catloverjerrygarcia Posted December 15, 2021 Posted December 15, 2021 Is the 1910 campaign arguably better then the others? I've mostly been playing 1890 but it seems so limited and unrealistic. I'm new to the game, just a few day old virgin babe.
Norbert Sattler Posted December 16, 2021 Posted December 16, 2021 1910 is the first period where you start with actual dreadnoughts as a starting technology, torpedoes have more than 1.5 km max range and you can have ships with more than 2 main gun turrets from the go, so the feel is quite different from the 1890 and 1900 starts. The much higher ship speeds also change the feel quite a bit. Later periods generally will see you with fewer number of ships and the repair costs go through the roof, making the outcome of any individual battle far more impactful. Whether you like that more or less than the pre-dread era really is a matter of personal taste, so I can't say it is objectively better or worse. Personally I enjoy the 1900 start the most, since you have the biggest changes throughout the campaign with the switch from pre-dreads and armoured cruisers to full dreadnoughts and heavy cruisers and the torpedo ranges starting at minimum, but actually going up in a meaningful way. The 1890 has the problem that you start out with so many technologies that don't seem to do anything or just add small passive bonuses, but that you have to get through before you unlock new stuff, which makes it somewhat frustrating to me.
TheSublimeGoose Posted December 16, 2021 Posted December 16, 2021 I personally can’t stand the early dates. Not for a campaign, at least. Don’t get me wrong, crafting and fighting pre-dreadnoughts is fun, when I feel like it. But to be stuck with ships that can’t hit other literal battleships at more than 5km for an entire campaign? It’s an absolute slog. And if that is your bag, awesome, you do you. But I personally prefer crafting a smaller, more quality navy, with battles that are actually interesting.
Lastreaumont Posted December 16, 2021 Posted December 16, 2021 My personnal taste goes to later periods (1920 and 1930), with lots of options to build big expensive ships, deadly torpedoes swarms to dodge, long range detection and precise guns.
catloverjerrygarcia Posted December 16, 2021 Author Posted December 16, 2021 Thanks guys, as I said in another post until the tonnage stuff gets some data put out in some clear cut meaningful way that I can start to understand it all I'm not going to be able to play. I just can't have fun trying to stab blindly in the dark to figure it out.
Norbert Sattler Posted December 18, 2021 Posted December 18, 2021 Each time you win a campaign the next start era is unlocked for that faction only. I'm not sure if playing 1890 twice will unlock 1910 or if you actually have to play 1900 for that. Alternatively someone here in General Discussion has posted how to edit the file where the era unlocks are saved.
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