anonusername Posted November 9, 2022 Posted November 9, 2022 On 11/4/2022 at 4:51 AM, Sapphire said: I'll be updating it before the end of this month. I'm waiting for the devs to further fix 1.9 as I don't want to need to update this mod each and every little bug fix Are all the changes in this mod csv tweaks? If so, you might consider implementing it as a differential patch affecting specific csv values. That is what I have done for my personal tweaks, so I just rerun my script after each update.
UncleAi Posted November 9, 2022 Posted November 9, 2022 I hope can reduce radio and radar weight. The XX% tower weight is ridiculous.
SpardaSon21 Posted November 11, 2022 Posted November 11, 2022 (edited) On 11/9/2022 at 3:35 PM, UncleAi said: I hope can reduce radio and radar weight. The XX% tower weight is ridiculous. Well, minesweeping and depth charges are a fixed weight and not any sort of percentage, so there's hope the devs finally do something about it. Yes, this means its going to be a lot easier to mount a radar set on a BB than a destroyer but guess what? That's exactly how it was IRL. American radar picket destroyers even removed their torpedoes to free up weight for the biggest radars but oh... we need those on all of our destroyers in the game. Edited November 11, 2022 by SpardaSon21
UncleAi Posted November 16, 2022 Posted November 16, 2022 (edited) My wishlist: Cancel flaws. Closer starting distance. Reduce radio and radar weight. Balance 12 inch gun. Edited November 18, 2022 by UncleAi 1
Himbeereule Posted November 17, 2022 Posted November 17, 2022 Would you mind sharing which entries in resources.assets are of interest for these tweaks, so that others can delve into modding this game as well?
Mundus_Dog Posted November 19, 2022 Posted November 19, 2022 On 11/17/2022 at 3:38 PM, Himbeereule said: Would you mind sharing which entries in resources.assets are of interest for these tweaks, so that others can delve into modding this game as well? sapphire already answered that for me. they will be making a tutorial on how to do it by next month 2
Nickthenuker Posted November 19, 2022 Posted November 19, 2022 Do you think you could make quadruple turrets for 9-12 inch guns? The base game for some reason doesn't have them. 1
Mundus_Dog Posted November 21, 2022 Posted November 21, 2022 On 11/18/2022 at 11:31 PM, Nickthenuker said: Do you think you could make quadruple turrets for 9-12 inch guns? The base game for some reason doesn't have them. i beleve this is a modeling thing and i dont think sapphire knows how to do that. Mainly because you would have to make the game realise there is a fourth barrel, then make the game model that fourth barrel without it being placed wrong or floating, then make the game realise that the fourth barrel is functional and can shoot, then you have to make the game shoot all four barrels properly without the gun not bugging out (i.e only the fourth barrel rotating or not rotating, the gun firing all barrels not just 1-3 or just #4) its a long process that is very difficult because its adding a whole new feature to the game rather than modifying one thats already there (as four barrel tech for the smaller big guns doesnt exist in game). Im not answering for them im just using the knowledge of what they do so they have something to quote and say this is right or wrong because of this or that. Sapphire can correct me if im wrong and ill be glad to accept that im wrong but in any event this is just here to be a quote so that they dont have to type it.
Sapphire Posted November 23, 2022 Author Posted November 23, 2022 On 11/21/2022 at 10:06 AM, Mundus_Dog said: i beleve this is a modeling thing and i dont think sapphire knows how to do that. Mainly because you would have to make the game realise there is a fourth barrel, then make the game model that fourth barrel without it being placed wrong or floating, then make the game realise that the fourth barrel is functional and can shoot, then you have to make the game shoot all four barrels properly without the gun not bugging out (i.e only the fourth barrel rotating or not rotating, the gun firing all barrels not just 1-3 or just #4) its a long process that is very difficult because its adding a whole new feature to the game rather than modifying one thats already there (as four barrel tech for the smaller big guns doesnt exist in game). Im not answering for them im just using the knowledge of what they do so they have something to quote and say this is right or wrong because of this or that. Sapphire can correct me if im wrong and ill be glad to accept that im wrong but in any event this is just here to be a quote so that they dont have to type it. I know how to model, the issue is the fact you can't import models into UAD. I've tried and it just doesn't work. In order to add more barrels you'd need access to the assembly files which we don't have access to.
Sapphire Posted November 23, 2022 Author Posted November 23, 2022 On 11/17/2022 at 4:38 PM, Himbeereule said: Would you mind sharing which entries in resources.assets are of interest for these tweaks, so that others can delve into modding this game as well? Best to stick with save file editing tbh, this method of modding causes a lotof if issues with 1.9.
