Skeksis Posted August 5, 2022 Posted August 5, 2022 (edited) 27 minutes ago, jtjohn1 said: One major issue is the game is automatically moving damaged ships into very small harbors then you are acruing the harbor penalty. The auto battle is also getting worse (3 CAs 1 CL battle 4 98K Ton battleships sink two CAs but experience heavy damage to the battleships that will take months to fix. In a harbor that's too small for them....) Worst still you can't move damaged ships out either. Harbor penalties should disable until players can set designated repair ports or enable (for the meantime) one per ship port to port movement while damaged. Edited August 5, 2022 by Skeksis
Panzergraf Posted August 5, 2022 Posted August 5, 2022 I think you should be able to choose to keep ships in a task force even when damaged, until you manually send them home for repairs. I don't want to take one of my BB's off the frontline because a 2" tertiary gun got damaged by a stray shot, but I would send it home for repairs if its engines got damaged and it took a lot of structural damage - and in that case probably send some escorting ships with it. 2
The PC Collector Posted August 5, 2022 Posted August 5, 2022 Okay, so apparently we can no longer target enemy ships manually...
o Barão Posted August 5, 2022 Posted August 5, 2022 Fixed turret rotation bug which could freeze the turret movement when a ship was maneuvering heavily. This bug affected the AI a lot, when executing evasive maneuvers and severely reduced its effectiveness. Nice! ✌️
The PC Collector Posted August 6, 2022 Posted August 6, 2022 (edited) Edit: Apparently that another small update fixed the targeting problem, thank you for adressing it so fast. Edited August 6, 2022 by The PC Collector
IshPR7777 Posted August 6, 2022 Posted August 6, 2022 On 8/3/2022 at 5:27 PM, IsmaelMolina2021 said: That's a good idea to add "1950" option in the year selection for Custom Battle. When it does that happen in the game, I was proposing the same thing about this one. Will the "1950" option would become available for Campaign? What new nations would be like in 1950s campaign? I heard a lot about the history of Cold War that involves on Africa, Middle East, Indian Subcontinent, Southeast Asia, Caribbean, Central America, South America and Korean Peninsula that happened in real life. And will the endgame date for campaign would be "1960"? What do you guys think about my proposal idea?
Dave P. Posted August 6, 2022 Posted August 6, 2022 (edited) Edit: I think something is wrong with my left alt key, actually. Maybe never mind. 😞 Edited August 6, 2022 by Dave P.
Dave P. Posted August 6, 2022 Posted August 6, 2022 Does the angle of impact effect torpedo dud chances? This may just be one of those cognitive bias things, but it seems like it does.
Hangar18 Posted August 6, 2022 Posted August 6, 2022 On 8/2/2022 at 7:47 AM, Urst said: No, the solution is to either: force the AI to not make throw-away ships OR force taskforces to be capped (probably by ship type) until it's been fixed. If limited by type, I would cap BBs/BCs at 3 (one squadron) and then 2 CAs for each BB/BC, 2-4 CLs for each CA, 2-6 DDs/TBs for each CL Would making them more expensive not make the AI toss them? The amount of ships in the battle isnt the issue. its that its entirely unfeasible to do so.
M3rky1 Posted August 6, 2022 Posted August 6, 2022 6 hours ago, The PC Collector said: Okay, so apparently we can no longer target enemy ships manually... I had this issue today. I restarted the game and it fixed it.
M3rky1 Posted August 6, 2022 Posted August 6, 2022 Why am I having ships start a battle with 0 structure and sinking. They clearly were not at that damage level in a previous battle or they would have been sunk then. My ship should have been under repair in port because I never had a task force so it should not have had to travel anywhere damaged. I keep losing ships to this.
TAKTCOM Posted August 6, 2022 Posted August 6, 2022 10 hours ago, The PC Collector said: A quick look at my ship design screen tells me that you broke pre dreds again. All of mine are over 1000t overweight now. Not just pre-dreds
mk4m Posted August 6, 2022 Posted August 6, 2022 (edited) 5 hours ago, IsmaelMolina2021 said: What do you guys think about my proposal idea? I prefer the earliest scenarios, like from 1860 to 1905. No big guns, no torpedoes, no insane ranges and fast battles. Just old ironclads. Edited August 6, 2022 by mk4m
Zyw Posted August 6, 2022 Posted August 6, 2022 The turrets not rotating during/after manouvering bug is still here, sometimes not affecting all of them but still annoying. Also, it takes even more time to start rotating again. While i'm here, i'd like to have an answer from the developers: why we can't just directly build refits? It make no sense and it's causing a mess with fleet designs...
