The PC Collector Posted February 26, 2022 Posted February 26, 2022 (edited) 9 minutes ago, RedParadize said: What about having the option of doing at least one battle per turn? If the withdraw or delay would be more likely to work that could enable both. What nation made you say that btw? As the Austrian I had quite allot of battle, as the french almost none. I think its due to one side being stacked very heavily. My test campaign with germany lasted for around three years, in which I had like 5 fights. And there is other people reporting not having any fight whatsoever for years and years. 8 minutes ago, SPANISH_AVENGER said: Uh… at one battle per turn, it would take several hours to do any significant progress on the campaign xD I fail to see the problem on that. Grand strategy games, even ones as speciallised as this one, aren't supposed nor intended to be fast paced. If you want faster progress, you can always use auto resolve. Edited February 26, 2022 by The PC Collector
AurumCorvus Posted February 26, 2022 Posted February 26, 2022 1 hour ago, The PC Collector said: I disagree. This game is about naval combat. In fact, I think it should be scripted so you're forced to have AT LEAST one battle per turn. If you're not capable to gestion your resources well enough (AKA, your ships), then you rightfully deserve to lose. No. Well, at least not until the full map and campaign, at which point I might (still retaining strong skepticism) encourage something like that. The fact of the matter is that naval wars are not fast paced, with rare chances for an actual fight. In World War I, the North Sea area had (over four years) barely 25/26 encounters, if you include everything remotely resembling an encounter (including some air raids). Of those, Heligoland Bight and Jutland would be the two major encounters. For the World War II in the Pacific (three-ish years depending on when you stop the naval war because Japanese naval forces stopped engaging), I quickly counted 19 naval encounters (though, I did leave off the kamikaze encounters as I had no way to accurately count or sort them on short notice). While there are a few more 'major' encounters thanks to CVs being able to be "in battle" while being hundreds of miles apart, most of these are also destroyer and cruiser actions.
The PC Collector Posted February 26, 2022 Posted February 26, 2022 1 minute ago, AurumCorvus said: No. Well, at least not until the full map and campaign, at which point I might (still retaining strong skepticism) encourage something like that. The fact of the matter is that naval wars are not fast paced, with rare chances for an actual fight. In World War I, the North Sea area had (over four years) barely 25/26 encounters, if you include everything remotely resembling an encounter (including some air raids). Of those, Heligoland Bight and Jutland would be the two major encounters. For the World War II in the Pacific (three-ish years depending on when you stop the naval war because Japanese naval forces stopped engaging), I quickly counted 19 naval encounters (though, I did leave off the kamikaze encounters as I had no way to accurately count or sort them on short notice). While there are a few more 'major' encounters thanks to CVs being able to be "in battle" while being hundreds of miles apart, most of these are also destroyer and cruiser actions. Well, maybe that is realistict, but this a game. And a game is supposed to be fun. In a game, entertainment>>>>>>>>>>realism. Always. And being only next turn-> next turn -> next turn ->next turn, and only having a fight ever now and then, is not precisely my definition of fun.
jtjohn1 Posted February 27, 2022 Posted February 27, 2022 Second time this has happened. I am playing the German 1940 campaign and doing REALLY well all of a sudden I get blockaded by the allies (Even though I am close to parity with them) and within a turn or two my naval prestige has fallen and I get booted out of the country. I noticed when this happens I go from having ships to having NO ships for one or possibly two turns (Before my ships come back)
