ZorinW Posted September 7, 2022 Posted September 7, 2022 (edited) I have made another spreadsheet to investigate the building and maintenance costs. In particular I have surveyed all the German battleship hulls in game right now. These figures come from the custom battle shipbuilder. Minimum armor quality, fuel type and engine type are noted and the increase in the ship stats (stability, hull form, etc) are a result from the passive tech tree boni. All hulls were set to minimum for each stat (displacement, range, speed, bulkheads, quarters and armor), except beam and draught wich remained at 0%. https://docs.google.com/spreadsheets/d/1iJZj2aZpY_qh4XGDGsV5C-EiJBdFjbKKnSDm1QBCiZc/edit?usp=sharing Finacially speaking, never go beyond the smallest available hull Battleship I, Small Dreadnought and Dreadnought III should get you through a whole campaign quite nicely if you want the most ship for your money Between 1900 and 1940 the maintenance cost per ton and the overall cost per ton quadruple! Remind me again, why do I spend billions on tech to make my ships more efficient, when that doesn't translate to cost savings?? Something buggy happens in 1925 as all ships lose floatability points SOLVED @Nick Thomadis NOTICE: Updated with TB and DD data | Updated with Light Cruiser data | Updated with HeavyCruiser data | Updated with Battle Crusier data Edited September 7, 2022 by ZorinW
Lastreaumont Posted September 7, 2022 Posted September 7, 2022 (edited) 4 hours ago, ZorinW said: 4. Something buggy happens in 1925 as all ships lose floatability points @Nick Thomadis I think this is because of the switch from coal to semi oil. Coal gives a bonus of floatability. Edited September 7, 2022 by Lastreaumont
ZorinW Posted September 7, 2022 Author Posted September 7, 2022 5 hours ago, Lastreaumont said: I think this is because of the switch from coal to semi oil. Coal gives a bonus of floatability. Well spotted, thanks. I removed the bug marking. 1
ZorinW Posted September 7, 2022 Author Posted September 7, 2022 (edited) Updated the sheet with the Torpedo Boat and Destroyer data. Finding: Building and maintaining a torpedo boat is FOUR times more expensive per ton than a battleship! That's wrong on so many levels and highlights the very problematic way of how the Devs are handling the limits on the AI right now. Also, in 1925, the Dreadnought III and Modern Destroyer Leader have almost the same hull stats. That's one tough destroyer! Edited September 7, 2022 by ZorinW
ZorinW Posted September 7, 2022 Author Posted September 7, 2022 Next update with the data for the Light Cruisers.
ZorinW Posted September 7, 2022 Author Posted September 7, 2022 (edited) Next update with the data for the Heavy Cruisers. Edited September 7, 2022 by ZorinW
o Barão Posted September 7, 2022 Posted September 7, 2022 3 hours ago, ZorinW said: Building and maintaining a torpedo boat is FOUR times more expensive per ton than a battleship! That's wrong on so many levels and highlights the very problematic way of how the Devs are handling the limits on the AI right now. Let's look at the German navy costs: New Wilhelmshaven Locks (IV. Entrance) RM. 250 million German Stadium, Nuremberg RM. 200-250 million (estimated approx.) Battleship H RM. 240.85 million (estimated) Battleship J RM. 237.6 million (estimated) Battleship Bismarck RM. 196.8 million (1938) Battleship Tirpitz RM. 181.6 million Battleship Gneisenau RM. 146.2 million Battleship Scharnhorst RM. 143.5 million Aircraft Carrier Graf Zeppelin RM. 92.7 million New Reich Chancellery, Berlin RM. 90 million (1938) Panzerschiff Admiral Graf Spee RM. 82 million Heavy Cruiser Prinz Eugen RM. 104.490 million Heavy Cruiser Blücher RM. 87.855 million Heavy Cruiser Admiral Hipper RM. 85.860 million Olympic Stadium, Berlin RM. 43 million (1936) Light Cruiser Nürnberg RM. 40 million Destroyer Z28 RM. 13.106 million Schwerer Dora 80cm railway gun RM. 7 million Torpedo boat 1939 RM. 5.7 million U-boat Type XXI RM. 5.75 million U-boat Type VII C RM. 4.7 million M-boat RM. 3.5 million S-boat RM. 2.275 million Führerbunker, Berlin RM. 1.35 million Tiger I tank RM. 0.25 million Panzer IV tank RM. 0.1 million V-2 missile RM. 0.1 million Messerschmitt Bf 109 fighter RM. 0.08 million source https://www.kbismarck.com/warship-construction-cost.html Did you check the TB speed? What is the speed on both the TB and the BB?
ZorinW Posted September 7, 2022 Author Posted September 7, 2022 Fianl update with the Battle Cruiser data added.