Himbeereule Posted November 26, 2022 Posted November 26, 2022 On 11/23/2022 at 5:59 PM, Sapphire said: Best to stick with save file editing tbh, this method of modding causes a lotof if issues with 1.9. You could still share how to do it. Maybe someone will figure out a method that works better with 1.9
anonusername Posted November 27, 2022 Posted November 27, 2022 (edited) 13 hours ago, Himbeereule said: You could still share how to do it. Maybe someone will figure out a method that works better with 1.9 The easiest way is to directly edit the resources.assets in a high quality text editing program like notepad++ or sed. The trick is, you have to make absolutely 100% sure that each csv has the *exact* same size in bytes. With the better text editors, this just means making sure the number of characters in each csv is the same. i.e. if you remove a character, you need to add another one elsewhere in the csv. I assume the way sapphire is doing it involves actually unpacking the asset file, modifying the csvs, and creating a new asset file. This allows for much more involved edits, but is more difficult. On 11/23/2022 at 11:58 AM, Sapphire said: I know how to model, the issue is the fact you can't import models into UAD. I've tried and it just doesn't work. In order to add more barrels you'd need access to the assembly files which we don't have access to. Does harmony not work with UAD? EDIT: Which csv lines have to be edited to allow CAs to use 12in guns? Edited November 27, 2022 by anonusername
waffletoaster Posted December 11, 2022 Posted December 11, 2022 this mod update is gonna be the best Christmas present ^^
Sapphire Posted December 11, 2022 Author Posted December 11, 2022 Mod has been partially updated to 1.9 You can find it in my discord server: dcemaaBJeu
Guest Posted December 11, 2022 Posted December 11, 2022 (edited) 1 hour ago, Sapphire said: Mod has been partially updated to 1.9 You can find it in my discord server: dcemaaBJeu Awesome uh, what's the discord adress? never mind me. I'm being daft Edited December 11, 2022 by MDHansen
Dell Holley Posted December 13, 2022 Posted December 13, 2022 This mod is really cool. i like the way you change guns, and regenerate equipment faster, changing the means of transport is also essential thank you for this, i saw on Tech Loky they also have some mod changes very good, can you refer to and improve these changes in your mod next time?
baneblade22161 Posted December 18, 2022 Posted December 18, 2022 hello, Apparently the link is dead, it is impossible to download the mods
thejimyyy Posted January 11, 2023 Posted January 11, 2023 can you increase the max gun and hull size to infinate ? so we can build almost everything . i want to build a h35 whit the 800 mm gustav gun : P
Atarugolan Posted January 21, 2023 Posted January 21, 2023 (edited) Hello all, Nobody know if the Mod work anymore or that can get update, and also where to download? the link not work anymore Edited January 21, 2023 by Atarugolan Infos
Sapphire Posted January 22, 2023 Author Posted January 22, 2023 On 1/11/2023 at 1:26 AM, thejimyyy said: can you increase the max gun and hull size to infinate ? so we can build almost everything . i want to build a h35 whit the 800 mm gustav gun : P No and No, the game has a hard cap of tonnage at 1 million and starts to act up at 500,000 tons. Gun size can't be changed either and I'm not going through the effort of redoing the accuracy file. 23 hours ago, Atarugolan said: Hello all, Nobody know if the Mod work anymore or that can get update, and also where to download? the link not work anymore Giving 1.10 was just released no there isn't an update. In addition, any mod update will be on my discord server so I can collect feedback and bug reports much easier.
Sapphire Posted January 22, 2023 Author Posted January 22, 2023 On 12/12/2022 at 9:59 PM, Dell Holley said: This mod is really cool. i like the way you change guns, and regenerate equipment faster, changing the means of transport is also essential thank you for this, i saw on Tech Loky they also have some mod changes very good, can you refer to and improve these changes in your mod next time? Tech Loky doesn't offer UAD mods, believe you got the wrong game. No, I won't be making UAD into an APK that'd require me to recreate the game, and then I'd get DCMA'd by game labs.
kagami777 Posted February 2, 2023 Posted February 2, 2023 On 1/22/2023 at 12:26 AM, Sapphire said: No and No, the game has a hard cap of tonnage at 1 million and starts to act up at 500,000 tons. Gun size can't be changed either and I'm not going through the effort of redoing the accuracy file. Giving 1.10 was just released no there isn't an update. In addition, any mod update will be on my discord server so I can collect feedback and bug reports much easier. How can we join your discord server to get new updates?
Sapphire Posted February 3, 2023 Author Posted February 3, 2023 On 12/18/2022 at 1:12 PM, baneblade22161 said: hello, Apparently the link is dead, it is impossible to download the mods That's because all old versions are outdated hence me removing the DL links. On 1/21/2023 at 2:32 AM, Atarugolan said: Hello all, Nobody know if the Mod work anymore or that can get update, and also where to download? the link not work anymore There is no mod update. I moved on from modding UAD. Mainly due to how the shareholders and the devs are doing things. On 2/2/2023 at 1:08 AM, kagami777 said: How can we join your discord server to get new updates? The code is: dcemaaBJeu You can also find modding help and a short guide there on how to mod UAD
Starfleet1701 Posted February 5, 2023 Posted February 5, 2023 Well I tried going onto your server was basically thrown out by Altdentifier On 2/3/2023 at 8:24 AM, Sapphire said: That's because all old versions are outdated hence me removing the DL links. There is no mod update. I moved on from modding UAD. Mainly due to how the shareholders and the devs are doing things. The code is: dcemaaBJeu You can also find modding help and a short guide there on how to mod UAD I feel uncomfortable to do verification through that system. Appears to me that it marked my Discord account suspicious despite I've had my Discord account since 2016.
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