SKurj Posted March 1, 2021 Posted March 1, 2021 ok... i am struggling... currently sitting at 5/51... yup.. i have been telling myself if i can't get this mission done i shouldn't keep moving down the list. That being said I did try First Casemates a few times and then skip passed it after failing a few times. Now I am at Speed basics 2.. I am guessing it isn't as hard as I think it is... but I am being given a CL to destroy a DD... if i build it fast enough to keep the dd within range I am lucky to even hit the DD let alone do enough damage before the time runs out. If i put enough guns on the cl to actually stand a chance of hurting the DD, i am often out of visual range of the DD by the time my ship has dodged the starting torp salvo from the dd.. and do not have the speed to catch up... arggg I have become frustrated with the difficulty overall, and the slightly clunky shipbuilding UI, it gets in the way of my enjoyment and i have given up on the game soo many times.. The subject matter is awesome, and i loved Naval Action (great game, i just burnt out) help...
HistoricalAccuracyMan Posted March 1, 2021 Posted March 1, 2021 Something that might help, pay attention to what the academy missions actually tell you to do. If the scenario you're talking about is the one I think it is, you don't actually have to sink the DD, you just have to catch up to it, which means you just need to make sure your CL is as fast and maneuverable as possible. (Like I said, I could be wrong as I haven't played the early academy missions in quite a while, but be sure to pay attention to the "Victory/Win Conditions" or the "Main Objective") As for struggling in general: just keep experimenting with different fleet compositions, ship designs, tactics, maybe try choosing a different starting bonus on the academy missions (i.e. more funds, increased gun tech, increased speed) or something that helped me...just go mess around in a custom battle that you set up to be similar to said academy mission and find what works there, then try it out in the actual academy mission.
killjoy1941 Posted March 1, 2021 Posted March 1, 2021 Here's how to win First Casemates. @HistoricalAccuracyMan is correct - you just have to catch the DD, not fight it. I'll also second custom battles as a way to explore what the various techs do.
SKurj Posted March 1, 2021 Author Posted March 1, 2021 8 hours ago, HistoricalAccuracyMan said: Something that might help, pay attention to what the academy missions actually tell you to do. If the scenario you're talking about is the one I think it is, you don't actually have to sink the DD, you just have to catch up to it, which means you just need to make sure your CL is as fast and maneuverable as possible. (Like I said, I could be wrong as I haven't played the early academy missions in quite a while, but be sure to pay attention to the "Victory/Win Conditions" or the "Main Objective") As for struggling in general: just keep experimenting with different fleet compositions, ship designs, tactics, maybe try choosing a different starting bonus on the academy missions (i.e. more funds, increased gun tech, increased speed) or something that helped me...just go mess around in a custom battle that you set up to be similar to said academy mission and find what works there, then try it out in the actual academy mission. #2 is destroy it... which i am stuck on, i managed #1 which i think was chase it down
SKurj Posted March 1, 2021 Author Posted March 1, 2021 (edited) ahh never thought to try custom, i was using the missions as a way to learn the game and builds etc Edited March 1, 2021 by SKurj
Right Posted March 2, 2021 Posted March 2, 2021 get 28+knots speed and mount the biggest and as many guns u can on the front, choose HE shells when in battle. did it with all 3 tech options, just get on his tail and he would be gunned down in about 15-20min game time. You would need to evade his torps 2-3 times but that is all there is to it. not one of the fun ones but very doable. another option if you like is to turn off your torps and then when u r right next to him(300m+-) turn them on. GL. 1
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