Jump to content
Naval Games Community

>>> Beta 1.06 Feedback<<< (FINAL UPDATE 6th Release Candidate)


Recommended Posts

Posted

So this combination of two bugs has made the campaign unplayable:

1. Between turns, the "building ships" overlay appears again and never leaves. The game is not locked up.

2. Anytime the game is "Loading world" (after battle, exit ship designer, continue campaign from main menu) all of my ship maintenance costs increase by about 40%-50%. I then have to click each ship to lower the cost in the fleet screen.

The combination requires me to quit to main menu after each turn, then load the game, then click every ship I have in the fleet screen to balance my budget because I had to load the game. It makes each turn a time consuming process. The only fix is to abandon the campaign and hope it doesn't happen. I was able to get through a few years of an Italian campaign without it happening, but then I was running into the VP bug where the French were being awarded my VP, and my nation wanted to surrender constantly.

When ending turn, I see the building ships box pop up, then updating politics, both within a split second. Sometimes, the game will hang and windows will tell me the program is unresponsive, but if I wait (sometimes 3-5 minutes) it will resolve. HOWEVER, sometimes I get stuck where building ships comes back and stays indefinitely. It is overlayed the top of the campaign map and I can't click anything, but the game is not locked up. (As you can see if you look closely in the screenshot, I'm able to click and use the bug report tool) I can click the system icons in the upper right as well as hit ESC to use the menu. I can even quit to the main menu. This doesn't seem to be a problem of an underpowered laptop getting stuck while the AI designs ships, this is something different and it seems to be tied to the campaign. If I start a new campaign, this goes away. However, once a campaign experiences this bug, it only resolves w/ new campaign.

image.thumb.png.777db4d48fe3227593572e5296a8d773.png

  • Like 2
Posted
20 hours ago, SpecTRe_X said:

I'm not going to do any further "beta" testing on this branch until the devs figure their code out. To be sure it wasn't a corruption issue I uninstalled and reinstalled fresh then spent another ~4 hours on a 1890 German start only to realize in 1917 that I was the only nation with a navy. Every other country was scrapping designs but never actually building anything. At this point I'd amassed over 2 billion in funds, was first in tech, and also had the largest navy.

Public beta testing is meant to capture smaller bugs that slip through the devs testing, not to replace dev testing entirely.

In my opinion even 1.5 is still an Alpha, if you are adding and changing features you're not doing Beta. [Whatever it is called] 

If the UAD team is as small as I think it is I appreciate the fact that those willing to suffer are being used as testers so that the devs can spend more time coding and less time testing. A year or so ago the complaint was about a content drought. 

Posted

*UPDATE 9 * (10/6/2022)

- Fixed the most critical bugs with alliances and war initiation. Please report if you notice any illogical action, for example a nation signing peace treaty and still fighting. These fixes may also affect the known bug of opposite VP.
- Fixed some blockade bugs (still investigating to fix all the remaining).
- Nations should ask for peace now sooner, if they are badly beaten.
-  Caliber length edits now affect the horizontal and vertical penetration. For example, by reducing the length of the barrel you are increasing the deck penetration and decrease the side penetration (and vice versa). The shell ballistics are now  unique and more diverse than ever, utilizing the many different combinations of gun settings.
- Other minor fixes.

Please restart Steam to download (Saves had to become reset - The remaining critical campaign bugs should be fixed tomorrow)

  • Like 8
Posted (edited)

Another update good......but...... I can’t get pass the designing stage before another one drops. 😵

But guy’s like @Lima can and they’ve uncovered many long campaign issues, 6 significant posted in the last 24hr by Lima alone.

It's ok though, it doesn’t matter about beta’s, we chose this, chose many updates. But I think there should be a longer testing phase for 1.06 before going live so this stage can be reasonable tested (by us slower folks too).

And to back that up alittle: Progress wipe’s decisions on the live version shouldn’t be taken lightly, very careful consideration is needed. Wipes at 1.05 and 1.06 and 1.07 and and and… is too much. Players need alittle more time to at least complete some content/campaign. Long campaign is long time!

Just saying there's a risk of hotfixes on the live version with wipes included. IMO more time is needed on this version for some of us to get through fully tested campaigns.

Edited by Skeksis
  • Like 1
Posted

A new small hotfix is added:

- Flooding spread now fully stops if there is no active flooding (previously we could get uncontrollable flooding if there were many sections flooded, and there was nothing to do about it).