SodaBit Posted February 27, 2022 Posted February 27, 2022 (edited) More campaign feedback here. (I would say it's in the form of an AAR, but given that it's been several years since we've fired the last shell, that doesn't seem like a fitting term) As of April 1950, the situation in the Northern theatre of operations can rightfully be described as an unmitigated disaster for the Germans. The French, now in possession of the largest navy on the planet (151 active ships,) continue to move forces into the area to blockade Germany. Amazingly, several convoys still enter Germany unscathed, despite the French Navy being able to call upon more DD's than anyone really knows what to do with. How exactly either side is getting away with their current strategy is completely unknown, for the Germans have built up a massive fleet, no doubt with the intent of smashing their way through the blockade. As of now, the numbers of German warships in each port are as follows; Emden: 2 BB's, 1 BC, 11 CA's 5 CL's, 10 DD's. Wilhelmshaven: 2 BB's, 8 CA's, 6 CL's, 13 DD's. Bremen: 1 BB, 2 CA's, 6 CL's, 5 DD's. Hamburg: 1 BB, 7 CA's, 6 CL's, 5 DD's.Kiel: 4 BB's, 2 BC's, 3 CA's, 10 CL's, 12 DD's. Danzig: 2 BB's, 6 CA's, 13 CL's, 14 DD's.Pillau: 3 BB's, 3 BC's, 10 CA's, 11 CL's, 11 DD's. These numbers would be greatly concerning, if it were not for the fact that many of these ships are currently unmanned, waiting for God knows what before they will get in the fight, and draining the Kaiser's resources all the while. As of now, an additional 57 warships are also under construction in German yards. It is not known what these ships will be used for, as the units that are currently active (total 50 ships, all moored up in various ports) has done seemingly nothing of note as the German people continue to suffer under an insurmountable French blockade. The Mediterranean theatre is, despite significantly less forces being present, somewhat more active. Since the French seem adamant about sending their entire navy do to what should be our job, fighting the Germans, we've taken up the blockade of Austria-Hungary. A single battle squadron (3 BB's, 1 BC, 6 CA's) has been stationed off Bari, and is effectively keeping The Entire Austro-Hungarian Navy bottled up in the Adriatic. This feat is not any more feasible than what the French are doing up North, seeing as said navy consists of more than enough ships to overwhelm the forces we've committed to the area and stage a breakout, but such an operation doesn't seem to be on our enemy's mind. Similarly to their German allies, the Habsburgs are also in possession of a number of unmanned warships, and are constructing many, many new vessels. 38 hulls are being worked on as of right now, but again, it is unclear what purpose these will serve, seeing as the Austro-Hungarians seem to be unable to fully man the ships they currently have. Despite the lack of any decisive actions taken by either side, we seem to be winning the war, albeit very slowly. The excessive expenditure on unused military equipment is gradually cannibalizing both Austro-Hungarian and German economies. The total GDP of the alliance is less that $15B, and falls every month. The Kingdom of Italy, the smallest member of our alliance, has a GDP of ~$26B, and could possibly take on both enemy navies by herself. The Italians certainly have the ships to do so, their navy numbers 99 total vessels. However, they've sent the majority of their forces North, to join the French in the blockade of Germany. The strategic wisdom of this course is somewhat questionable, given that the Austrians are still in control of the Adriatic, and have been raiding Italian shipping in the area for the past 10 years. At the end of the day, however, this war will still be won, regardless of what the Italians do.It isn't so much that we've won the war, as much as it is that our enemies haven't actually bothered to fight the war. Edited February 27, 2022 by SodaBit 2
Fangoriously Posted February 27, 2022 Posted February 27, 2022 Yay, unlocked 1900 French campaign, by killing enough German transports off screen, never once playing a single mission in the 7 years it took.
AurumCorvus Posted February 27, 2022 Posted February 27, 2022 I have a vague bug that I'm struggling to reliably reproduce so far: The issue itself is fairly simple. My ships, for some reason, slow down to 0 knots no matter the speed ordered and stay there until I give them a new course, even for the most minor of turns, at which point they accelerate themselves back up to ordered speed. I'm not alone in this, as I asked on Discord (https://discord.com/channels/752511217716691015/752516569929613393/947326483133792326) and people chimed in that this bug has been seen, but we're at a bit of a loss to cause this bug to appear so far.
RedParadize Posted February 27, 2022 Posted February 27, 2022 Anyones knows the name used for the Austro-hugarian empire in the campaign_p.json? I would like to skip the per-dreadnough era as they have no interesting hull in that period.
