Admiral Donuts Posted August 28, 2022 Posted August 28, 2022 The reason I'm asking is because I can't imagine a situation where anybody would actually desire a lower repair priority, locking ships at sea in a bugged repair situation. And every time I send a ship to sea I have to manually set it to high or it won't return. I envision either one of two scenarios then: 1) Development just removes all other repair priorities and makes all 'high'... 2) If there is a good reason to retain it, then all ships sent to sea in task force are assumed to be high and player can change that if they desire. Just wondering if it's possible, or already in the works.
Kebla Posted August 28, 2022 Posted August 28, 2022 I disagree, I keep my ships at sea even if they are damaged to continue projecting Power, I don't understand why they should remove this function, you simply have to put repair in High priority while those who do not want to have their ships always repaired leaves it as it is 1
Skeksis Posted August 28, 2022 Posted August 28, 2022 (edited) I'm not 100% sure but low, medium and high works opposite to what is intuitive. Many think it's the repair level at sea but it's actually the priority level of sending ships back to port for repair. Low = low chance of sending ships to port for minimal damages. Medium = medium chance of sending ships to port for minimal damages. High = high chance of sending ships to port for minimal damages. There been a few posts where players don't what their entire taskforce sent to port because of a single ship that has minor damage. Often the AI can exploit this by deploying a whole lot of single ship taskforces against the player full taskforces and forcing them all to port to gaining tactical advantage. So by setting to low repairs, your taskforce will mostly remain on station and not fall victim to these tactical tricks. Especially important for long ranged deployments. Will be even more important with an expanded map. Tactically, it's better to keep your ships on station with minor damage, even for just a few turns more, than to have them taken out of the field for 3-4 months of repairs and 2-3 months more for them to travel back to the area of deployment. Therefore I have to disagree. Edited August 28, 2022 by Skeksis
Admiral Donuts Posted August 28, 2022 Author Posted August 28, 2022 This is the cause of ships entering the repair cycle but not repairing since they are not entering port. It tends to spam VPs to the enemy even though they never damaged the ships in combat during the battle.
Skeksis Posted August 28, 2022 Posted August 28, 2022 4 minutes ago, Admiral Donuts said: This is the cause of ships entering the repair cycle but not repairing since they are not entering port. It tends to spam VPs to the enemy even though they never damaged the ships in combat during the battle. As Nick already said, set taskforce to high repair level and they should return to port for repairs.
Kebla Posted August 28, 2022 Posted August 28, 2022 34 minutes ago, Admiral Donuts said: Questa è la causa delle navi che entrano nel ciclo di riparazione ma non riparano poiché non stanno entrando in porto. Tende a inviare VP al nemico anche se non ha mai danneggiato le navi in combattimento durante la battaglia. then you have to fix the bug instead of eliminating the function that creates it, if the developers think as you have reasoned the game will not go anywhere 1
Admiral Donuts Posted August 28, 2022 Author Posted August 28, 2022 Then they should go to sea as high priority and you can then change it. I'd rather ships don't enter repair cycle and then not repair giving free VPs to an enemy. But since that's not the case...
kjg000 Posted August 28, 2022 Posted August 28, 2022 6 hours ago, Skeksis said: As Nick already said, set taskforce to high repair level and they should return to port for repairs. Except the games defaults to medium / sea control if you do just about anything, even if you combine 2 TF with the same orders, it reverts to medium/sea control. 8 hours ago, Admiral Donuts said: The reason I'm asking is because I can't imagine a situation where anybody would actually desire a lower repair priority, locking ships at sea in a bugged repair situation. And every time I send a ship to sea I have to manually set it to high or it won't return. I envision either one of two scenarios then: 1) Development just removes all other repair priorities and makes all 'high'... 2) If there is a good reason to retain it, then all ships sent to sea in task force are assumed to be high and player can change that if they desire. Just wondering if it's possible, or already in the works. I'd suggest the obvious answer is to let the players set the default dynamically in game, perhaps a check box on the Fleet screen. Better yet, as well as that, allow the player to decide which ships need to go for repairs from the battle results screen (the first one which lists all ships). Better still, have a drop down list and let the player decide which ships need repair and where to sail (ok, teleport) to, the defaut being to accept the AI recommendations based on the players chosen default on the Fleet screen. This should be simple list management, if they're short handed a modern high school work experience kid could probably get it done and QC'd in less than a day and do it without bugs.
Dman1791 Posted August 29, 2022 Posted August 29, 2022 Honestly I'd prefer an option to divide up a TF into subgroups, and have the repair priority apply to each subgroup. It makes no sense to head back to port with the whole fleet when only the CAs got mauled, but at the same time it's a royal pain to have everything out and about individually. Essentially just a system for specifying "these ships should stay together" and base repair decisions off of that, rather than the whole TF.
Sphere Posted August 31, 2022 Posted August 31, 2022 For the player, I'd say just have the repair mechanic be completely manual. The player has to send the ships he/she wans repaired back to port. Maybe include some color codes for damage levels in the Task Force screen to catch the players eye. If the devs are looking for extra credit maybe even pop-up warnings for when a capital ship is severely damaged. I get that the AI needs an automated system to behave properly. But the campaign is simply enough that manually sending ships for repair isn't burdensome. 1
Knobby Posted September 1, 2022 Posted September 1, 2022 i ALWAYS put taskforce on repair low, because i get so tired of some stupid engagement with a destroyer sending my entire fleet back the way they came from
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