Elrerune The Honorbound Posted June 15, 2021 Posted June 15, 2021 (edited) UAD is a game I support and like very much. I'm interested and I would like to know what DirectX 11 Graphical Features does this game have and benefit from? Also I would like to know about other graphical features of this game. What type of SSAO / HBAO? * What type of Reflections? * What type of Antialiasing methods? * What type of Sea rendering quality? Which post-effects? * What texture resolution? (Texture quality? *) What type of texture filtering? * Type of normal-maps used? What shadow resolution? * What type of skybox and at what resolution? Type of fog? * Type of V-sync? * Type of particle effect? What type of Lighting? * And most importantly, How much polygons do the models have? For example an entire ship model. 100.000? 500.000? What is the name of this game engine? I am asking this because would like to know is there any way to justify the high recommended requirements. Additionally because none of the topics marked with a * are available as options in the game. Thank you for understanding and responses. Edits: typos Edited June 17, 2021 by Elrerune 2
Tousansons Posted June 17, 2021 Posted June 17, 2021 On 6/15/2021 at 10:31 PM, Elrerune said: What is the name of this game engine? Unity On 6/15/2021 at 10:31 PM, Elrerune said: I am asking this because would like to know is there any way to justify the high recommended requirements. Unity, again
Elrerune The Honorbound Posted June 17, 2021 Author Posted June 17, 2021 (edited) 12 hours ago, Tousansons said: Unity Unity, again Very interesting. And where are the DX11 features that Unity is capable of? None are visible in the game. After 3 years in development, 2 years of good sales, there are even no graphics settings in the game. (!!??) Why is the game running on DX 11 if there are no DX11 features?https://docs.unity3d.com/520/Documentation/Manual/DirectX11.html Is this a joke? This game has equal recommended gpu requirements as Cyberpunk while giving us no DX11 benefit.https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/1556/cyberpunk-2077-system-requirements Even bigger recommended requirements than World of Warshipshttps://store.steampowered.com/app/552990/World_of_Warships/ And even more than Cryenginehttps://store.steampowered.com/app/220980/CRYENGINE/ It's like paying for car that's advertised 600 horsepower but you get 100 instead because it's "in development" indefinitely. There should be a note at the system requirements page on the UAD website: "There are no DX11 features yet because the games is in indefinite development. The requirements are an estimate and the game can actually run on lot lower hardware on ultra settings than what is recommended." I believe it's for the placebo effect to make the game seem "more demanding" and "big". Edited June 17, 2021 by Elrerune
madham82 Posted June 17, 2021 Posted June 17, 2021 Think you'll get more information in the Game Technical Issues section. I can tell you from my experience the game is not optimized in the least. It pushes my graphics card harder than any other game I have.
Elrerune The Honorbound Posted June 17, 2021 Author Posted June 17, 2021 (edited) 3 hours ago, madham82 said: Think you'll get more information in the Game Technical Issues section. I can tell you from my experience the game is not optimized in the least. It pushes my graphics card harder than any other game I have. Same with me. I'm glad I'm not alone in this. I played the game on (individually) my GTX 970 Turbo and on my GTX 760. On both cards I even locked the framerate (using Msi Afterburner) to 30 fps and the game still pushed to 99% usage on the 760. The 970 is more powerful so it was more like 50-60% usage but still was at around 81 Celsius in battle! Which is insane because that doesn't happen on games like Witcher 3 at which my GTX 970 runs at 99% usage, max clock (1290) and never goes over 78 Celsius. Edited June 17, 2021 by Elrerune
Tousansons Posted June 18, 2021 Posted June 18, 2021 Welcome to the wonderful world of unoptimized games and lack of knowledge/hardware sample, etc. Unity is a main culprit because while it is a powerful frame that allow to "easily" make games, you can be certain that the code will often be a mess because the guy behind it is not a seasonned dev. It is also sufficiently bloated to make it easy to forget about removing all the unneeded stuff, leading to unoptimized mess. In some circles, we meet the 'made with unity' tag with concerns. Not only for all the assets flip. There's enough exemples of 2D games made with that engine with recommended specs way out of their leagues. Because the devs don't know how to optimize, but also because the dev don't know what his game really need. Another prime exemple (not related to unity) is console ports: There recommended specs use most of the time the base lspec of the console hardware and call it a day. And to no one surprise, it's usually way higher than what is really needed. Who said that most console ports are lazy cash grabs? UA:D is probably a bit of both. They did not bother with an extensive hardware check, mostly because the game is in such a barebone state that it's not really needed/useful. Now will it improve? I don't know.
