Nick Thomadis Posted March 5, 2022 Author Posted March 5, 2022 58 minutes ago, Candle_86 said: So started 1900 campaign, can't refit pre dreads after discovering dreadnaughts, is this by design? Can you please send an in-game report with the problem?
jtjohn1 Posted March 5, 2022 Posted March 5, 2022 A couple of things I noticed (Just finally finished the German 1940 campaign) The VP bug is mostly fixed but I noticed a couple of flash screens saying that they awarded my VP to the enemy. When I looked at the total VP points though it was added correctly. If you try to combine divisions before battle it doesn't add the other divisions in the correct order. Instead of: First division 123, Second Division 123, Third division 123 it goes First division 123, Second division 321, Third division 321 So that the other ships wander around aimlessly behind you until they sort themselves out (If they ever do) The only way to get them into line of battle is to disband the other divisions and manually add them to the first division. A caveat to the above, I have noticed when I have combined the divisions the change ammo command only applies to the first division. I have had to manually go in and change the ammo for the rest of the ships. For the campaign (I think this has been said) I am fighting the allies not the British. I get blockaded by all of them, I fight all of their ships but if the UK gives up that ends the campaign. Shouldn't it then be I need to knock out the rest? The only other thing I noticed was a ~93K ton 28 knot UK battleship with 16 20" guns and good secondaries. He did pay for it with armor though (He only had 9" of Belt plus good turret armor) but that had me scratching my head a bit.
ilguisco Posted March 5, 2022 Posted March 5, 2022 After yesterday patch need a fresh campaign start?
ilguisco Posted March 5, 2022 Posted March 5, 2022 18 hours ago, Nick Thomadis said: Admirals, another update is available. UPDATE 5/3/2022 - Fixed bugs of refit that could make it unresponsive. - Fixed bug that happened during the generation of the fleet or custom battles, which prevented those ships to be used due to higher tonnage than allowed in the shipyard. The auto-design system will adjust the size instead of rejecting the whole ship, creating issues in the fleet size of the campaign or absent ships in custom battles. - Ships at sea have an increased 2x power projection so that they can help greatly in breaking a blockade. - Ships at sea now correctly have increased cost in all situations (previously they had no increased costs if they participated in a battle). - Some remaining issues which gave opposite vp in battles should be resolved. - Improved the Auto-Resolve to provide overall better results. - Unlocked all campaign years for immediate play (will work like this until we finalize the game). It is advised to start a new campaign to resolve previous bugs. - New "Legendary" difficulty level added for the campaign. - Improved further the mission generator for even more frequent battle action. - Auto-Design is even more effective and consistent in its designs. - Fixed some collider issues which could create part placement errors. - Fixed a camera lagging issue in battle. - Improved ship buoyancy (addressing rare issues of ships to be too high above water, possibly causing torpedoes to pass below them). - Other minor fixes. We will try to finalize the patch next week so it can be released Mid of this Month. Your feedback is always much appreciated. After this patch we need start a fresh campaign start?
Neonknight_ger Posted March 5, 2022 Posted March 5, 2022 Short feedback regarding the campaign: - Battles now occur very frequent and at much larger scale (some 30 enemy ships) - I fought a dozent or so battles but have not encountered enemy glass canons yet. The ai seems much more eager to install adequat armor on its heavy ships. - Campaigns still end prematurely (though there still is a way to circumvent this), usualy when one foe sues for peace although two are left. - VP bug is much less frequent, but still there. Well - at least this one mitigates the effects of the aforementioned bug. - The interface for planing task force movements is... atrocious, I am sorry I have to say that. Most of the times I click on the world map and for no apparent reason the movement is denied. Maybe it has something to do with zones of control, you even cannot travel through a zoc of your own task forces. - The tactical ai does not know how to use the escorts of battleships. The stay in proximity of the bbs and wait untill the heavies are sunk - and then they charge. - Secondary guns are now very efficient in destroying light ships. In summary, the game is already quite enjoyable (as it was with 1.04) for me, thanks! 2
Andvarus Posted March 5, 2022 Posted March 5, 2022 I dont know if I should laught or cry........ Ship got duplicated aswel and can we get a scrollbar for really big fleets? Cause now the buttons just disapear into nothing ness above 30 ships in a fleet
Candle_86 Posted March 5, 2022 Posted March 5, 2022 2 hours ago, Nick Thomadis said: Can you please send an in-game report with the problem? done
Skeksis Posted March 5, 2022 Posted March 5, 2022 23 minutes ago, Andvarus said: I dont know if I should laught or cry........ Ship got duplicated aswel and can we get a scrollbar for really big fleets? Cause now the buttons just disapear into nothing ness above 30 ships in a fleet A good argument for multiple saves, if you fail or in this case, a corrupted game, you can just load the previous file, thus saving a total campaign loss/file failure. I do this anyway, copy the save_0 file at multiple stages or at every month of the campaign. Save slots are a waste of time. Also I think it's time to introduce saving during battle while running a campaign. 1
ilguisco Posted March 5, 2022 Posted March 5, 2022 Austrian ports still have 2/3 times more tonnage than their limit... german ship always stuck on ports.
