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Posted

Is is the design intent of this scenario to limit the human player to black powder explosives only?

If so, it joins my growing list of unwinnable scenarios. 

I have had my ships exhaust their ammo.  score hundreds of hits, and do little damage.  


 

Posted

Might I suggest choosing an alternative tech bonus for the mission in question, if there are any tech bonuses to begin with? Sometimes that's all it takes to win or get closer to victory is to select a different starting/tech bonus at the beginning of an academy mission.

Posted (edited)

Won on my first try:

Select: - Boost technology
- Battleship 2

- 15.7K displacement, 22.5kts

- krupp IV, 11/7/3/2 armor scheme [all else the same]

- heavy shells, reduced ammo, 2 mark 3 14 inch guns [no secondaries] 

Approach their line at a 60 degree angle to get closer, once you achieve a 12-20% hit chance go parallel 

 

Edited by admiralsnackbar

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