Norbert Sattler Posted January 18, 2022 Posted January 18, 2022 For me the campaigns are broken with the new patch. When I start one, the loading continues until the text at the bottom right just stops counting up the month and years, getting stuck. The dots around the text keep moving, but nothing else happens for 10+ minutes. It's always at September or October five years before the supposed campaign start. Also I can select Austria-Hungary, France and Italy to start a campaign as, but regardless of whether it's those three or the old two, the loading screen always freezes up. Year, template, historical or difficulty all don't change this.
vyprestrike Posted January 18, 2022 Posted January 18, 2022 On 1/13/2022 at 3:26 PM, Nick Thomadis said: Does the problem persist on a restart of the game? It seems like the problem goes away after a game restart. On another note, there's been an issue with the game for the last several versions now where as a battle goes on, the antialiasing becomes more rough over time, and after a while, all ships turn dark as if they were reverting to lowest graphics settings, even if you have your graphics maxed out. This doesn't seem to affect the water or the sky, just the post processing effects on boats. I've recreated this several times by turning my ships away from the enemy and sailing away for a while.
Darth Khyron Posted January 18, 2022 Posted January 18, 2022 (edited) Okay, I thought it was funny, but...it is not. Enemy destroyers accelerate to beyond the speed of sound, run circles arond you and torpedo you with really no chance to evade. On another note, I thought friendly fire was a thing of the past, but one of my AI-controlled destroyers just sank my heavy cruiser in an attempt to torpedo one of the aforementioned hyperspeed destroyers. Edited January 18, 2022 by Darth Khyron
Captain Meow Posted January 18, 2022 Posted January 18, 2022 (edited) 59 minutes ago, vyprestrike said: It seems like the problem goes away after a game restart. On another note, there's been an issue with the game for the last several versions now where as a battle goes on, the antialiasing becomes more rough over time, and after a while, all ships turn dark as if they were reverting to lowest graphics settings, even if you have your graphics maxed out. This doesn't seem to affect the water or the sky, just the post processing effects on boats. I've recreated this several times by turning my ships away from the enemy and sailing away for a while. Had such few times when ship became black for some moment after sailing alone for way too much. 6 minutes ago, Darth Khyron said: but one of my AI-controlled destroyers just sank my heavy cruiser in an attempt to torpedo one of the aforementioned hyperspeed destroyers. I find that's normal, wouldn't want my torpedoes going through my own ships or bouncing off of them. Though wish there was implemented auto-avoiding of own torpedoes same how it's with collision avoidance. Edited January 18, 2022 by Captain Meow
Candle_86 Posted January 18, 2022 Posted January 18, 2022 Same can't start a campaign, it just fails to load
Nick Thomadis Posted January 18, 2022 Author Posted January 18, 2022 The beta has been updated with various bug fixes. Please check the formation issues you reported, especially the crash which led to infinite speed of units, if it has been fixed. 2
akd Posted January 19, 2022 Posted January 19, 2022 Thanks Nick. Haven't updated yet, but just had a successful battle end with a Peace Treaty offer when I exited the battle, which I agreed to. There was still another battle present on the world map unresolved, but I assumed hitting next turn would end the war. Instead the next turn was processed and a port strike mission (against England, btw, but location shown is coast of France!) popped up. Can't close it, so it seems I am forced to continue the war, but without any indication of the peace treaty not happening. In my opinion, peace treaties should not happen when exiting a battle during a turn, but in between turns, with resolution shown following generation of next turn.
Nick Thomadis Posted January 19, 2022 Author Posted January 19, 2022 13 minutes ago, akd said: Thanks Nick. Haven't updated yet, but just had a successful battle end with a Peace Treaty offer when I exited the battle, which I agreed to. There was still another battle present on the world map unresolved, but I assumed hitting next turn would end the war. Instead the next turn was processed and a port strike mission (against England, btw, but location shown is coast of France!) popped up. Can't close it, so it seems I am forced to continue the war, but without any indication of the peace treaty not happening. In my opinion, peace treaties should not happen when exiting a battle during a turn, but in between turns, with resolution shown following generation of next turn. The campaign was not supposed to work in the previous beta, due to WIP work for the major update. So please start a new campaign with the new.
Somhairle Posted January 19, 2022 Posted January 19, 2022 1 hour ago, Nick Thomadis said: The beta has been updated with various bug fixes. Please check the formation issues you reported, especially the crash which led to infinite speed of units, if it has been fixed. Just submitted a bug report from the in-game icon. Enemy DD looked to have been able to make it to the Delta Quadrant in less than 3yrs. Big ZOooooooooooooooooooooooooooooooooom. As soon as I submitted the bug report, CTD. 1
The PC Collector Posted January 19, 2022 Posted January 19, 2022 34 minutes ago, Nick Thomadis said: The campaign was not supposed to work in the previous beta, due to WIP work for the major update. So please start a new campaign with the new. Aww, so previous campaigns can't be continued? I was so close to be able to build dradnoughts... But then peace treaties are already a thing?