ZorinW Posted September 7, 2022 Author Posted September 7, 2022 3 minutes ago, o Barão said: Let's look at the German navy costs: New Wilhelmshaven Locks (IV. Entrance) RM. 250 million German Stadium, Nuremberg RM. 200-250 million (estimated approx.) Battleship H RM. 240.85 million (estimated) Battleship J RM. 237.6 million (estimated) Battleship Bismarck RM. 196.8 million (1938) Battleship Tirpitz RM. 181.6 million Battleship Gneisenau RM. 146.2 million Battleship Scharnhorst RM. 143.5 million Aircraft Carrier Graf Zeppelin RM. 92.7 million New Reich Chancellery, Berlin RM. 90 million (1938) Panzerschiff Admiral Graf Spee RM. 82 million Heavy Cruiser Prinz Eugen RM. 104.490 million Heavy Cruiser Blücher RM. 87.855 million Heavy Cruiser Admiral Hipper RM. 85.860 million Olympic Stadium, Berlin RM. 43 million (1936) Light Cruiser Nürnberg RM. 40 million Destroyer Z28 RM. 13.106 million Schwerer Dora 80cm railway gun RM. 7 million Torpedo boat 1939 RM. 5.7 million U-boat Type XXI RM. 5.75 million U-boat Type VII C RM. 4.7 million M-boat RM. 3.5 million S-boat RM. 2.275 million Führerbunker, Berlin RM. 1.35 million Tiger I tank RM. 0.25 million Panzer IV tank RM. 0.1 million V-2 missile RM. 0.1 million Messerschmitt Bf 109 fighter RM. 0.08 million source https://www.kbismarck.com/warship-construction-cost.html Did you check the TB speed? What is the speed on both the TB and the BB? The speed is given in the sheet. They are always the minimum speed so for the battleship 16 kn and for the TB 21 kn. 1
Wowzery Posted September 7, 2022 Posted September 7, 2022 The economics of the game needs some tweaking. I either saw it wrong, or maintenance continues to go up each year even if you're not changing a thing making it so you start losing money each turn. Makes it difficult to create a large fleet to counter some AI fleets.
HistoricalAccuracyMan Posted September 8, 2022 Posted September 8, 2022 I don't remember where I saw it, but I remember seeing something that says the devs are trying to use maintenance costs to try and control the size of the AI nation's fleets in an effort to keep their numbers low...but we've seen how well that works. What should probably be done as far as maintenance costs and fleet size goes, is to add something that controls the number of each type of ship the player (or AI) can hold in each port/in total (Skesis made a post about this concept earlier). That might sound limiting by saying "you can only have X amount of BBs because your ports aren't big enough/your infrastructure can't handle more than that many," but who wants to fight an uphill battle of the "numbers game" because you have 40 ships while your enemy can somehow raise a fleet that outnumbers you at least 2-to-1 easily, all while you both are fighting skyrocketing maintenance costs...but the only difference is, the AI seems to not give a damn and can somehow shove all of their 100+ ship navy into a port that can only hold 12,000 tons? Even if you win that war, you will have to scrap ships, reduce funding and all other manner of money saving acts while your enemy goes "you know what we need to go with our 12 ship navy? How about a completely new navy of 57 ships, built all at once!" and they still don't go bankrupt. TL;DR Yes something needs done, but it needs to be more than "adjusting costs" or "balancing economies." Something needs to limit how many of each ship type a respective nation can reasonably/fathomably service and maintain.
Dave P. Posted September 8, 2022 Posted September 8, 2022 On 9/7/2022 at 3:39 PM, Wowzery said: The economics of the game needs some tweaking. I either saw it wrong, or maintenance continues to go up each year even if you're not changing a thing making it so you start losing money each turn. Makes it difficult to create a large fleet to counter some AI fleets. I have not seen this happen, but if your GDP is shrinking, your monthly budget will decrease. (You'll go further into the red each month without spending any additional money.)
Wowzery Posted September 10, 2022 Posted September 10, 2022 On 9/8/2022 at 6:58 PM, Dave P. said: I have not seen this happen, but if your GDP is shrinking, your monthly budget will decrease. (You'll go further into the red each month without spending any additional money.) You're GDP can increase and your monthly budget can decrease. I just watched it happen on the game I was playing. Numbers for 4 months: Oct 1896: GDP 25,996,200,000 Budget 90,133,830 Tot Exp 69,786,220 Nov 1896: GDP 26,088,110,000 Budget 89,976,620 Tot Exp 69,749,070 Dec 1896: GDP 26,169,290,000 Budget 89,803,340 Tot Exp 69,698,270 Jan1897: GDP 26,240,270,000 Budget 89,620,820 Tot Exp 69,637,520 There were no ships under construction, no changes no events effecting economics (I actually had no events during this stretch), no war, no refits, all ships in limited, no ships moved, tech and crew at 100% and shipping at 200%. It also said for all four months the naval percentage was 3.97%. All I was doing was hitting next month. Despite the fact the GDP was growing my budget was being slashed more and more each month while expenditures were only slightly decreasing. Something in the economic system is messed up and I have no way to fix it. If my GDP was not increasing and in the red, I'd understand it a bit more, still be a bit pissed there was nothing I could do, but more reasonable.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now