Posted
23 minutes ago, Skeksis said:

Another update good......but...... I can’t get pass the designing stage before the another one drops. 😵

But guy’s like @Lima can and they’ve uncovered many long campaign issues, 6 significant posted in the last 24hr by Lima alone.

It's ok though, it doesn’t matter about beta’s, we chose this, chose many updates. But I think there should be a longer testing phase for 1.06 before going live so this stage can be reasonable tested (by us slower folks too).

And to back that up alittle: Progress wipe’s decisions on the live version shouldn’t be taken lightly, very careful consideration is needed. Wipes at 1.05 and 1.06 and 1.07 and and and… is too much. Players need alittle more time to at least complete some content/campaign. Long campaign is long time!

Just saying there's a risk of hotfixes on the live version with wipes included. IMO more time is needed on this version for some of us to get through fully tested campaigns.

We addressed many of those issues. During beta, it helps to wipe out saves, so that when we release, there will be not needed an extra wipe. It is unavoidable...

  • Like 2
Posted (edited)

Well... those figures don't seem right. Though my experiment "worked". Want to see if I could insta-blockade by building nothing but a ridiculous number of destroyers. Also it shows I have 76 active destroyers, but I have 127.

 

image.thumb.png.946790fe6cb10860df0cb7b29c6f4e3d.png

Edited by Iuvenalis
Typo
Posted (edited)

Tried again in Update 9, i fear thje VP bug is still alive and well (no tampering with the game whatsoever on my side):

AHvsFrance_VPBug_Update9.thumb.png.617dab637a143ab64a832f18c7ff1ad2.png

 

Unfotunately this also makes my testruns rather fast as i win battles and then loose the game (although i should try to intentially loose some fights... hmmm)

Edited by Cryadis
Posted
14 minutes ago, Cryadis said:

Tried again in Update 9, i fear thje VP bug is still alive and well (no tampering with the game whatsoever on my side):

AHvsFrance_VPBug_Update9.thumb.png.617dab637a143ab64a832f18c7ff1ad2.png

 

Unfotunately this also makes my testruns rather fast as i win battles and then loose the game (although i should try to intentially loose some fights... hmmm)

Please send us a bug report with this campaign

Posted
On 6/8/2022 at 11:57 AM, IsmaelMolina2021 said:

So, when I asking about British and Japanese battleship hulls between the late 1890s and the early 1900s before the HMS Dreadnought battleship of 1906, I've been watching the pages about these two guys:

https://en.wikipedia.org/wiki/HMS_Formidable_(1898)

https://en.wikipedia.org/wiki/Japanese_battleship_Mikasa

I was hoping to add these two battleship hulls into the game at 1898-1905 respectively, so the players who plays as Japan would be able to recreate Mikasa battleship in the game.

Note: You can see Mikasa Battleship as memorial ship in Yokosuka, Japan by the way

@Nick Thomadis I've been requested these two ship hulls to be added in the game

Posted

But anyways, I love this new version update, I hope I would play this version when I have to play in the campaign. Not only that, but I also would be able to research quickly and I can build ships as any country in peaceful times before the war as far as I love this new mechanics

Posted
3 hours ago, Cryadis said:

Tried again in Update 9, i fear thje VP bug is still alive and well (no tampering with the game whatsoever on my side):

AHvsFrance_VPBug_Update9.thumb.png.617dab637a143ab64a832f18c7ff1ad2.png

 

Unfotunately this also makes my testruns rather fast as i win battles and then loose the game (although i should try to intentially loose some fights... hmmm)

Hmmmm... The VP bug is the main problem for the campaign in the game, although it's not gonna be easy as we thought, but it should require a lot of resources and effort to put this VP bug issues down

Posted
5 hours ago, admiralsnackbar said:

In my opinion even 1.5 is still an Alpha, if you are adding and changing features you're not doing Beta. [Whatever it is called] 

If the UAD team is as small as I think it is I appreciate the fact that those willing to suffer are being used as testers so that the devs can spend more time coding and less time testing. A year or so ago the complaint was about a content drought. 

For me a lot of this comes back to how games are now made. Instead of a bunch of people coming together to form a proper studio with enough people to actually produce a respectably finished product after a few years of steady development you have small handfuls of people, often times as small as 1 or 2, calling themselves a game studio or developer and never really releasing a finished product. Sure, they'll do some kind of crowd funding, then "early access" then eventually a "full" release but the offerings are never truly finished and almost never in a reasonable time frame.