The PC Collector Posted January 19, 2022 Posted January 19, 2022 Well, I can confirm: Formations work again, but hyperspeed ships bug is still present.
DieHard_BR Posted January 19, 2022 Posted January 19, 2022 59 minutes ago, Somhairle said: Just submitted a bug report from the in-game icon. Enemy DD looked to have been able to make it to the Delta Quadrant in less than 3yrs. Big ZOooooooooooooooooooooooooooooooooom. As soon as I submitted the bug report, CTD. Well with the new spore drive it is possible. Voyager was in the 1890 campaign in comparison
akd Posted January 19, 2022 Posted January 19, 2022 (edited) AI continues to be obsessed with absurdly over-arming and badly under-armoring light cruisers: The AI designer seems to be very focused on filling all available deck space with guns. One thing that might help the AI designer a bit is to follow a rule of not placing guns in positions that have firing arcs of less than, say, 120 degrees: But regardless, you can see that this would not be feasible at all in reality due to the area needed to work the guns. If the side guns turned at all to the side, there would be no way for the gun crew to work the gun with the gun in the middle, but the game shows these side guns having greater than 180 degree firing arcs. The footprint on deck needed for open / shielded guns does not seem to be properly accounted for. They are not just guns with shields on them; they are guns with shields and large crews necessary to operate the gun and supply it with ammo (that must come from outside the gun and be supplied from behind the breech). Opened design in game and changed nothing but reducing guns to something reasonable and increasing armor. Now we have something that works: Edited January 19, 2022 by akd 5
Koogus Posted January 19, 2022 Posted January 19, 2022 1 hour ago, akd said: AI continues to be obsessed with absurdly over-arming and badly under-armoring light cruisers: The AI designer seems to be very focused on filling all available deck space with guns. One thing that might help the AI designer a bit is to follow a rule of not placing guns in positions that have firing arcs of less than, say, 120 degrees: But regardless, you can see that this would not be feasible at all in reality due to the area needed to work the guns. If the side guns turned at all to the side, there would be no way for the gun crew to work the gun with the gun in the middle, but the game shows these side guns having greater than 180 degree firing arcs. The footprint on deck needed for open / shielded guns does not seem to be properly accounted for. They are not just guns with shields on them; they are guns with shields and large crews necessary to operate the gun and supply it with ammo (that must come from outside the gun and be supplied from behind the breech). Opened design in game and changed nothing but reducing guns to something reasonable and increasing armor. Now we have something that works: Needs more dakka 3
AurumCorvus Posted January 19, 2022 Posted January 19, 2022 Two things about this beta: First, my ships in Line Ahead (at mission start) always form up in echelon to the starboard side of my lead ship. I don't give them any commands or anything, they just automatically shift over. I was playing Naval Academy tonight, don't know if that is relevant. Secondly, AI targeting might be a bit weird. I really noticed this in the Naval Academy mission Sink the Raiders. I built 13" armed semi-dreads. After mission start, I maneuvered my dreads physically between the enemy CAs and the TRs. It starts out fine, but when the CAs reach a certain point, they develop a laser focus on the TRs, despite my BBs being much closer. In fact, while they're firing on a single TR, my own BBs quite easily savage them in response (until I fail the mission at least, since it requires 100% TR survival).
o Barão Posted January 19, 2022 Posted January 19, 2022 (edited) This white balls represent undetected ships on the enemy fleet? Edited January 19, 2022 by o Barão 2
Nick Thomadis Posted January 19, 2022 Author Posted January 19, 2022 6 minutes ago, o Barão said: This white balls represent undetected ships on the enemy fleet? These were beta test objects that will not appear in the final build, yes. 4
Nick Thomadis Posted January 19, 2022 Author Posted January 19, 2022 The Beta has received another update and it is considered a release candidate for the final patch. 7
DieHard_BR Posted January 19, 2022 Posted January 19, 2022 @Nick Thomadis Thank you When do you believe the patch will be release to game? Cheers
Nick Thomadis Posted January 19, 2022 Author Posted January 19, 2022 9 minutes ago, DieHard_BR said: @Nick Thomadis Thank you When do you believe the patch will be release to game? Cheers Probably today, if everything is good enough. 2
Norbert Sattler Posted January 19, 2022 Posted January 19, 2022 (edited) I can start campaigns again (and only can select UK and Germany) so that fix appears to be working. Edited January 19, 2022 by Norbert Sattler
hopps Posted January 19, 2022 Posted January 19, 2022 1. Can confirm test object is not longer showing (the white ball) 2 and no more encounters with infinite speed ships
Candle_86 Posted January 19, 2022 Posted January 19, 2022 everything for me is normal again, only Brittan and Germany again but it's working
Toby Posted January 19, 2022 Posted January 19, 2022 hello nick. now that this patch is ready can you give us any idea when the map expansion and factions are going to start appearing?
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