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Posted

In light of the campaign, I think I have a couple of good ideas for it:

Handling ship classes: right now I find it unnecessary difficult to tell ship classes apart in battle or deployment, because only in the fleet list it tells you the class.

Which can be confusion when you have an class which is a upgrade of an existing ships. Easiest solution would be: give the option that the class name is shown next to the name.

Another feature would be that ability to create a "name list" for a ship class. The idea would be that if I make a new class I can assign a list of names the game would pick names from. If I build the "Stadt" Class Crusier as germany I could then sort all city names to the class that I see: its named after a city, its a "Stadt" class, while another ist the "Fluss" class and named after Rivers. I find this more convenient then renaming all ships. This would also have the option of using the names the game already knows and adding your own into the list.

 

"Identification book":

I made a thread a while ago, that some sort of intelligence mechanic (see here 

). Now with the campaign here I like to renew this case. Especially I would like to see a "know ship/class" feature where the game records all enemy ships encountered and identified after ship class. I think that could be a very cool feature, given you in a bigger campaign you could then look up the different classes your enemy has build and counter them or simply guess what new classes could be like base on the old.

 

Fleet policies/Strategies:

I would like a feature where I can make general fleet decisions. For example "let magazine open" "+10 reload +20 Flash Fire chance", which would simulate me as Admiral making decisions how the fleet handles.

Some of it is in the technologies but I would like designate of ships to each other, so I could build a "romeo and julia" (the Sowjet. Submariens I mean here) dynamic for 2 ship classes. And I would like to given orders for certain ship classes (or just ships) to search certain missions more.

For a BC, I maybe want to avoid all battle encounters but rather want raids. A DD maybe is suppose to be a an escort class. And so on. Something which gives me tools to influence the missions I get.

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Posted

A name list would be great. The information is pretty easily available, and could be easy to implement for example:

 

German Destroyers: “Z(XX)”

British Late Destroyers: “(Indigenous Tribe)”

American Cruisers: “(City)”

 

Those lists are pretty easy to populate. 

Posted
17 minutes ago, DougToss said:

A name list would be great. The information is pretty easily available, and could be easy to implement for example:

 

German Destroyers: “Z(XX)”

British Late Destroyers: “(Indigenous Tribe)”

American Cruisers: “(City)”

 

Those lists are pretty easy to populate. 

exactly. And they give a instant mark to identify your own ships if multiple classes of the same type come into play.

Posted

Another thing:

when placing ships when building, please show me a map of the different ports.

I struggle to remember where are all the English ports are and new nations will make this only worse...

  • Like 1

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