Arkk Posted December 28, 2022 Posted December 28, 2022 What were the last 2 updates about? Any notes?
Toby Posted December 28, 2022 Posted December 28, 2022 10 hours ago, Arkk said: What were the last 2 updates about? Any notes? are you talking about the last two betas for the new patch or the last two patches?
Arkk Posted December 28, 2022 Author Posted December 28, 2022 (edited) 8 hours ago, Toby said: are you talking about the last two betas for the new patch or the last two patches? The last 2 beta patches i guess? They were very small updates, only about 10MB if i remember correctly. Edited December 28, 2022 by Arkk clarity
Toby Posted December 29, 2022 Posted December 29, 2022 straight from the ebta thread Hotfix Update 1 - Fixed Naval Prestige diminishing without a reason. - Fixed Crew Pool not growing. Hotfix Update 2 - Fixed several bugs that created crashes/instability in the campaign. - Fixed texture problems and other issues of some new hulls. - Fixed resolution issues in the campaign interface. - Fixed French Colony Reunion not having a port. - Fixed Sweden's overloaded army conscription. - Fixed UI issue not allowing you to select some ports due to sea region label obstruction. - Finalized UI aid that helps you to find your ships on map (Double click Area/Port in Fleet/Submarines window to zoom into the map location). - Fixed a ship maneuver logic which could make ships stall while turning. - Disabled AI rebellion/conquest icons on map. These were temporarily active to help the debugging and they were never assigned wrongly to the human player. - Partially fixed missions not expiring after a peace treaty with the enemy. Please have a little patience for the targeting reset problems. As we had mentioned in the feedback thread, this is a known issue of the new fire control feature, and hopefully tomorrow we will have its solution. Hotfix Update 3 - Repaired Target reset issues and now left side guns can fire efficiently. Manual aiming has been restored. (Fps lag when selecting own ships will be fixed). - Balances and improvements on the Land Battle mechanics. - Fixes and improvements on ship movement mechanics. - Changed some aspects of the World Map (Tibet and Xinjiang will have historical ownership according to campaign start year plus others). A few more changes will follow but later because those changes will break your ongoing saves. - Replaced Nazi flag with the Weimar flag. - Fixed bug that did not allow ships to retreat. - Fixed fully battles not ending after a peace treaty. - Fixed recurring elections bug. - Fixed remaining resolution issues of the campaign map UI. (Please report if you find anything more). - Fixed selection problems in the campaign map when icons where too close to each other. - Various other minor fixes and improvements. *Hotfix Update 4* - Fixed excessive losses in land battles and made them more dynamic. Advance in offensive missions should be changing back and forth according to monthly battle outcomes. - Fixed bugs that were caused by land battles and could create campaign instability and crashes. - Slowed down army conscription increase during wartime. - Balanced further the oil resources of Russia according to historical facts. - Fixed manual aiming not being able to reset after destroying a target or losing it in sight. - Your manual aiming can now be reset with the combination of keys Ctrl + Space (It is also written in the targeting tooltip). - Fixed some remaining selection issues in the campaign map. - Fixed further ship movement issues. - Fixed speed penalty due to low fuel not applying if speed was not adjusted. - Fixed NAN bugs in the campaign which could make it become unstable and unplayable. Campaigns that got this bug cannot be repaired, they have to be restarted. - Fixed old error allowing naval academy or custom battles to load without the necessary auto-designed ships, if some of them failed to be auto-designed. - The dissolved Major Nations can now properly re-emerge if they have at least one controlled province. (Some remaining issues remain under investigation). - Fixed smaller nations ordering ships without proper constraints according to their port capacity. Known remaining issues: - Targeting of ships can still be inefficient, resetting more often than it should. - Some of the new hulls cannot be hit by torpedoes due to a bug. - Emerging Major Nations may emerge and dissolve at the same turn and a portion of their previous fleets may be unmanageable for them.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now