ZorinW Posted June 18, 2022 Posted June 18, 2022 (edited) 16 minutes ago, Makko said: There is clearly enough space to mount this secondary gun but because it snaps to the hardpoint it will not let me place it. Please change/remove the hardpoint system it is very frustrating. Norbert was faster Edited June 18, 2022 by ZorinW
Lima Posted June 18, 2022 Posted June 18, 2022 You know what, grossadmiral? We don't care about those British battleships. A couple of DDs - that's the problem. 1
Makko Posted June 18, 2022 Posted June 18, 2022 (edited) Thank you Norbert that is very helpful! Bug encountered: some of the enemy shells seem to be burrowing/ramming my ship, they have landed on the deck and are doing prolonged constant and high amounts of damage making a loud noise and sparking violently. This ship has only been hit a couple times, yet it counts them as thousands lol Edited June 18, 2022 by Makko l 2
Phelidai Posted June 18, 2022 Posted June 18, 2022 Gonna go out on a limb and say this probably isn't supposed to happen...
jtjohn1 Posted June 18, 2022 Posted June 18, 2022 The fix for the crew bug for the AI nations seems to be helping but as you get further and further along the AI doesn't do a great job of managing it's finances. It helped a LOT mind you but once you get into the 30s (starting 1910 UK) There isn't a heck of a lot to fight. Something reset my save files just as I started pissing the Germans off enough to go to war to see what they had (I never could get the Germans to fight but AH was all in my face) Good job to the Devs to start fixing the issue but there seems to be a ways to go. 1
ColonelHenry Posted June 18, 2022 Posted June 18, 2022 Can we have two sliders for crews? I have 45,000 bench sitters doing nothing after a war with Germany. We should be able to reduce our forces once a war end. 3
o Barão Posted June 18, 2022 Posted June 18, 2022 @Nick Thomadis so about the accuracy changes. This seems to be a good example. This is what happens when I charge with a small DD against the entire enemy fleet. I took the time to click each one enemy ship in the frontline to take a look at the accuracy values. NOTE: My videos go dark when I upload to YouTube. I have no idea why. 😑 2
SodaBit Posted June 18, 2022 Posted June 18, 2022 Quick feedback here with regards to the whole French weight issue. I've got an incomplete super dreadnought here with quite the forward weight offset. Now you would think that the way to fix this issue would be to remove some of the truly hilarious amount of guns located on the front end of the ship. And you'd be wrong. This is how you fix the forward weight offset: By adding an additional 2,000 tons of weight right on the front of the ship. I'm not an engineer, so I don't know if this is actually how these things work, but it's starting to look a whole lot like Baguette Space Magic from where I'm sitting. 6
o Barão Posted June 18, 2022 Posted June 18, 2022 29 minutes ago, SodaBit said: This is how you fix the forward weight offset: Always the solution! 😁 Jokes aside, that is indeed a very strange situation you got there. 3
Nick Thomadis Posted June 18, 2022 Author Posted June 18, 2022 *Hotfix UPDATE 15 * (18/6/2022) - Fixed major bugs on the Campaign income mechanics. There was no applied growth, the growth was not used for the crew pool and other unfortunate issues. These fixes should now stabilize the campaign. It will be optimized with your feedback. - AI Crew pool will now be affected by the Difficulty Level accordingly. *PLEASE RESTART STEAM TO DOWNLOAD* (Saves not reset, just be sure you update by noticing the version of the beta in the News) 9
admiralsnackbar Posted June 18, 2022 Posted June 18, 2022 8 minutes ago, Nick Thomadis said: *Hotfix UPDATE 15 * (18/6/2022) - Fixed major bugs on the Campaign income mechanics. There was no applied growth, the growth was not used for the crew pool and other unfortunate issues. These fixes should now stabilize the campaign. It will be optimized with your feedback. - AI Crew pool will now be affected by the Difficulty Level accordingly. *PLEASE RESTART STEAM TO DOWNLOAD* (Saves not reset, just be sure you update by noticing the version of the beta in the News) 2
CenturionsofRome Posted June 18, 2022 Posted June 18, 2022 29 minutes ago, Nick Thomadis said: *Hotfix UPDATE 15 * (18/6/2022) - Fixed major bugs on the Campaign income mechanics. There was no applied growth, the growth was not used for the crew pool and other unfortunate issues. These fixes should now stabilize the campaign. It will be optimized with your feedback. - AI Crew pool will now be affected by the Difficulty Level accordingly. *PLEASE RESTART STEAM TO DOWNLOAD* (Saves not reset, just be sure you update by noticing the version of the beta in the News) Please tell me this removed the GDP growth cap that prevented long campaigns. (good luck affording a 45kt BB with a 9b Gdp)
Nick Thomadis Posted June 18, 2022 Author Posted June 18, 2022 15 minutes ago, CenturionsofRome said: Please tell me this removed the GDP growth cap that prevented long campaigns. (good luck affording a 45kt BB with a 9b Gdp) Yes it should be working now with growth. 3
Hale Posted June 18, 2022 Posted June 18, 2022 Example of two ships in the same squadron running into each other with "avoid" set. A short time later you can see the two ships cock blocking each other away from the actual battle with "avoid" still set. Turning off avoid will allow them to return to where they should be eventually.