ilguisco Posted March 5, 2022 Posted March 5, 2022 1 hour ago, Andvarus said: I dont know if I should laught or cry........ Ship got duplicated aswel and can we get a scrollbar for really big fleets? Cause now the buttons just disapear into nothing ness above 30 ships in a fleet same problem more than 18/20 ships and movement button disappear
Nick Thomadis Posted March 5, 2022 Author Posted March 5, 2022 New beta uploaded. UPDATE 5/3/2022 (2) - Repaired collider issues in early light cruisers (unable to place funnels or overlaps in the hull) - Crucial Repairs in code of collider and auto-design logic. Now the Auto-Design should be even faster and more effective. It is advised to restart campaigns and discard or re-do old saved designs, as there will be changes in the ship part interaction. 4
ilguisco Posted March 5, 2022 Posted March 5, 2022 12 minutes ago, Nick Thomadis said: New beta uploaded. UPDATE 5/3/2022 (2) - Repaired collider issues in early light cruisers (unable to place funnels or overlaps in the hull) - Crucial Repairs in code of collider and auto-design logic. Now the Auto-Design should be even faster and more effective. It is advised to restart campaigns and discard or re-do old saved designs, as there will be changes in the ship part interaction. nice! where i can find our save?
Fangoriously Posted March 5, 2022 Posted March 5, 2022 adjustments to part collision, especially in pre dreadnought era ships and the US dread 1 and 2, is welcome, every few patches they seem to have more red lines drawn on them blocking part placement.
Littorio Posted March 5, 2022 Posted March 5, 2022 So this was before this most recent update, and I will have to restart a new campaign, but my feedback so far is this: 1. Great job fixing the awkward camera 2. France seems to make a lot of ships, more than everyone else 3. Ships seem to sink awkwardly now. Everytime a deathblow is landed, the animation gets weird and the ship immediately tilts at 30-40 degree angle before it starts to actually sink. This is jarring and inconsistent with how sinking was animated earlier 1
Kane Posted March 6, 2022 Posted March 6, 2022 Issue with VP has not been fixed. Playing as Germans, just stomped a mudhole in the Regia Marina, and Italy got all my victory points. They went from being way behind me in campaign to having more than double what I do as a result.
Kane Posted March 6, 2022 Posted March 6, 2022 (edited) And immediately after. I had this beautiful result. I told the game to "Delay Battle". It told me "success" but then forced me to make the choice again. I told it to delay, and it told me failure. So I ended up with a battle involving 0 of my ships, but several of the French ships. When I told it fight, it froze on view of the ocean since I had no ships. So I closed the program and came back. It still forced me into this battle where I had no ships. So I told it autoresolve Somehow, despite me not having any ships there, France managed to get themselves heavily damaged. Insert your own joke about French performance in war. Apparently my Kriegsmarine is so badass it can trounce the enemy without even showing up. And immediately thereafter it happened again. Second time around my Kriegsmarine managed to sink French ships without even showing up. Then a third time, with me somehow losing the battle despite causing significant damage to the French without even showing up. Edited March 6, 2022 by Kane 1
Kane Posted March 6, 2022 Posted March 6, 2022 Additional post due to picture limit. And now my campaign is completely screwed. Everyone has NaN VP, and no further battles change the result.
