Cookie_Monster Posted February 18, 2015 Posted February 18, 2015 Is there a chart or guide on the different types of cannons and their range with different types of shot, reload times, damage etc? In other words, what advantages / disadvantages is there in a 6 pd vs 6 pd long, or a 6 pd vs 9 pd. Is one better for chain shot? Can a long shoot further but takes longer to load? Are there differences is accuracy? If someone could link a guide, that would be great, Thanks. 2
mirror452 Posted February 18, 2015 Posted February 18, 2015 (edited) Basically... Longs have, compared to normal guns, longer range, lower trajectory and better penetration, but longer reload. Btw, also more range for Double shot. And... The heavier the ball, the more damage and penetration (no matter which ammunition), but again, the slower the reload. EDIT: Accuracy should be more or less the same. Didn't notice any difference. Edited February 18, 2015 by mirror452 1
BungeeLemming Posted February 18, 2015 Posted February 18, 2015 devs said they have historical data wich prove the fact that 18s have the best penetration of all. They wont change those. I wonder whats wrong with the big carronades. They look a bit over the roof.
SirWili Posted February 18, 2015 Posted February 18, 2015 (edited) I wonder whats wrong with the big carronades. They look a bit over the roof.Mostly the range. Carronades could shoot further away than they do in this game. But then again the cannons couldnt hit anything (reliably) from distances exceeting 400 meters, so it might be that carronades are closer to historical performance than cannons, although both seem to be too accurate afaik.https://ageofsail.wordpress.com/2009/02/28/introducing-the-carronade-the-range-myth/ Edited February 18, 2015 by SirWili
BungeeLemming Posted February 18, 2015 Posted February 18, 2015 That has been talked over, too. Range is okay. But I had a glanze at the penetration values. Also this is not a discussion thread. The very page you posted.. I myself presented them faar back in the past and devs are well aware of the article. Still its one of the few that tell the max range of carronades. The effective range of carronades were 2x less than those of long guns. And thus they are modeled that way. Devs are not having an argument over this. Its a dead horse by now. 1
SirWili Posted February 18, 2015 Posted February 18, 2015 (edited) That has been talked over, too. Range is okay. But I had a glanze at the penetration values. Also this is not a discussion thread. The very page you posted.. I myself presented them faar back in the past and devs are well aware of the article. Still its one of the few that tell the max range of carronades. The effective range of carronades were 2x less than those of long guns. And thus they are modeled that way. Devs are not having an argument over this. Its a dead horse by now. Sorry for derailing from the topic, I wont continue on the subject after this post. I find it still interesting, what caused the effective range to be less? Ball was heavier than on cannon, and flew almost as long as one shot from a cannon, which should mean that potential energy on the ball should be comparable, if not even higher on carronade. Also the difference in elevation was only 2-3 degrees, so the arc of the shot wasnt that different in comparison to the cannon. What were the reasons why the effective range was half in comparison to tge cannonball, since the differency in hit energy doesnt seem that huge? Edited February 18, 2015 by SirWili
Cookie_Monster Posted February 18, 2015 Author Posted February 18, 2015 There you go Thanks, that's very helpful. Just wondering, how are the Hit Probabilities the same if the Dispersions are different, unless Hit Prob is an RNG factor they build in? Does Basic Penetration refer to damage done?
SirWili Posted February 18, 2015 Posted February 18, 2015 Hit probability is not for shooting, afaik. its the change of the cannon to be hit when enemy fires at your ship.
shifty Posted February 19, 2015 Posted February 19, 2015 Long guns are too good. Combined with insane range accuracy of all guns they create the population of max range snipers, landing every single shot on you. Both unrealistic and very annoying. Right now we can mount long guns on same positions as regular on all ships. You get advantage in range, accuracy, penetration and damage and only disadvantage in reload time. Yet in reality long guns of same caliber gave more recoil. So I suggest to change ship loadouts so that max caliber of a long gun you can mount in same position to be smaller than regular. Unless historical data says both could be mounted. Long 9 in place of 12pdr and so on.
Outsurgent Posted February 19, 2015 Posted February 19, 2015 I agree with shifty, I've seen a few games where snipers just circle and pelt you absurdly accurate cannon fire for silly distances. Maybe even reduce the accuracy on long guns?
iMack Posted February 21, 2015 Posted February 21, 2015 (edited) Hey there folks, First of all forgive me if there has already been a guide created, if so could you link me in the right direction. I have had a look around but failed to find anything. Is there a guide about the gun constructor menu which includes statistics on the guns include range/damage etc? Thanks iMack Edited February 21, 2015 by iMack
Chromey Posted February 21, 2015 Posted February 21, 2015 there is a there is a spread sheet some where but as far as I know 18lber are the best dmg/reload over all and long guns do more penetation but take longer to load. Also be generous with your aiming shots and pay attention to where your ship is going in relatioion to the enemy ship. 5 shots used as aiming is better then only 1 which leads to a wasted volley which can spell your doom in the long run.
DeRuyter Posted February 22, 2015 Posted February 22, 2015 I am confused carronades have a listed max doubleshot range of 175, but long guns have no max listed. Double shot should be effective only to pistol shot range - 50-100 yards for any cannon.
Panzergraf Posted February 22, 2015 Posted February 22, 2015 Does anyone have the numbers for the new 24 and 32lb longs?
Sibo46 Posted February 22, 2015 Posted February 22, 2015 I may be wrong, but I think those numbers are out of date.... I read somewhere that the standard 24lbrs and higher had their penetration buffed to improve them in comparison to the 18 lbr longs
BungeeLemming Posted February 22, 2015 Posted February 22, 2015 Long 32/24s: both have a pen of 300. (gamefiles) 24 and 32 short: 250 18s: 250 18s long: 300 Interesting that the devs went away from "18s are best pen".. But these numbers come from the gamefiles.
Henry d'Esterre Darby Posted February 23, 2015 Posted February 23, 2015 The devs went away from the 18 has the best penetration as a result of player input of historical penetration tables I believe. It's a fine sign of such a proactive and open Development group. 1
Panzergraf Posted February 23, 2015 Posted February 23, 2015 Long 32/24s: both have a pen of 300. (gamefiles) 24 and 32 short: 250 18s: 250 18s long: 300 Interesting that the devs went away from "18s are best pen".. But these numbers come from the gamefiles. Thank you! Do you know the damage and reload times of those guns too? 1
Chromey Posted February 23, 2015 Posted February 23, 2015 damage should depend on the canon and such, reload should depend on the crew!
Megiddo Posted February 24, 2015 Posted February 24, 2015 There you go Is there a new list with the new longs?
Panzergraf Posted February 27, 2015 Posted February 27, 2015 damage should depend on the canon and such, reload should depend on the crew! If the crews are equal, a larger gun will take longer to reload.
Brigand Posted February 27, 2015 Posted February 27, 2015 I'm pretty certain I read somewhere (Arming and Fitting of English Ship of War 1600-1815?) that gun crews on the heavies cannons (36 and 42 pounders) got tired after the first few shot and that reloading times suffered accordingly. If memory serves me right, this was the reason that the Dutch and French stuck to the 24 pounders. ~Brigand
Kaaru62 Posted March 2, 2015 Posted March 2, 2015 how do you figure the Mass into everything. I am curious as I have a fancy for carronades. according to the chart the 18 and 24 pd carronades I have on a Surprise have the mass of 4 pd cannon. shouldn't that make the carronade Surprise more maneuverable than a cannon mounted Surprise?
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