficient, resetting more often than it should.
- Some of the new hulls cannot be hit by torpedoes due to a bug.
- Emerging Major Nations may emerge and dissolve at the same turn and a portion of their previous fleets may be unmanageable for them.

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