GeneralVikus Posted December 9, 2021 Posted December 9, 2021 Hey guys, Can anyone explain to me how armor distribution works? Does the game automatically extend the B and D armor to cover from the foremost to the rearmost turrets, with the extensions covering the rest, or are B and D applied to fixed sections of the ship - presumably certain compartments? Likewise, is the machinery always in the same compartments, or does it take up more or less space depending on the ship's horsepower? If armor and machinery are indeed within fixed zones, is there some UI functionality for viewing it, or failing that, a diagram?
DougToss Posted December 9, 2021 Posted December 9, 2021 So far as I know, the armour model is WIP. We don’t have a lot of information on the internal layout and arrangement, though I would love to see the level of granularity you’re asking about. Protection, damage and floatation (hopefully) will see more detail in the future.
madham82 Posted December 9, 2021 Posted December 9, 2021 Seems like the last time this was brought up there was some evidence to suggest that turrets placed in those stern section (think it was the last 3 boxes on the damage model) would be outside the main belt. Flash fires frequency seemed to confirmed this. So the theory is the belt is fixed even though the hulls may allow placement of guns outside.
akd Posted December 9, 2021 Posted December 9, 2021 (edited) 1 hour ago, madham82 said: Seems like the last time this was brought up there was some evidence to suggest that turrets placed in those stern section (think it was the last 3 boxes on the damage model) would be outside the main belt. Flash fires frequency seemed to confirmed this. So the theory is the belt is fixed even though the hulls may allow placement of guns outside. I'm inclined to think that there is a chance of magazine detonation from aft and fore armor penetrations even if there aren't guns in those areas based on some past experiences. But it is indeed not variable. Mouse over enemy ships and you will easily see the distribution of main vs. fore/after armor based on the colored penetration chance preview. It appears to just be simply assigned to the 2 foremost and 2 aftmost columns of damage "compartments." (note: the top row shows deck, not side armor) Fired up a quick custom battle and you can see here that the enemy BB has his aftmost main turret completely in the area of weaker aft belt armor and his foremost main turret partially overlapping the fore belt area. Likewise my own auto-designed BB has both the foremost and rearmost main turrets entirely within the fore and aft belt sections. Edited December 9, 2021 by akd
GeneralVikus Posted December 10, 2021 Author Posted December 10, 2021 (edited) @Nick ThomadisAt the risk of stating the obvious, it'd be pretty useful to see this information on our own ships when designing them. Edited December 10, 2021 by GeneralVikus
GeneralVikus Posted December 10, 2021 Author Posted December 10, 2021 8 hours ago, akd said: I'm inclined to think that there is a chance of magazine detonation from aft and fore armor penetrations even if there aren't guns in those areas based on some past experiences. But it is indeed not variable. Mouse over enemy ships and you will easily see the distribution of main vs. fore/after armor based on the colored penetration chance preview. It appears to just be simply assigned to the 2 foremost and 2 aftmost columns of damage "compartments." (note: the top row shows deck, not side armor) Fired up a quick custom battle and you can see here that the enemy BB has his aftmost main turret completely in the area of weaker aft belt armor and his foremost main turret partially overlapping the fore belt area Likewise my own auto-designed BB has both the foremost and rearmost main turrets entirely within the fore and aft belt sections. So, one of the takeaways would be that presumably pre-dreadnoughts would usually have both their main battery turrets in the fore / aft sections of the armor? Can that be confirmed?
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