The PC Collector Posted August 6, 2022 Posted August 6, 2022 Okay, since the devs for some stupid reason are actively deciding to ignore something as easy to fix as the triples weight, which should be way lower weight per barrel than twins, as the experience in all the naval warfare from 1910 to 1950 proved, I'm going to spam this every day until it gets solved.THIS Should be way lighter than THIS But right now is the other way around, making triples worthless. 2
Jockel Posted August 6, 2022 Posted August 6, 2022 2 hours ago, The PC Collector said: Okay, since the devs for some stupid reason are actively deciding to ignore something as easy to fix as the triples weight, which should be way lower weight per barrel than twins, as the experience in all the naval warfare from 1910 to 1950 proved, I'm going to spam this every day until it gets solved.THIS Should be way lighter than THIS But right now is the other way around, making triples worthless. Have you considered the barbettes weight on which the turrets are mounted?
The PC Collector Posted August 6, 2022 Posted August 6, 2022 Okay... I think you overdid it with the AI scrapping old designs. I'm having an issue where the AI nations lay down ships, then they scrap them before they even finish them because they already consider them obsolete.
Nick Thomadis Posted August 6, 2022 Author Posted August 6, 2022 Uploaded small repair for fixing a potential issue of AI overscrapping ships. Additionally fixed some old issues which allowed ships under repair to be used in campaign missions in some rare occasions. Please Restart Steam to download the update. 1
Nick Thomadis Posted August 6, 2022 Author Posted August 6, 2022 4 hours ago, Zyw said: The turrets not rotating during/after manouvering bug is still here, sometimes not affecting all of them but still annoying. Also, it takes even more time to start rotating again. While i'm here, i'd like to have an answer from the developers: why we can't just directly build refits? It make no sense and it's causing a mess with fleet designs... The turret rotation jitter is fixed. If turrets reload more slowly than the ship, then they may appear static. A full "fix" would require to make turrets to rotate unrealistically fast. In any case, we will look to provide further fixes if needed, but is really minor. You can copy a refit and then use this design to build.
UncleAi Posted August 6, 2022 Posted August 6, 2022 This is a 1927 IJN table. Turret weight without shell weight: 36cm L50: Twin: 760t Triple: 1060t Quad: 1320t 30cm L50: Twin: 610t Triple: 850t Quad: 1050t
Vinrellren Posted August 6, 2022 Posted August 6, 2022 Any info about manual save feature? I hate to say it but sudden crash in PC/Laptop during updating information after pressing next turn will cause permanent campaign loss (No campaign save file will be available, not even a save from the previous month before the crash) and I need to start a new campaign which is fine if I just progress for about 5-10 years, but kinda annoying when I already 30+ year in a campaign.
Urst Posted August 6, 2022 Posted August 6, 2022 8 hours ago, Hangar18 said: Would making them more expensive not make the AI toss them? The amount of ships in the battle isnt the issue. its that its entirely unfeasible to do so. It would force the AI to make Modern ships and their economy would limit the number to a more realistic scale.
jtjohn1 Posted August 6, 2022 Posted August 6, 2022 (edited) Can you please tone down the maintenance costs? At least on legendary they are quite ridiculous. In being, in harbor (Not a harbor that's too small) they are costing ~16 million each. Adjusted for inflation that comes to ~313 million just sitting in harbor each. The operating cost of an Iowa class battleship (NOT just sitting in harbor doing nothing) was 35 million ANNUALLY in the 90s. Go to sea control and it's now 471 million.. Monthly... Or the cost of one Ford class super carrier every 2 years (Ish) 667 million at sea (The cost of one Ford class roughly every year and a half...) Lord help you if you wind up in a harbor that's too small for your ships. These are ~66KTon ships so not talking about a Super Battleship just a G3 (Playing UK this time) Can't put them in mothballs or limited status because their crew loses experience (Even though you keep the crew slider up) With an average of 75% on all sliders I can keep 5 battleships in being with a small surplus as the UK... Edited August 6, 2022 by jtjohn1 7
Ninja Posted August 6, 2022 Posted August 6, 2022 Is anyone else seeing guns just not firing regardless of clear shot or decent accuracy chance? I'm seeing this on both main guns, secondaries and Torps. Been happening the last couple of patches but the one from today is by far the worst, I have entire sections of a fleet just refusing to fire even if set to aggressive. Very frustrating! If anyone knows of a mechanic reason why this is happening I'd love to hear it, but it feels like a bug that has crept in recently. 1
Skeksis Posted August 6, 2022 Posted August 6, 2022 (edited) Quote *BALANCES/IMPROVEMENTS* Improved campaign AI to more effectively scrap ships, and so to create a more advanced fleet. New feature which was planned for the next major update: Crew Heal/Salvage techs. Researching survivability allows options to improve the amount of crew casualties that become restored after combat. This feature is not yet fully working, please note. Ship maintenance increased further. Wouldn't it be better if some of this stuff was beta tested here first before going live. If not or the team has decided to go general listing, then maybe the game should list different steam betas/versions so players could roll back if needed. Edited August 6, 2022 by Skeksis 1
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