jokash Posted September 5, 2021 Posted September 5, 2021 (edited) I mean we already have a bunch of info coming from all sides,why not display this important information somewhere? EDIT: I noticed there is a speed indicator for friendly when mousing over unit card...but aproximate enemy speed should also be know (i mean the gunners do have that information so its not like its cheating or anything). Edited September 5, 2021 by jokash 1
AurumCorvus Posted September 6, 2021 Posted September 6, 2021 Considering we get structural integrity and floatation down to single decimals, I feel like this wouldn't be a stretch. If we ever get a more precise compass, I'd love to know bearing as well. (Even now, I'd love a general 'E' or 'SW' bearing)
Masonator Posted September 8, 2021 Posted September 8, 2021 Enemy speed is already visible in the game. If you click the arrows on the enemy fleet tracker at the top of the UI, it expands and shows you the individual ships of that particular class. If you mouse over the ships, you can see their current speed.
Drenzul Posted September 15, 2021 Posted September 15, 2021 On 9/8/2021 at 6:41 PM, Masonator said: Enemy speed is already visible in the game. If you click the arrows on the enemy fleet tracker at the top of the UI, it expands and shows you the individual ships of that particular class. If you mouse over the ships, you can see their current speed. Yeah just nice to have it in the main UI
madham82 Posted September 15, 2021 Posted September 15, 2021 2 hours ago, Drenzul said: Yeah just nice to have it in the main UI Yea speed, course, range, and bearing should be easy to find the UI. Other items deserve to be "mouse-over" type displays.
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