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Posted

So I've been chugging along having fun with the campaign. there are problems, most of which i can over look as they are just starting the implementation, but in the campaigns after 1900, it seems that the way to win is to bankrupt the enemy with repair costs. I had like 6 ships on repair at the same time and it was going to cost me 40mil plus. the repair cost needs to be adjusted, it shouldn't be the build cost of the ship. I won this campaign buy spending prestige from battles to keep getting more money from the government. I didn't lose any ships but the crippling amount for repairs kept bankrupting me. I ended up getting a BB vrs CC battle, My battleship got three ammo explosion's on it, its entire aft was red up to the rear bridge, and it could somehow keep away from me, so i just left the battle and it limped to port. im assuming that and a Battle ship i beat to hell bankrupted them.

 

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Posted

Do you think v96 improved this? Also, does anyone know if munitions costs factor into this, or is it under ship maintenance? Or, is restocking munitions not accounted for as an expense at all in-game?

Posted

Could be sudden lost of transports, 19, maybe starving your nation already.

Quote

that weakens the economy, always try to save as many transports as possible, don’t leave them to be slaughtered. Keep replacements in the positive. If message says ‘lost transports in area X’, move more combat ships into that area.  

 

Posted

I think munitions costs are abstracted in maintenance. And yes I know, that gets paid whether or not ships takes any part in combat, though there definitely is some combat out of player control being abstracted so it doesn't break immersion.

I have noticed there are repair costs but not their height. Repairing heavily damaged ship should be costly, though.

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