AurumCorvus Posted February 27, 2022 Posted February 27, 2022 5 minutes ago, RedParadize said: Anyones knows the name used for the Austro-hugarian empire in the campaign_p.json? I would like to skip the per-dreadnough era as they have no interesting hull in that period. "austria" 1
SodaBit Posted February 27, 2022 Posted February 27, 2022 2 hours ago, SodaBit said: More campaign feedback here. (I would say it's in the form of an AAR, but given that it's been several years since we've fired the last shell, that doesn't seem like a fitting term) As of April 1950, the situation in the Northern theatre of operations can rightfully be described as an unmitigated disaster for the Germans. The French, now in possession of the largest navy on the planet (151 active ships,) continue to move forces into the area to blockade Germany. Amazingly, several convoys still enter Germany unscathed, despite the French Navy being able to call upon more DD's than anyone really knows what to do with. How exactly either side is getting away with their current strategy is completely unknown, for the Germans have built up a massive fleet, no doubt with the intent of smashing their way through the blockade. As of now, the numbers of German warships in each port are as follows; Emden: 2 BB's, 1 BC, 11 CA's 5 CL's, 10 DD's. Wilhelmshaven: 2 BB's, 8 CA's, 6 CL's, 13 DD's. Bremen: 1 BB, 2 CA's, 6 CL's, 5 DD's. Hamburg: 1 BB, 7 CA's, 6 CL's, 5 DD's.Kiel: 4 BB's, 2 BC's, 3 CA's, 10 CL's, 12 DD's. Danzig: 2 BB's, 6 CA's, 13 CL's, 14 DD's.Pillau: 3 BB's, 3 BC's, 10 CA's, 11 CL's, 11 DD's. These numbers would be greatly concerning, if it were not for the fact that many of these ships are currently unmanned, waiting for God knows what before they will get in the fight, and draining the Kaiser's resources all the while. As of now, an additional 57 warships are also under construction in German yards. It is not known what these ships will be used for, as the units that are currently active (total 50 ships, all moored up in various ports) has done seemingly nothing of note as the German people continue to suffer under an insurmountable French blockade. The Mediterranean theatre is, despite significantly less forces being present, somewhat more active. Since the French seem adamant about sending their entire navy do to what should be our job, fighting the Germans, we've taken up the blockade of Austria-Hungary. A single battle squadron (3 BB's, 1 BC, 6 CA's) has been stationed off Bari, and is effectively keeping The Entire Austro-Hungarian Navy bottled up in the Adriatic. This feat is not any more feasible than what the French are doing up North, seeing as said navy consists of more than enough ships to overwhelm the forces we've committed to the area and stage a breakout, but such an operation doesn't seem to be on our enemy's mind. Similarly to their German allies, the Habsburgs are also in possession of a number of unmanned warships, and are constructing many, many new vessels. 38 hulls are being worked on as of right now, but again, it is unclear what purpose these will serve, seeing as the Austro-Hungarians seem to be unable to fully man the ships they currently have. Despite the lack of any decisive actions taken by either side, we seem to be winning the war, albeit very slowly. The excessive expenditure on unused military equipment is gradually cannibalizing both Austro-Hungarian and German economies. The total GDP of the alliance is less that $15B, and falls every month. The Kingdom of Italy, the smallest member of our alliance, has a GDP of ~$26B, and could possibly take on both enemy navies by herself. The Italians certainly have the ships to do so, their navy numbers 99 total vessels. However, they've sent the majority of their forces North, to join the French in the blockade of Germany. The strategic wisdom of this course is somewhat questionable, given that the Austrians are still in control of the Adriatic, and have been raiding Italian shipping in the area for the past 10 years. At the end of the day, however, this war will still be won, regardless of what the Italians do.It isn't so much that we've won the war, as much as it is that our enemies haven't actually bothered to fight the war. Quick update to this: As of April 1956, the Austro-Hungarian GDP is now at -$96,931,060 The people of the Habsburg empire have become so poor, that they've broken the laws of physics, and created a wealth-consuming blackhole that devours everything of value in the vicinity, including the land, and the people themselves. Sure, they may have encountered a few minor economic setbacks, but they shall never surrender! 2
Fangoriously Posted February 27, 2022 Posted February 27, 2022 holy crap a mission! thats a lot of ships, with a lot of torpedoes. but my BBs have an 8 gun 12in broad side, and my CAs have a 8 gun 9in broad side, and 3 side torps, if i get decent weather i could pull this off. well 33 out of 40 aint bad. And the weather was awful. It was -5, -20, -18, -5 i think, detection range was about half a klick beyond their torp range. Once my last ship ran out of main gun ammo, (even though it had increased ammo stores because this is the exact kind of mission i've come to expect) i left the mission, the remaining ships were circling 3-5 km out, with their ammo exhausted as well, it was over. The heavy cruisers mostly stayed out of effective range to do anything, the light cruisers only went 18 knots, barely ever made it into torp range before my guns took them out, the TBs and destroyers were nasty little attack runners, after this battle i consider the AI mostly 'fine', my ships were just an order of magnitude superior pound for pound.
vyprestrike Posted February 27, 2022 Posted February 27, 2022 Two bugs to report, First, whenever the game is restarted the framerate cap resets to 60 FPS Second, the graphics presets either don't select a "Shadow Detail" setting or the setting they select doesn't show up
Norbert Sattler Posted February 27, 2022 Posted February 27, 2022 (edited) In my 1890 French campaign (current year 1912) I ran into a bit of an issue with the AI ship designing. Either it takes a ludicrous time to finish or the game hangs up. But when the process of "Building new ships" takes more than 5 full minutes, I do not much care to wait any longer to find out which of the two it is. Interestingly enough Alt+F4 and a restart allow me to continue the campaign just fine without that message coming up for a while after. Also I'm in the lead with 18000+ to 311 against Germany and 10000 to 1500 against Austria-Hungary (and have been for a long time), but they don't show any sign of giving up and I only ever get the occasional tiny convoy attacks with barely any escorts, so I get no opportunity to actually win this. And the budgets have already bugged out for everyone except Italy like others have described before. Edited February 27, 2022 by Norbert Sattler 1
RedParadize Posted February 27, 2022 Posted February 27, 2022 There is a bug with Austria, Victory point and prestige are given to France when you fight vs them and win. I sank almost all the french fleet and I am close to a revolution because of it!
