Draco Posted September 18, 2021 Posted September 18, 2021 1 hour ago, ChryssyH117 said: Hey Nick quick question just checking is this a reduction in the weight of armour? I'll answer for him, yes that's what it is.
ChryssyH117 Posted September 18, 2021 Posted September 18, 2021 15 minutes ago, Draco said: 1 hour ago, ChryssyH117 said: Hey Nick quick question just checking is this a reduction in the weight of armour? I'll answer for him, yes that's what it is. Thank you! 1
Draco Posted September 18, 2021 Posted September 18, 2021 11 hours ago, Captain Basilone said: Problems continue. Still unable to fight. I can design vessels but cannot test them. What exactly happens? Does the game launch into the loading screen and then go black for a while? Have you tried waiting a bit without clicking?
ChryssyH117 Posted September 18, 2021 Posted September 18, 2021 (edited) I have ran into a bug with the ship designer with superstructures, I can place down stuff onto a superstructure but cannot select the turret, funnels etc. that are attached to it once they have been put down and the only way to remove or change them is to delete the superstructure Edited September 18, 2021 by ChryssyH117
ChryssyH117 Posted September 18, 2021 Posted September 18, 2021 2 minutes ago, ChryssyH117 said: I have ran into a bug with the ship designer with superstructures, I can place down stuff onto a superstructure but cannot select the turret, funnels etc. that are attached to it once they have been put down and the only way to remove or change them is to delete the superstructure It doesnt affect main gun though only secondaries and funnels
Draco Posted September 18, 2021 Posted September 18, 2021 (edited) 45 minutes ago, ChryssyH117 said: It doesnt affect main gun though only secondaries and funnels Yeah I think they increased the selection tolerance for Main and secondary towers, making it impossible to select anything on said towers. I've posted a bug report of this in game, should get sorted for next hotfix. For now we'll just have to delete the towers and start over. Edited September 18, 2021 by Draco
SPANISH_AVENGER Posted September 18, 2021 Posted September 18, 2021 (edited) 19 hours ago, Nick Thomadis said: - Reduced about -5% Belt/Deck armor and about 10% the superstructure armor.  Designs should now be more consistent with historical values. - Increased crew damage from penetrating hits +10%. - Various inconsistencies for hulls and stats fixed according to your feedback. PS. We will optimize further the auto-design code so that it does not cause delays in loading. If you click buttons during a battle load, and you anticipate a freeze, you may let the application to continue, it should continue and successfully load. I will always be impressed by how much this game's team actually interacts and listens to the playerbase, compared to... other game teams.  There are still many issues, but these are being addressed quite quickly and feedback is actually taken into account. Edited September 18, 2021 by SPANISH_AVENGER 1
ZorinW Posted September 18, 2021 Posted September 18, 2021 Advanced Armored Cruiser II (Deutschland-class) hulls still can't fit 152 mm as secondary armament as they should. Also in 1929 you can't fit Diesel main engines as one should be able to.
