baatsman Posted December 30, 2022 Posted December 30, 2022 3 minutes ago, Lima said: + 7 years in the campaign I was 11 years in, and it was running fine untill it entered into a endless loading. New campaign would not even let me return to the worldmap after designing, frustrating but still, It's a beta, I'm ok with it given that fact.
admiralsnackbar Posted December 31, 2022 Posted December 31, 2022 4 hours ago, o Barão said: A few other things. Angle! to all main guns in the middle. Strange warning since all are working fine without any issues. This is too much. Maybe is possible to limit the main guns numbers in the campaign? IDK. Anyway, beautiful ship, but 100% OP. About the new shell ballistic flight pattern Around 98%-96% of the time, if the shell is going to miss, is going to fall short. If was something around 60%-40% would be much better. Would be exciting to see shells flying above the ship. Another thing. There is a little trend to see the shells aiming at a ship forward section. Would be best to see a random factor. Maybe is not possible. The new steampunk in the neighbor. If you want to get 100% EE with the optimal speed in this hull, you will need funnels, a lot of them. Torpedo cruiser hull I have to wonder if the shells are [trying to] targeting the section of ship below the hull.
Alnitak Posted December 31, 2022 Posted December 31, 2022 (edited) 6 hours ago, o Barão said: I noticed this yesterday, and today happened the same thing. I don't know if this will happen with other hulls with mixed side / center line main guns. IMPORTANT: This doesn't happen all the time. Note the x10 accuracy values difference between the side main gun in comparison with the main guns in the middle. Not only that, one main gun is using HE the other two AP. Same thing. Almost a x10 time difference in accuracy performance. And again today with the latest hotfix. I reported this in game. 🤣 Edited December 31, 2022 by Alnitak
Nickthenuker Posted December 31, 2022 Posted December 31, 2022 I'm still stuck on "Loading World" for my campaigns, even though this was supposed to have been patched 3 hotfixes ago?
Alnitak Posted December 31, 2022 Posted December 31, 2022 8 minutes ago, Nickthenuker said: I'm still stuck on "Loading World" for my campaigns, even though this was supposed to have been patched 3 hotfixes ago? Open the Task Manager and see if this game can let CPU work upon 10%
Lima Posted December 31, 2022 Posted December 31, 2022 Since I am not allied with anyone, my army is not dispersed and passes through enemies like a knife through butter. But please, can you attack further south?
Nickthenuker Posted December 31, 2022 Posted December 31, 2022 17 minutes ago, Alnitak said: Open the Task Manager and see if this game can let CPU work upon 10% Nope CPU is at 0% 1
Alnitak Posted December 31, 2022 Posted December 31, 2022 (edited) 12 minutes ago, Nickthenuker said: Nope CPU is at 0% That means the game crashed.There is something wrong with the save.Do you use the previous archive before hotfix5 or have Modified save. Edited December 31, 2022 by Alnitak
Lima Posted December 31, 2022 Posted December 31, 2022 (edited) Now the game has hung up on the 4th year. The world simply could not withstand the might of the Italian army. When countries are in an alliance (and AI does this all the time), the distribution of the army suffers very much. And yes, the army never attacked the southern territories of Austria-Hungary. Edited December 31, 2022 by Lima
ZorinW Posted December 31, 2022 Posted December 31, 2022 @Nick Thomadis Reestablishing major nations doesn't work. It always gives conflicting messages in the same turn. The nation is reestablished and dissolved. Happened three times so far in my campaign, Spain twice and Italy once. 1
Alnitak Posted December 31, 2022 Posted December 31, 2022 3 hours ago, Nick Thomadis said: *Quickfix Update 8* - Major offensive mechanics rebalance so that the attackers have more chances to advance. PLEASE RESTART STEAM TO DOWNLOAD Please keep reporting, we will offer more fixes tomorrow. Problems still exist.Please fix it.
o Barão Posted December 31, 2022 Posted December 31, 2022 Chinese campaign 1890 report Impossible to click on the Tianjin port. I can place a main turret in this place, but the lifeboats will stay there. The exact same thing happens with the CA version. Coastal defense ship hull Hong Kong is missing from the list AI CL launched a torpedo against me in the wrong direction. Similar to the 180 degree torpedo bug. This time was a 90 degree error.
Nickthenuker Posted December 31, 2022 Posted December 31, 2022 49 minutes ago, Alnitak said: That means the game crashed.There is something wrong with the save.Do you use the previous archive before hotfix5 or have Modified save. I tried 2 different campaigns, 1 saved before hotfix5 but not attempted to load in hotfix5 and 1 saved before hotfix5 and attempted to load in hotfix5, both didn't work
Nick Thomadis Posted December 31, 2022 Author Posted December 31, 2022 57 minutes ago, Alnitak said: Problems still exist.Please fix it. Please send this as an in-game bug report.