Norbert Sattler Posted February 27, 2022 Posted February 27, 2022 I have been playing as Austria-Hungary and got VP from beating the French, so it's not an always for everyone kind of bug.
RedParadize Posted February 27, 2022 Posted February 27, 2022 I get the VP from beating the Italians, but for at least two (big) battle vs the french the vp went to them. they are at 32000 vs 3000 vp now lol.
Spectre578 Posted February 27, 2022 Posted February 27, 2022 hey, i got the special edition a while ago, how do i go about getting the beta? if a key is supposed to be sent i didn't get it.
Suts Posted February 27, 2022 Posted February 27, 2022 The Campaign is very buggy at the moment, I've been playing as the Italians, 1890 went by rather smoothly, but 1900 was 6 years of hitting Next Turn because the Austro-Hungarians just wanted to turtle until the British eventually collapsed due to Germany establishing a blockade, which ended the campaign. In my current 1910 game things are going exceptionally well for me, or at least they should be as I've completely destroyed any fleets the Astro-Hungarians have sent out (moving assets out of the Eastern Mediterranean seems to actually stop the AI from turbo-turtling so I can actually get some action) sinking several battleships and cruisers and having only lost a handful of destroyers in return, but the game is giving VP and Prestige the wrong away around. Also I was unaware of Austria-Hungary's extensive slipway capacity, able to have 30 ships, mostly Armoured Cruisers, in construction at any one time. I'm enjoying the changes added, especially with the added levels of customization for shells, I'm adoring my rapid firing hyper accurate 12" railguns, but the Campaign is approaching unplayable in some cases due to how bugged it is at the current moment, although this is a beta and completely understandable.
Stealth17 Posted February 27, 2022 Posted February 27, 2022 I'm joining the "long war, but no battles" crowd. 7 years without a fight now. The Austro-Hungarian navy just refuses to leave port. Same of the Germans, despite having a sizeable fleet. The British also got an unhealthy amount of cash. 3
DieselPower Posted February 27, 2022 Posted February 27, 2022 I can get battles fairly regularly (every 3 or 4 turns) by forming task-groups and putting them at sea, preferably close to enemy ship routes. Unfortunately, while I've sunk nearly every enemy ship and taken few losses, the enemy receives the victory points, and my naval prestige is in the toilet as a result.
Nick Thomadis Posted February 27, 2022 Author Posted February 27, 2022 Hello all, Thank you for the reports. We will fix everything but please follow the following advice: PLEASE STOP EDITING THE SAVES FOR YOUR SHAKE. You are just causing more bugs and the game becomes extremely unstable. Stop giving more money to you or the AI in an effort to customize your game. The game breaks the way you are doing it. Additionally, in order to design the refit your ship, you need to follow this process: SHIP DESIGN => VIEW => Press the Refit icon (next to "Copy" icon). To build a design of a refit: SHIP DESIGN => Select the refit design => press the "Refit Ship". This icon is inactive for normal design. It works only for Refit Designs. 13
jtjohn1 Posted February 27, 2022 Posted February 27, 2022 2 hours ago, DieselPower said: I can get battles fairly regularly (every 3 or 4 turns) by forming task-groups and putting them at sea, preferably close to enemy ship routes. Unfortunately, while I've sunk nearly every enemy ship and taken few losses, the enemy receives the victory points, and my naval prestige is in the toilet as a result. Same here. I won every single battle I fought had my merchant marine up to 105% and still lost because of my naval prestige. Going to keep trying to figure out how to win it as the Germans 1940
Fangoriously Posted February 27, 2022 Posted February 27, 2022 I'll have to double check the refit procedure when I get home, but the last time I was on the refit builder screen, no newly researced tech was available to select.
Skeksis Posted February 27, 2022 Posted February 27, 2022 4 hours ago, Nick Thomadis said: PLEASE STOP EDITING THE SAVES FOR YOUR SHAKE. Alot of players like to have an 'decisive advantage', including 130,000t shipyard starting size. Removing the ability to edit these values would take out an ‘relaxed approach’ to the game, well at least these two values anyway.
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