Draco Posted September 18, 2021 Posted September 18, 2021 2 hours ago, ZorinW said: Advanced Armored Cruiser II (Deutschland-class) hulls still can't fit 152 mm as secondary armament as they should. Also in 1929 you can't fit Diesel main engines as one should be able to. Just use 155mm with light shells like everyone else man, jeesh... Also, it would be kind of unfair to give germans exclusive access to diesels before everyone else, considering all their other advantages. The devs have stated that you can tailor your research priorities more specifically in the campaign. Just have some patience. 1
Mutsu Posted September 18, 2021 Posted September 18, 2021 Â Should be able to have those life boats disappear so you can place the superstructure thereÂ
Skeksis Posted September 18, 2021 Posted September 18, 2021 (edited) ... Edited November 9, 2021 by Skeksis
neph Posted September 18, 2021 Posted September 18, 2021 On 9/16/2021 at 8:10 AM, Norbert Sattler said: USS Monitor mission is pretty much impossible, because even with maximum turret armour, the main guns get destroyed every time. make the cheapest ship you can, get two of them; ram for victory 1
d0d0b1rd Posted September 18, 2021 Posted September 18, 2021 (edited) Enhanced funnel and Big funnel on the destroyer II hull have the same funnel capacity despite the big funnel having more smoke interference. Mission is Destroyers vs Torpedo boats Edited September 18, 2021 by d0d0b1rd added which mission this showed up in
Skeksis Posted September 19, 2021 Posted September 19, 2021 (edited) ... Edited November 9, 2021 by Skeksis 4
prreich Posted September 19, 2021 Posted September 19, 2021 found a bug where I was unable to exit the shipyard back to the menu, either with the arrow or with the esc menu optionÂ
ETF Posted September 19, 2021 Posted September 19, 2021 Sorry if this has been asked....when is the ETA for the first installment of the campaign?  So looking forward to that element. Single one off battles <meh>. Like the battles to mean something. Pleas allow a auto resolve for though tiny overwhelming odd engagements
Draco Posted September 19, 2021 Posted September 19, 2021 8 minutes ago, ETF said: Sorry if this has been asked....when is the ETA for the first installment of the campaign?  So looking forward to that element. Single one off battles <meh>. Like the battles to mean something. Pleas allow a auto resolve for though tiny overwhelming odd engagements We don't know yet, could be anything from a week to several months... Sorry 😕
Zuikaku Posted September 19, 2021 Posted September 19, 2021 When you load savegame no battledamage is visible on the hull. Also, fired/hit ratio stats for all of the guns are lost. 1
davidt_man Posted September 19, 2021 Posted September 19, 2021 There seems to be a bug where once you add guns onto a tower, you can not remove and move the gun. you have to delete the whole tower and start over.Â
ChryssyH117 Posted September 19, 2021 Posted September 19, 2021 15 minutes ago, davidt_man said: There seems to be a bug where once you add guns onto a tower, you can not remove and move the gun. you have to delete the whole tower and start over.  its a related to the rework of part selection there is a way around it basically zoom in and look at the part you want vertically and you can select the funnel/gun most of the time doesnt always work but its a temporary work around
baatsman Posted September 19, 2021 Posted September 19, 2021 Just now, ChryssyH117 said: Â its a related to the rework of part selection there is a way around it basically zoom in and look at the part you want vertically and you can select the funnel/gun most of the time doesnt always work but its a temporary work around You may need to swap FOV or view mode for it to work, and the zoom in very close to the object to get it to highlight. Seems hitboxes of main/sec structures are set to a outer square based on their xyz edge limits, rather than object shape. Likely just a typo when converting.
Skeksis Posted September 19, 2021 Posted September 19, 2021 (edited) ... Edited November 9, 2021 by Skeksis 1
lloyd Posted September 20, 2021 Posted September 20, 2021 game does not work after update. repaired, reinstalled tried everything it just flashes .....loading level... Â
AurumCorvus Posted September 20, 2021 Posted September 20, 2021 Having played with the new changes for a while, I think I really like them. Yes, it takes longer to build the perfect ship, especially balancing with the new armor zones, but it pays off very nicely, building a very exact ship (especially not having to choose between unarmored 8" or over armored 2" guns). I especially love the fact we can account for minor aft/fore imbalances by editing the armor, rather than being forced to edit positions. It's the small freedoms that count. I love the crew difference as well. The amount of change from newbies to veterans can make the same ship feel completely different, which is going to be awesome for the campaign. For naval academy, I'm not sure if I feel like crew is OP or underpowered. Sometimes I feel like it's OP, and then other times I wince at the cost of putting them on the ship because it forces me to sacrifice armor or a cool toy. For custom battles, without a cost cap, way overpowered. In campaign, though, it should be fine. The advantage of highly trained crews would be that your navy gets a devastating first punch, but weakens as the war goes on and your weaker ships have to be crewed by normal people. I have high hopes for the mechanic! 2
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