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Posted (edited)

A successor to my original ship repo thread, which has been rendered obsolete by the new update

I figured out how to extract a ship design from the game, however the savefiles are a bit messy

in order to add designs, you have to go to C:\Users\yourusernamehere\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts, locate a file called "custom battle data", then paste the contents of the text file into the custom battle data file under the correct "key" value, i.e. a ship built in 1918 should be pasted under the 1918 key. If said key does not exist, create your own ship for that year and it will appear. An example ship file, a 1940 Russian SBB, will be attached below

yes, I still have to use google drive links cause my attachment quota is full

https://drive.google.com/file/d/1nEIMVK5Nrkg9oAvnmnsiupr6yp3tbXOG/view?usp=sharing

feel free to add some of your own below

Edited by Werwaz
  • Like 1
Posted (edited)

here's a few more designs that I made:

BB Hyperion (US,1940) a typical SBB with an emphasis on survivability, but not lacking firepower or speed. 

https://drive.google.com/file/d/1mH8U9QR3zE2P6TE7eJyaG8mpEFYuquSc/view?usp=sharing

BB Vengeance (UK,1940) similar to Hyperion, just with 18 inch twins instead of 17 inch triples

https://drive.google.com/file/d/1OC9R-PLWIESMvUht9i5Tl4iFPSOeKG1T/view?usp=sharing

CA Macarthur (US,1940) a "Universal ship" concept, meant to take on anything from destroyers to battlecruisers.

https://drive.google.com/file/d/1DGEu411zYv4sGJStnT_e6vmAASo5RyFl/view?usp=sharing

Edited by Werwaz
Posted

BC Project K-4 (Russia, 1940)

a successor design to the K type in this post:

On 9/14/2021 at 5:42 PM, vyprestrike said:

As you probably all know by now, Core Patch 0.5 dropped today. Overall, the opinion has been positive, but I personally hate this update. There's nothing wrong with it per se, and I like the features that it added, however it's the features that were removed that hurt me so much. 

For the longest time, I had been doing some experiments with the French Experimental Battlecruiser II hull to try to create my ideal ship: a fast, durable, and versatile platform that can kill cruisers like a battlecruiser should and compete toe to toe with battleships. This gave me the K-type Battlecruisers, a series of designs for a 33 knot BC armed with 3 triple 18-inch guns and a variable secondary battery mainly consisting of 3 triple 6-inch guns. This was enough firepower to stand up to any ship in the game, even the 100k+ ton behemoth BBs that the game loves to throw all the time. 

In later versions of the design, 12 inches of belt armor, 9 inches of deck armor, Krupp IV, and a true all or nothing armor scheme (0 extended) gave the ship the survivability it needed to hold the line against battleships. The only ships that could deal significant damage were ones with 19 and 20 inch guns built for high pen. 

All of this together made an excellent ship that was a joy to play. Watching a K-type Battlecruiser tear up enemy ships became a sort of constant for me, since no other ship I designed could reach the level of performance of a K. I rebuilt the designs so much that I memorized the steps needed to place every component in the correct spot to get a perfect weight balance every time.

So, when I heard that Core Patch 0.5 would allow me to build my own fleet around my favorite ship, I was excited. I waited for the patch to drop, then waited through two delays until this morning. Then, I opened the game, started up a 1940 French BC vs British BB scenario like I had so many times, went into the builder, and was instantly confused. The Exp. BC II hull didn't have access to anything bigger than 15 inch guns anymore. What is a 15 inch gun going to do to a behemoth BB with 80-90% resistance stacking? Give the ship a massage?

I figured it was a bug, so I went to the forums and asked about it in the feedback thread.ooooooof.PNG.088ab9272894269b4a581c8e4f3e35d9.PNG

The response absolutely crushed me. The one thing I wanted more than anything from this update was gone. Not only do I not get to design a fleet to sail with my K-types, I don't even get my K-types anymore.

So, here I am remembering all the fun I had with my K-type designs while they lasted. I should have taken more screenshots when I had the chance, but I didn't think the devs would ever do this to me. I'll do my best with the screenshots I do have though, so let's take a trip down memory lane.

This is the very first version of the K-type Battlecruiser I ever made. It looks significantly different from the most recent design, but the basic idea of a 33 knot BC with 3 triple 18 inch guns is there. I think this version has a one triple 8 inch gun as its secondary battery (this is a Japanese ship on the French hull) and 2 triple long lance launchers, one on each side.