Elrerune The Honorbound Posted June 19, 2021 Author Posted June 19, 2021 I pretty much expect it to improve after 3 years of development.
Elrerune The Honorbound Posted June 25, 2021 Author Posted June 25, 2021 (edited) On 6/23/2021 at 5:43 PM, Danvanthevacuumman said: pfff fat chance Edited October 19, 2021 by Elrerune The Honorbound
ThatZenoGuy Posted June 27, 2021 Posted June 27, 2021 Yeah as others have said Unity is basically the 'needs a 2060 RTX just to run Doom 2 graphics' engine. Its actually...A little sad that I can get some amazing visuals running my 1660ti (a 'premium mid range card'), games like Metro, War Thunder can look pretty nice, Halo 4 and such. Buuuuuuuuuut I cannot actually recall a single 'good looking' Unity game which didn't also run like absolute balls. Its like in 'current year' we have effectively devolved back to 2005 graphics despite having hardware tens of times more powerful.
ThatZenoGuy Posted June 27, 2021 Posted June 27, 2021 I am actually rather worried about this, trying two fleets of 'pretty decent' size in the custom battle room resulted in acceptable performance (5 B's, 5 CA's, 10 CL's, and 30 TB each side for a "Jutland" sized battle) But with more development, features, graphics, etc, there's no telling on what the potential of battles will be.
Stormnet Posted June 27, 2021 Posted June 27, 2021 (edited) 2 hours ago, ThatZenoGuy said: Yeah as others have said Unity is basically the 'needs a 2060 RTX just to run Doom 2 graphics' engine. Its actually...A little sad that I can get some amazing visuals running my 1660ti (a 'premium mid range card'), games like Metro, War Thunder can look pretty nice, Halo 4 and such. Buuuuuuuuuut I cannot actually recall a single 'good looking' Unity game which didn't also run like absolute balls. Its like in 'current year' we have effectively devolved back to 2005 graphics despite having hardware tens of times more powerful. It may be, just like @Tousansons said, that most Unity games are made by devs that dont know how to eficiently optimize games, and thus end up running like balls. Maybe if the devs at GL go deep into the code and start simplyfing stuff and optimizing then this could likely run better. UA:D almost surely is filled with "Add-on" code from new features and such, and these Add-Ons eventually need to be properly integrated to perform well. Edited June 27, 2021 by Stormnet
ThatZenoGuy Posted June 27, 2021 Posted June 27, 2021 7 minutes ago, Stormnet said: It may be, just like @Tousansons said, that most Unity games are made by devs that dont know how to eficiently optimize games, and thus end up running like balls. Maybe if the devs at GL go deep into the code and start simplyfing stuff and optimizing then this could likely run better. UA:D almost surely is filled with "Add-on" code from new features and such, and these Add-Ons eventually need to be properly integrated to perform well. Trying to think of Unity games which actually impresses me results in a list of games something like 1: Kerbal Space Program 2:...Cities Skylines? 3:...Crap... Its a great engine for smaller projects, you can pull of Flash-tier games like it was nothing, but the closer you get to 'actual modern games' it starts to get serious hiccups unless you're some sort of coding genius it seems. Feed and Grow Fish is another Unity game which looks...Kinda okay? Yet my PC which can run Aliens Isolation without a hitch struggles with it.
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