Grayknight Posted January 10, 2022 Posted January 10, 2022 (edited) I played another campaign and this time enemy is not atempting to escape so often in fact in 5 battles they atempted to run only 1 time! For some reasong germans gain VP each turn i am not sure why i have lost no transport atleast acording to pop up, i think there is a bug in which AI is sinking my transport but also is not??... In fact there is something over all strange gooing on with my cash... I am unable to operate 15 BBs and 15 TBs with full money sent to transport and no money in other places, even tho i have not lost single battle and transport. EDIT: I was forced to end campaign there, money was wildly flowing out of my treasuary, RNG battle generator gave me constantly one battle per 6 months and amount of money was decreasing constantly. I think for some reason Campaign thought that Germany sunk my transports even tho it did not. That is literaly only think that made sense for me. Why else would AI be geting 500 vp each turn for doing nothing and i sudenly find myself with cuting costs to all, even tho i am operating fleet of 14BB and 14 TBs One nice thing i have to say is that in this campaign (i started with 20 ships Germany with 54 or something like that, it was not 60 but close to it with over all balanced fleet) RNG battle generator made very nice battles in fact they were what one would call a task force battles. I often found fleets of Krigsmarine having 1-2BB 1-2CA 1-2CL 0-3TBs which made for nice battle. Edited January 10, 2022 by Grayknight
Sturmalex Posted January 10, 2022 Posted January 10, 2022 5 hours ago, Grayknight said: snip Its more likely that you did not have enough ships for your power projection compared to Germany and got blockaded. Whether fully or partially I dont know. That would explain your money issue and your lagging behind of VP
Grayknight Posted January 10, 2022 Posted January 10, 2022 58 minutes ago, Sturmalex said: Its more likely that you did not have enough ships for your power projection compared to Germany and got blockaded. Whether fully or partially I dont know. That would explain your money issue and your lagging behind of VP Oh no, i was the one blocking Germany.
DieHard_BR Posted January 10, 2022 Posted January 10, 2022 (edited) All, Did you notice that when you move ships between the ports you dont pay any support during the time the ships are on sea Edited January 10, 2022 by DieHard_BR
DieHard_BR Posted January 10, 2022 Posted January 10, 2022 (edited) Removed- Duplicated Edited January 10, 2022 by DieHard_BR
Dr.Dag Posted January 10, 2022 Posted January 10, 2022 Hi everyone, I am loving the game so far. Especially the custom battle creator. I already sunk hour after hour into the game. As for the campaign - and yes, I understand that the campaign is an early version: - really needs the ability for the player to define his fleets/ task force compositions for battles - if I want to attack with 4 BB and 16 DD, please let me do this - non combat missions as such, like using light cruiser groups for shadowing while bringing the big buckets to the enemy - if possible, stop random movements of ships, each turn my ships are all over the place - not sure if this is in yet, but for larger battles a 2d planning interface could be handy for pre-defined waypoint settings for the divisions I used to play the old Great Naval Battles series a lot in the 90s. Loved the way the campaigns would run there, especially in GNB 2 Guadal Canal. Cheers, Dag
SodaBit Posted January 11, 2022 Posted January 11, 2022 I know that we're getting pretty late into the patch cycle, but something that REALLY needs to be addressed is the AI's armor preferences. For example,Sending 1,300 men into combat on a vessel with no hull armor at all. Needless to say, the results of such a folly were as you would expect. Also, many of the AI's capital ships have a hilarious amount of superstructure armor, which as far as I'm aware should be a pretty low priority, but the AI deems ~100mm of armor for the superstructure to be acceptable. I can only imagine the weight and stability issues that design decision would cause. Kinda goes without saying, but the AI should prioritize main belt, main deck, and primary battery turret armor. As it stands the BB's/BC's with 100mm of superstructure armor usually have over 100mm in all other categories, but only ~330mm of main belt armor and ~140 main deck. 3