Norbert Sattler Posted June 18, 2022 Posted June 18, 2022 I played a couple of fights without encountering the infinite barrage bug again, so I guess that was fixed too... kind of important detail to forget to put into the changelog. My GDP is now above what used to be the hard-cap, so that works too. Looking rather good so far.
jtjohn1 Posted June 18, 2022 Posted June 18, 2022 (edited) There is no secondary tower available for British Battlecruiser VI and when you research modern battlecruiser no modern battlecruiser shows up. Going to keep researching the cruiser line for a bit longer before working on the battleship line (But I got some DANG modern 1910 BCs!!!) NOTE: They did finally show up I just had to research the hell out of control towers to get one that would go onto the ship Edited June 19, 2022 by jtjohn1
Makko Posted June 19, 2022 Posted June 19, 2022 Refitting ships instantly receive their new refit equipment even though they just started the refit and have not returned to port lol I have a re-fight battle where now my cruisers are packing 11.9 inch guns instead of the 9 inchers they had yesterday
admiralsnackbar Posted June 19, 2022 Posted June 19, 2022 (edited) 2 hours ago, Nick Thomadis said: Yes it should be working now with growth. I ran a 1890 germany campaign again, the GDP did exceed what it was [capped at] previously, but it eventually slowed down and is now slightly decreasing. Here's an example [feb / march 1898] I'm also curious about the math, Naval Budget percent is 3.84% of 10.901B, presumably the 10.9b is annual it's 3.84 of 1/12 of that value, but 39.1 million is 3.84% of 1 / 12 of a number closer to 12 billion. Perhaps the events that add percentages to your GDP are doing something funky? Edited June 19, 2022 by admiralsnackbar 1
Makko Posted June 19, 2022 Posted June 19, 2022 6 hours ago, Norbert Sattler said: If you hold down Shift, it will disable the snap-in and allow you to place stuff on a finer mesh. its so beautiful 1
slightlytreasonous Posted June 19, 2022 Posted June 19, 2022 Can we expect shipbuilding behaviors with 1.06, or later?
IshPR7777 Posted June 19, 2022 Posted June 19, 2022 Just now, slightlytreasonous said: Can we expect shipbuilding behaviors with 1.06, or later? I don't know, but we have to find out
Makko Posted June 19, 2022 Posted June 19, 2022 (edited) I've been finding the spotting system extremely frustrating lately, this battle is my BB with a DD scouting chasing an enemy DD. The enemy DD is firing at my BB. Neither my BB nor my DD can see the stupid enemy DD. This makes 0 sense realistically and is awful for gameplay since this is like watching paint dry. If ships are shooting at each barring night combat or radar, both of the ships can sea each other. There is no datalinked over the horizon fire control here. The ships in question have vision on each other. It might take a while to spot the other ship if it is hull down and firing from long range, but it is not impossible like it is currently. s Edited June 19, 2022 by Makko a 6
Grandpa Canuck Posted June 19, 2022 Posted June 19, 2022 Well, its still major broken. Started 1900 Germany. France and the British went to war with AH after a few months so I stayed neutral for a few years. There war did not end and eventually I started a war with France. Guess what.One British port has 32 times its capacity in ships Almost all French and AH ports are over capacity as well. Italy who was neutral till just now when it allied with me is ok, her ports and fleet look "normal". I ran the war 3 months and had one battle. It was a fleet of 2 BBs with support ships against a British CL. The war score in the top left is only at about 5000 to 3000 after 4 years of war. Can't play like this a fix is needed to solve these big game breaking issues before better testing for balancing can be done.
Skeksis Posted June 19, 2022 Posted June 19, 2022 2 hours ago, Makko said: I've been finding the spotting system extremely frustrating lately, this battle is my BB with a DD scouting chasing an enemy DD. The enemy DD is firing at my BB. Neither my BB nor my DD can see the stupid enemy DD. This makes 0 sense realistically and is awful for gameplay since this is like watching paint dry. If ships are shooting at each barring night combat or radar, both of the ships can sea each other. There is no datalinked over the horizon fire control here. The ships in question have vision on each other. It might take a while to spot the other ship if it is hull down and firing from long range, but it is not impossible like it is currently. s Sometimes enabling DD auto helm will catch up and spot the runaways better, faster.
Skeksis Posted June 19, 2022 Posted June 19, 2022 (edited) Update 15 diplomacy working without issues so far, on my side anyway, it's looks and feels good. But I haven't had any convoy/transport missions yet, 1910 to 1913 May, neither to attack nor to defend when 'Invade' and/or 'Protect' status set. There use to be many but not one yet. Any one else the same? Edited June 19, 2022 by Skeksis
Recommended Posts