1319474320_DesktopScreenshot2021_09.14-16_54_29_51.thumb.jpg.9b45ac23a0ed18c55fc81f4ce4ba2523.jpg

Eventually, I added a heavier secondary battery of 3 triple 9 inch guns and more, albeit smaller torpedo tubes.

169316435_ProjectAT1935ManyBulkheads.thumb.jpg.4732a06c3df2228d690dced4f85b3534.jpg

That design then got upgraded to 1940 tech, with the same basic idea.

909273675_ProjectK1940Balanced.thumb.jpg.b7f0bbacb8673db42416d8382afdc1ce.jpg

It was at this point that I hit my current "shorten the citadel more" way of thinking which lead to a new design with the Compact Secondary Tower. This also had the advantage of giving a proper superfiring platform to the rear secondary guns, finally allowing them to properly superfire.

874259842_IstillthinkDieselsarebetter.thumb.jpg.a735628eb66ba5a3392741188d378ef3.jpg

From here, I ended up dropping the secondary battery from 9 inch down to 6 inch guns so that the main battery accuracy wouldn't be negatively affected by the mixed main battery penalty. I also implemented a proper all or nothing armor scheme, with the 0 extended sections designed to allow shells to overpenetrate instead of exploding inside the ship.

515085794_DesktopScreenshot2021_08.11-17_28_17_76.thumb.jpg.e2a9c87414ff55012adc34eb656b54d7.jpg

This design proved to be my most successful, and this version of the K-type Battlecruiser would become my favorite, with only a few minor tweaks to torpedo placement happening between this and the most recent version.

Along with the history of the ship, I also have two beauty shots of the recent all or nothing versions. I think this design below is the same as the one in the screenshot above.

1839265857_DesktopScreenshot2021_07.15-20_44_30_71.thumb.jpg.82e4e91471520cf62f3c1cb2af7818b3.jpg

I could definitely feel the power behind these guns every time they fired!

The second screenshot is a testament to the survivability of the K-type; I think I took this right before landing a battle-winning salvo.

1782844339_DesktopScreenshot2021_08.28-15_18_40_91.thumb.jpg.cd921b5af057130d134ece5343666e92.jpg

You can tell the ship has taken quite a beating, but she's too good to go down quietly, and I won't let her.

Ultimate Admiral: Dreadnoughts has always been a game about interesting ships and pushing the limits of ship design. We're allowed to build battleships that can potentially carry 52 20-inch guns. We're allowed to build destroyers that fly through the water at 60 knots. We're allowed to build cruisers with enough torpedoes to turn the ocean white. What's wrong with a battlecruiser that can take on battleships without being at a massive disadvantage? 

As Nick stated, the point of these battlecruiser hulls was their high speed, not necessarily their firepower. However, if we're going to invest in a 65k ton BC, what's the point if we're stuck with the same guns that we could fit on a ship that's half the displacement. Plus, it's not the size of guns on a ship that affect it's speed, it's the weight of the ship and the shape of its hull. As long as we can fit the guns within the displacement limit of the hull, what's wrong with having an oversized gun for the ship class? Hell, real ships exist with battleship guns on the displacement of a moderately sized light cruiser (see HMS Erebus).

So, for the sake of fun designs that let us push the limits of naval engineering, give us 18 inch guns back on battlecruiser hulls. While you're at it, why not open up more gun sizes to more classes. It would give us more opportunity for interesting designs and let us choose what we want to do with our ship classes without being confined by historic precedent. 

If that's not possible, at least implement some way to revert back to previous versions of the game so I can build my favorite ship again.

I've had so much fun with this game, much of it powered by the K-type designs. I hope that after reading this, you'll agree that this design deserves a place in the game.

https://drive.google.com/file/d/1qNYJo8Co7A7JexhEN7tG_qb9trxR6wFC/view?usp=sharing

Posted

i made 2 new ships for y'all

BC Type 005C (Japan, 1940) a fast battleship design that makes use of an ABC-X turret layout, along with some other unusual design features

https://drive.google.com/file/d/1HseHwj6t5jC1mVKmDFMN1EQCUCAD1x5t/view?usp=sharing

BB Zicai (China, 1940) a super-dreadnought design that I find to be both aesthetically pleasing and combat effective

https://drive.google.com/file/d/1mHyT4seQ6ftik-SEvgMSlW1lK70iy1So/view?usp=sharing

 

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