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Posted

This is an old one. Fully aimed turrets targeting something in the proper firing arc often don't fire. Below, A & B turrets have fired & their barrels are lowered. X & Y are still elevated, having not participated in that salvo. However, the vessel fired a full broadside last loading cycle, and I suspect she will again the next. However, were she to fire another half salvo the one after that, I would be completely unsurprised. Is this a mechanic or a bug?

SdE06du.png

  • Like 1
Posted

If its a mechanic that mimic the fact that sometimes guns would skip a salvo then it need more work. If you only have two turret it doesnt do it. Basically anything above two turret add only half of one. This kind of ruin the Fuso design lol.

  • 2 months later...
Posted

It's not half salvos for me. On my ships only A turret fire some quite frequently, even when the ship is full broadside and the previous salvo was a full salvo

Posted (edited)

First, you need to make sure that your ship are not constantly switching target. As every time they do they will shot with only one turret (latter shot). Btw its something that you can exploit vs AI by alternating closest ship. Might need some tweaks.

I need some testing to confirm this, but I think the dev changed something recently. I did some ship in the past few days that had 4 and more twin turret and this bug did not happened. But today I did a 3x3 setup and the rear turret only fired half the time. So, at least for twin turret in number greater than 3 it seems to work fine.

Fuso style of ship now work, at least there is that.

Edit: it seems that angle is a factor. If you are too angled to the target it will skip guns. It might or might not go away with later tech.
 

Edited by RedParadize

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