It's the opposite of the issue we had in the window between the 2000s and Unity taking off, right? Most of the smaller, creative, studios had been consumed by large corporate ones and the creativity gave way to a myopic desire for pure profit; the symbiosis between the businessmen and the artistic died. Now, post-Unity, you have the opposite issue with the artists running the show and nary a businessman among them. It seems like they get into game development thinking it's going to be fun, and it may be, but then forget that it's still a job and must still be run as a business.

Adding the public into the mix, especially too early, can be more harmful than beneficial also because everyone has an opinion on what direction a game should take and the original scope can quickly spiral out of control. Even if the dev team is able to maintain control of the project scope, opening a title to the general public as "early access" means you're basically releasing the title since those people aren't generally going to be a quality test pool from which you'll get constructive or useful input. They bought it because they wanted to play the finished game and, not only is that not what's being sold, it's not even always what you can deliver.

Everyone wants to work for themselves but in reality, most can't because they lack the drive, ability, ingenuity, etc to keep themselves going and produce meaningful offerings for a market. It's not nice to say but something that is true; most people are more productive working for someone else.

Posted (edited)
3 hours ago, Nick Thomadis said:

Please send us a bug report with this campaign

Did via ingame Bug report or you want the save on some other way ? i do still have it in that state. Although uploading it here seems to be unsupported.

Edited by Cryadis
Posted (edited)

Since the beta started I've tried the campaign 12 times, in every single one of them I got the VP going to the enemy bug. Reinstalled the game four times, deleted the save folder 5, and yet I got the bug between the first and fourth fight, it looks to happen especially if I am attacking a convoy and sink all/most of the transports.

Just registered to say that I hope my two bug reports a few minutes agora help with the fix for the VP bug, it is draining all the enjoyment out of the campaign so far.

 

Not a bug, an incredible simple QOL improvement, allow pressing the enter key to dismiss the notifcation windows, like transports sun, new tech, etc.

Edited by Bodi
forgot to mention the VP bug by name
Posted
7 hours ago, admiralsnackbar said:

In my opinion even 1.5 is still an Alpha, if you are adding and changing features you're not doing Beta. [Whatever it is called] 

If the UAD team is as small as I think it is I appreciate the fact that those willing to suffer are being used as testers so that the devs can spend more time coding and less time testing. A year or so ago the complaint was about a content drought. 

It's a "beta" patch because that's what Steam calls the feature that allows more than a single branch to be accessible in parallel, not because the game itself is actually in beta. And Valve isn't likely to rename the entire feature just for UA:D alone.

"To activate the current test-branch of this pre-alpha build, use the beta feature of Steam" would likely confuse far more people than just calling it a beta branch to begin with, even though it's technically incorrect.

  • Like 1
Posted

image.thumb.png.b3db8c2cba9d56c3e91b567b4ac56523.pngStarted a new campaign, um what is this popup?

 

If anyone should be getting blockaded it should be me, and there definitely shouldn't be any 0s in that list anyways

Posted (edited)

Summing up my problems and suggestions after 5 campaigns (not counting the ones that ended quickly because of VP bug) in beta 1.06.

Critical issues:

1. VP bug. It makes the game really unplayable. It's frustrating and a waste of time.

2. Long (sometimes endless) loading time between turns. Couple of times I left the game for more than 10 minutes, nothing happened. Sometimes closing and opening the game helps quickly. In the end I always managed to continue the campaign. However, this is a significant waste of time.

3. Blockade bugs.

"Long campaing" problems

After 5-10 years of playing, campaing comes to its limit, and that's because:

1. GDP cap. GDP is not growing and you can't afford these new ships.

2. Extremly low growth of the port capacity limit. Okay, let's say you managed to build new ships with the last money. Well, now there is nowhere to place them, the port capacity is growing very slowly, and the displacement of your ships is growing much faster. For example, at the beginning of the campaign you had СAs with a displacement of 4,000 tons, and now 8000, but the port capacity has changed only slightly.

3. My enemies are dead. I mean, they're wiped off the map. There's just no one to fight with. I believe that the destruction of countries is wrong, they cannot lose all their GDP due to the sinking of transports. Perhaps a minimum cap of GDP will be appropriate here. Perhaps such countries should be made neutral for a long time, but do not remove them from the map. It would be interesting if I smashed Britain in 1920 and in 1930 it returned, thirsting for revenge. But I will understand if everything remains as it is for now, given the amount of work.

4. I'm stuck with my dear allies forever. We have destroyed our enemies, it's time to destroy each other...But no, we all love each other and are stuck in eternal peace and prosperity. Even in the current state of the campaing, the opportunity to break the alliance (at least in peacetime) and fight with my former allies could prolong the campaign for several years, it would be very interesting.