Alnitak Posted December 31, 2022 Posted December 31, 2022 56 minutes ago, Nickthenuker said: I tried 2 different campaigns, 1 saved before hotfix5 but not attempted to load in hotfix5 and 1 saved before hotfix5 and attempted to load in hotfix5, both didn't work Hotfix5 added new things when you loading the save if the game can't Identify all things it should have in the save,it will crashed and stop moving.Please start a new campaige.
Suribachi Posted December 31, 2022 Posted December 31, 2022 Japan 1890 Campaign update. $NaN Bug still exists, first time I have ever seen it myself. Unfortunately, this means that my glorious Japanese Campaign is over in January 1904. Through Naval invasions, I now control the Caroline Islands, the Philippines, Kwang-Chou-Wan, Guam and the Northern Mariana Islands. Through war compensation, I also gained Hong Kong, Weihaiwei and South Sakhalin. My fleet was also in route to lay siege to Dutch Harbor. Effectively, I controlled the Western Pacific nearly in total. RIP save. In game bug report was sent.
Nickthenuker Posted December 31, 2022 Posted December 31, 2022 3 hours ago, Alnitak said: Hotfix5 added new things when you loading the save if the game can't Identify all things it should have in the save,it will crashed and stop moving.Please start a new campaige. Ok 1
The PC Collector Posted December 31, 2022 Posted December 31, 2022 Well, I have finally brought my self to try and start another campaign, and I noticed something, namely that the Turret Cruiser and the Gunboat hulls have a 50% and 71% base pitch respectively. That must be a bug, there is no way such hull design wouldn't have been scrapped instantly.
Aurora Posted December 31, 2022 Posted December 31, 2022 So far i've had no gamebreaking bugs. Ships are still drunk when i right click to turn, but if i instead use the manual rudder i can control them more finely so it's less of an issue. It would be great to have the turns not overshoot as it has been mentioned so far. I'm about 8 years into a japanese campaign and the main issue i'm finding is that the turns are starting to take quite a lot of time (despite the UK and France being collapsed), and since i can't even alt-tab out of the game it gets quite annoying. It would be great if the computation could still happen with the game alt-tabbed (from fullscreen) or if we could get a borderless window mode, but this is secondary to the time itself. Another suggestion: whenever we try to build or refit a ship (or accept a commission to do so), we should be told if we're about to go over capacity and asked to confirm if we're ok with it, because it's easy to forget how much capacity is free at a given moment and it takes a single misclick to add too much tonnage. Related to this, if i suspend refits they don't get deduced from the current amount of tonnage being used by my shipyards, unlike when i'm building a brand new ship and suspend its construction. 2
o Barão Posted December 31, 2022 Posted December 31, 2022 Chinese campaign 1890 report (part II) The enemy Task Force. 1 TB is enough to be considered a TF now? But now comes another interesting thing about UAD mechanics. The enemy TB top speed is 28.7 knots. My TB top speed is 30 Knots. So surely I can withdraw from this battle, right? Nope. This is wrong. The fleet speed in the campaign should be limited to the slowest ship in the "TF". In this case, there is no EXCUSE for me not be allowed to disengage from battle. My TB sailing at 30 knots. Waste of time for no good reason. Serbia is king. Ok this is interesting, but... In the same turn, they also defeated the Ottoman Empire. So Serbia defeated two major powers in one turn? Ok. I am not saying is impossible, but is interesting at the same time. The ambush "Should we attack them?" No, we should invite them for dinner. Silly question. Battle issues Shell Magnet issue is terrible. This needs to be fixed. Here my TB was hit 4 times in a matter of seconds by my own ships. If this was not enough, the score damage is telling me that the enemy did more damage than me. So friendly fire is counted as enemy damage in the scoreboard. Frustrating situation that is very common in early years. Another situation where the AI send the torpedoes to the wrong side. It was also sailing at 5 knots at this point for no good reason. I suspect this torpedo issue is related to my ships doing tight turns at full speed near them. Anyway, I reported this in game. A typical straight line division movement in UAD. How I miss the old days. New hull construction. Is missing a placement in this location for the secondary gun in this hull. 2
TAKTCOM Posted December 31, 2022 Posted December 31, 2022 Oh boy, here we go again You know what? These so-called "minor allies" are just parasites. In one of the companies I saw Japan with a good dozen of such "allies". The entire Japanese fleet consisted of one cruiser and five torpedo boats. Obviously, the Japanese shipyards were too busy building dozens of battleships for these "minor allies". 5
Admiral Donuts Posted December 31, 2022 Posted December 31, 2022 I still think building ships for foreign powers should add to production capacity. 1
Knobby Posted December 31, 2022 Posted December 31, 2022 13 minutes ago, Admiral Donuts said: I still think building ships for foreign powers should add to production capacity. over time, yeah definitely.
Lima Posted December 31, 2022 Posted December 31, 2022 The game hung on every turn, but these problems ended after the collapse of SPain. Minor orders the construction of refit Why can I build refits for them, but not for myself? 3
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