kineuhansen Posted March 4, 2021 Posted March 4, 2021 here is something i would love to see in dreadnought is fire damage and underwater damage first the fire lets say the ship take a hit and it on fire the ship will continue to take damage and you could tell the crew to priority to put out the fire on the ship or the flood or repair the engine or guns and then i would love underwater damage its when a shell land next to my ships it could do damage below the waterline as they would in real life and then the flooding could spred to other parts on the ship if you cant stop it the same with fire and the fire will also spred
Commander Reed Posted March 4, 2021 Posted March 4, 2021 Pretty sure this already happens, but not as specific as you said.
DeadlyWalrus Posted March 4, 2021 Posted March 4, 2021 Yeah, fire and underwater damage (i.e. flooding) are modeled to to some extent. The whole damage model has its issues right now and fire, in particular, is often not particularly dangerous, but it does exist. Flooding from shells hits at or below the water line can happen and it does appear that progressive flooding is possible as well. As far as individual damage control assignments, it's possible that something is planned, though I would expect that's far too granular of a detail to really be desirable in a game that intends to simulate fairly large fleets of warships.
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