neph Posted March 6, 2022 Posted March 6, 2022 1 hour ago, Kane said: And immediately after. I had this beautiful result. I told the game to "Delay Battle". It told me "success" but then forced me to make the choice again. I told it to delay, and it told me failure. So I ended up with a battle involving 0 of my ships, but several of the French ships. When I told it fight, it froze on view of the ocean since I had no ships. So I closed the program and came back. It still forced me into this battle where I had no ships. So I told it autoresolve Somehow, despite me not having any ships there, France managed to get themselves heavily damaged. Insert your own joke about French performance in war. Apparently my Kriegsmarine is so badass it can trounce the enemy without even showing up. And immediately thereafter it happened again. Second time around my Kriegsmarine managed to sink French ships without even showing up. Then a third time, with me somehow losing the battle despite causing significant damage to the French without even showing up. LMAO haha post that as a counterpoint in my suicide button thread
Norbert Sattler Posted March 6, 2022 Posted March 6, 2022 Did you by chance continue a campaign started in an earlier version? If so, we now know why Nick said to start new campaigns. ^^ 1
SodaBit Posted March 6, 2022 Posted March 6, 2022 (edited) Okay, ship resistances need a serious rework at this point. I've not got much to say about it other than the passive resistance stat on each hull shouldn't have as large of an effect on damage resistance as it does right now. The fact that a BB with 450mm of belt armor and 16" guns firing standard-weight incendiary HE shells (which are supposed to do very little damage to targets with heavy armor) can out-trade another BB with 635mm of belt armor and 18" guns firing super-heavy high-capacity HE shells (which are supposed to do decent damage against targets with heavy armor) based solely on the resistance stat of the hull is a bit ridiculous. Edited March 6, 2022 by SodaBit 1
Norbert Sattler Posted March 6, 2022 Posted March 6, 2022 I just had a "battle" I didn't want to fight, so I motored away from the enemy. The entire time neither side spotted the other and consequently not a single shot was fired. However somehow I lost 2 crew and the enemy 1. Did they stuble over board or something? oO 1
Kane Posted March 6, 2022 Posted March 6, 2022 (edited) 1 hour ago, Norbert Sattler said: Did you by chance continue a campaign started in an earlier version? If so, we now know why Nick said to start new campaigns. ^^ No, I did follow the directions and start a new campaign. Its the 6th one I've started since the update, and between issues like this and the enemy getting my VP, haven't been able to complete a single one. About to just shelve the game indefinitely until the devs get some of this stuff straightened out. Edited March 6, 2022 by Kane
Vanhal Posted March 6, 2022 Posted March 6, 2022 Last update fixed a lot of things, campaign is not unplayable anymore, notably the infinite funds for AI and no missions generated. However there is still few most obvious things: 1. Ghost ships are still i thing, AI field more ships that it had build or not displaying those that they did - although i think it is the first one since i had a few ghost ships pop up for me too - a missions were generated where i had one or more ships which weren't on my roster at all, and they had zero crew. 2. Refit works wonky. Ships being refitted can still be drawn into battle and after the battle end they can randomly either finish their refit early or get back to unrefitted version (first one is more common, i only had the second occurence once for two ships). 3. AI tends to build ships with excessive amounts of torpedo launchers from 1920+ I routinely see cruisers with 40+ launchers. It makes battles seriously unfun when even with max antitorp build and full awareness i simply cannot avoid them. Especially at early campaign where crews are not experienced and won't hit a thing with guns. And i won't even start about the bigger battles where enemy have a lot of such cruisers (i've seen up to 17), that's wall of death and absolutely no fun.
Darth Khyron Posted March 6, 2022 Posted March 6, 2022 Since the last update, the AI has not just Ghost, but Zombie ships. In two campaigns, my forces fought big battles. In the first, Austria/Hungary fought italy and managed to sink most of the much larger fleet. I was happy theys managed that and somewhat surprised when the same enemy ships fought another fleet two months later. In the current campaign, my german ships fight the british fleet with mixed results. In a big battle, I sunk the british battleship "Redoutable". Yeah, me. And in the ongoing battle, three months later, the "Redoutable" is back again. While I can understand that a new vessel with the same name will be laid down and perhaps even of the same class, but within this short period of time it will be impossible. So, are there several ships with the same name abroad?
Littorio Posted March 6, 2022 Posted March 6, 2022 9 hours ago, Norbert Sattler said: I just had a "battle" I didn't want to fight, so I motored away from the enemy. The entire time neither side spotted the other and consequently not a single shot was fired. However somehow I lost 2 crew and the enemy 1. Did they stuble over board or something? oO I remember that in old versions and I never got an answer to it. I guess there is some kind of general crew attrition or else it's a minor bug.
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