5. AI is losing ships too fast and does not have time to replenish the crew reserves. Previously, the reserves of the crew were endless and this was not a problem. Now AI has much more ships than crew.

6. There are a huge number of ships in AI ports that are not displayed as a combat-ready fleet. I think this problem is a consequence of the previous one, but I don't know for sure. I think these are mothballed ships. This would not be a problem if it were possible to distinguish them from combat-ready ships. I just don't know where to send my ships to finish off their remaining fleet.

Peace agreement problems

1. If you are at war with two countries, after signing peace with the first one, it will simply come out of the war, you will get nothing. Only when you defeat the second one will you get the peace agreement screen.

2. It is possible to get provinces under a peace treaty, but they belong to me only partially. Yes, the enemy can't use these ports now, but neither can I. And after the opponent is removed from the map, they disappear with thier former country.

3. Prize ships under the peace agreement...The sample is small, but as it is. The first time I asked the Germans for 1 BB, 1BC, 1 CA and 3 DDs. I didn't get anything. The second time I asked the French for one CA, they sent me one CL. And the last time I asked the French for 5 DDs, they sent me 2 DDs. I find the second case the strangest, because they sent me something I didn't ask for. Also, these ships cannot be refit (lol, they still carry their former flag), so their usefulness is questionable. In general, this point is not so important, I would prefer to take reparations with money (however, this is not possible for now).

Edited by Lima
  • Like 3
Posted (edited)
15 minutes ago, Lima said:

Summing up my problems and suggestions after 5 campaigns (not counting the ones that ended quickly because of VP bug) in beta 1.06.

Critical issues:

1. VP bug. It makes the game really unplayable. It's frustrating and a waste of time.

2. Long (sometimes endless) loading time between turns. Couple of times I left the game for more than 10 minutes, nothing happened. Sometimes closing and opening the game helps quickly. In the end I always managed to continue the campaign. However, this is a significant waste of time

 

Agreed fully, just wanted to add that the long loading times seem to be like something breaks and triggers it to happen. I've had the long turn times start 2 years in, sometimes 20 years in. But when they start, they get progressively more common until the average turn is a 2-5 minute wait no matter what. It's like something breaks that starts causing it to loop etc. Around the same time I notice the AI ship-naming conventions break and you end up with "CL-281" and "BB 2835" etc. I've even seen it break completely and you get things like "Marlborough class - 42 - Class", as if the AI made dozens of identically named variants. Eventually the AI naming convention disconnects and you literally get the AI building "<class> class" ships (this seems to happen sometimes after I've done a restart of the game to try and see if it will help the long wait times).

Another thing is that whilst peace deals are rare to get them working (I don't even see it 1 in 20 times so far), the next issue is that the tension system has no ceasefire period, you immediately regenerate tension and battles sometimes still include the peaced-out nation because it's still allied to all its former buddies. If someone is going to bail out of a war they should ditch their alliances and then also stop generating tension with the co-signatories for a while (12 months maybe just as a placeholder?)


Finally is the AI seems fully unable to reach a peace if there is no players involved. e.g. if you keep building up tech as Britain and France goes 1v2 against Italy and Austria and loses, they will never peace out. They will sit there and do nothing until the game deletes them from the map. I'm guessing there is simply no system for AI-to-AI peace offerings at the moment.

Edited by Traslo
  • Like 2
Posted (edited)

Something's really shot with the current money mechanics.

I am playing as Austria-Hungary in 1890 start.

I am in no war and no alliance, but ever since the UK and Germany started their war, my naval budget goes down every single month, despite me still building up by transports and naturally not losing any transports on account of not being at war.

My GDP is also still rising and yet my naval budget keeps going down.

Edit: Now Germany and the UK are at peace again, my naval budget is recovering... so it was definitely tied to the war.

Edited by Norbert Sattler
  • Like 1
Posted
18 minutes ago, Skeksis said:

Lifeboats won't remove...

zeT4T7c.png

British 1910

This also happens on the Italian and French "Scout Cruiser" 1910 hulls.

Posted

2 small reports about refit (seen on updates 7 and 8, campaign with France, started in 1930).
- The game allows to refit ships currently at sea, the refit is done in one month and the ship remains ready and at sea. I love this "feature", but I think this is not very realistic. :-) 
- If you refit a mothballed ship, at the end of the refit, the status of the ship changes to normal, but without crew size change. This normal status is taken into account in foreign relations. Editing the crew size, increasing and decreasing it, is ok to go back to mothballed status. 

Guest
This topic is now closed to further replies.
×
×
  • Create New...