Littorio Posted January 11, 2022 Posted January 11, 2022 1 minute ago, SodaBit said: I know that we're getting pretty late into the patch cycle, but something that REALLY needs to be addressed is the AI's armor preferences. For example,Sending 1,300 men into combat on a vessel with no hull armor at all. Needless to say, the results of such a folly were as you would expect. Also, many of the AI's capital ships have a hilarious amount of superstructure armor, which as far as I'm aware should be a pretty low priority, but the AI deems ~100mm of armor for the superstructure to be acceptable. I can only imagine the weight and stability issues that design decision would cause. Kinda goes without saying, but the AI should prioritize main belt, main deck, and primary battery turret armor. As it stands the BB's/BC's with 100mm of superstructure armor usually have over 100mm in all other categories, but only ~330mm of main belt armor and ~140 main deck. They definitely seem to prioritize guns over armor, glass cannons. It's hilarious because that's just that many more magazines to go up in smoke from a random 2" shell
Sturmalex Posted January 11, 2022 Posted January 11, 2022 13 hours ago, Grayknight said: Oh no, i was the one blocking Germany. Oh, well then idk. 😄 I find it weird that you were able to blockade with less ships but I dont know whats going on behind the UI
DougToss Posted January 11, 2022 Posted January 11, 2022 I agree that spotting, gunnery, ballistics and particularly ship systems need very serious work. There's been a lot of progress, and I think development has trended in an overwhelmingly positive direction, especially since the Devs are far more engaged with the community. Still, now that the bare bones of the campaign are there, these unglamorous underlying systems could probably use a dedicated update or two IMO. I know it's a lot of work, so maybe that's a project to work on over the quarter or year, but I think it would go a long way. 9
Cptbarney Posted January 12, 2022 Posted January 12, 2022 13 hours ago, DougToss said: I agree that spotting, gunnery, ballistics and particularly ship systems need very serious work. There's been a lot of progress, and I think development has trended in an overwhelmingly positive direction, especially since the Devs are far more engaged with the community. Still, now that the bare bones of the campaign are there, these unglamorous underlying systems could probably use a dedicated update or two IMO. I know it's a lot of work, so maybe that's a project to work on over the quarter or year, but I think it would go a long way. Once thats done, they should focus on visuals and sounds as well, then AI and other systems and rotate if they can. 4
Karlchen Posted January 12, 2022 Posted January 12, 2022 12 hours ago, Cptbarney said: Once thats done, they should focus on visuals and sounds as well, then AI and other systems and rotate if they can. Visuals are fine. There are more important things
The PC Collector Posted January 12, 2022 Posted January 12, 2022 46 minutes ago, Karlchen said: Visuals are fine. There are more important things I agree. Other than a bit of performance optimisation (the system requirements are way too high for what the game is) the visuals are okay. So it should be low priority.
Schirüno Posted January 13, 2022 Posted January 13, 2022 (edited) Removed. Edited January 13, 2022 by Schirüno
Cptbarney Posted January 13, 2022 Posted January 13, 2022 13 hours ago, Karlchen said: Visuals are fine. There are more important things You should re-read. 1
MiWe Posted January 14, 2022 Posted January 14, 2022 Thumps up! Since 1.02 i get 1-2 major fleet engagement per playtrough
Karlchen Posted January 14, 2022 Posted January 14, 2022 On 1/13/2022 at 10:14 AM, Cptbarney said: You should re-read. Visuals are definitely important to see which daytime it is. There must be improvements.
Lastreaumont Posted January 14, 2022 Posted January 14, 2022 2 hours ago, MiWe said: Thumps up! Since 1.02 i get 1-2 major fleet engagement per playtrough I'm pleased to know they exist because I never see one. Maybe my fleets aren't big enough to trigger this type of event.
MiWe Posted January 14, 2022 Posted January 14, 2022 Maybe its the AI behaviour. Our fleets where close matched, but before the big encountert i lost 3 skirmishes with some dd and one cl sunk. So maybe germany thougt go for it....
Littorio Posted January 18, 2022 Posted January 18, 2022 (edited) On 1/12/2022 at 2:21 PM, Karlchen said: Visuals are fine. There are more important things On 1/14/2022 at 4:45 AM, Karlchen said: Visuals are definitely important to see which daytime it is. There must be improvements. Really the background visuals should be a top priority. I'm hoping they can squeak some into this next patch, or if not then a full haul for 1.04. Until we have proper background visuals, we can't have real weather effects like rain and volumetric fog. That alone is worth it, but they have stated they won't touch the current spotting system until they do this visual stuff first, so it's even more important. Edited January 18, 2022 by Littorio
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