Right Posted February 5, 2021 Posted February 5, 2021 (edited) Hello, First I would like to thank you for a great game. I just finished all the Naval academy missions and wanted to ask for some game improvments: Guns or Guns - I don't know if the stats are the problem or just the way naval battles goes but in 90% of the time it is better to take the "better guns" option over the others. Think you should tweak it a bit to be more balanced. Torpedo - It seems to be very hard to hit with them on a higher tech battles, I know that there were radio/sonar guided torps, think it would be nice to have them especially that torps are much less effective against more advanced ships. Ramming - Should defently be "friendly fire", on the other hand the pathing system should be improved before. Fire at will - would be happy to see my ships engage more then one target at a time, I would be happy to see more firing modes options as well as different loudout for different guns in the construction. Scenario difficulty - not exactly difficulty but would be nice to have an option for a pre-designed ships battle for the AI in the scenarios. More options - After the 20+- fight I came to the feeling that I lack options in design of the ship, mostly type of ammo, machinery and tech. Game speed - I understand the logic in slower game speed sometimes but the lack of option to have it faster then 5x in 17km range fights is sometimes a bit much. Weather - Would be happy to see a better visual indicator for weather, including rains and waves. Formation - I really think you whould give an option to decide the formation before the battle starts. I know you can just do it and take some time before you engage but since the pathing isn't great at the moment it mostly tedious. Thanks and hope you would take some of the ideas. Best Regards to All. Edited February 5, 2021 by Right 3
madham82 Posted February 5, 2021 Posted February 5, 2021 (edited) 6 hours ago, Right said: Torpedo - It seems to be very hard to hit with them on a higher tech battles, I know that there were radio/sonar guided torps, think it would be nice to have them especially that torps are much less effective against more advanced ships. Fire at will - would be happy to see my ships engage more then one target at a time, I would be happy to see more firing modes options as well as different loudout for different guns in the construction. Torpedo and torpedo protection are generally a mess right now. As for guided torpedoes, there were none during the timeframe of the game. It was until the mid 40's the first acoustic torpedoes were used, and they were only deployed on submarines. Using them on a surface ship at the time was ill advised because of the chance it would guide back on the launching or friendly ship. Historically, ships never engaged more than one ship with their main guns unless in a dire situation (i.e. Graf Spee on the River Plate). Doing so not only splits their firepower but also FC, which would significantly lower the chance to score hits. You can in the game set different targets for your main, secondary, and torpedoes. What kind of firing modes and loadouts are you thinking? Edited February 5, 2021 by madham82
Right Posted February 5, 2021 Author Posted February 5, 2021 Well, as you can understand my knowledge on ship weaponry is limited for I didn't knew that they didn't actually used the guided torps(was sure Germany did) so I'm not sure if it wouldn't be too far from history and I do like the idea the game strive to be as close to the truth as it can, but in my opinion it would be nice for example to set my light guns for he while mains in the same time for pen or vice versa. Also thought that there were more experimental and maybe even limited by origin types of shells like incendiary, hollow, over propelled or specifically meant to do something shells. Maybe even shells that light their path like there are for gun uses seems to be logical for naval combat at these times. Even going semi auto or full auto for different guns would be welcome in my eyes. I didn't knew I can set different guns for different targets, still not sure how, would be happy for guidance. Still in the midst of battle of 10 units to start and point every gun to the target I want is hard and takes the fun off. It mostly made me wonder why my bb that I directed to shoot at another far bb couldn't use the secondaries on the tb right next to it while shooting her main, I guess I missed some options in the game... I mostly posted it from a gameplay point of view, that is the first time I play naval game and I really enjoy it but feel that it lacks the variety I could find in other strategy/combat games.
Cpt.Hissy Posted February 5, 2021 Posted February 5, 2021 (edited) @Right next time pay attention to the lower right corner of the screen when pointing at enemies to target them. It's easy to miss apparently as you are not the first one who didn't notice it. Hope they will make those options a bit better explained in the future. As for the ammo types.. i was surprised when i learned how actually primitive were the naval shells at the period. Just a jar of booms in various shapes. There was a flare thingy though, that may be a good addition Edited February 5, 2021 by Cpt.Hissy
HistoricalAccuracyMan Posted February 5, 2021 Posted February 5, 2021 The "flare thing" you are referring to is what is/was called a "Star Shell." Essentially, it was just a shell filled with phosphorous that when it exploded, it burned extremely bright, illuminating the area and they were mainly used during night combat to increase visibility...hence the name "Star Shell." I don't think those shells were intended to be used directly against other ships, however I think there is an example of a US Destroyer using them against a Japanese Battleship (it might've been a heavy cruiser I can't remember) after it literally expended all other ammo for it's main guns. It dealt virtually no physical damage, but it set incredibly hot phosphorous fires on the deck of the Japanese ship
Cpt.Hissy Posted February 5, 2021 Posted February 5, 2021 Thanks, forgot the name. Star shells. yep, as there will be night battles, those shells might see an use in their intended role. Lowering the "darkness" based aiming debuff, speaking in gamey terms.
Stormnet Posted March 14, 2021 Posted March 14, 2021 On 2/5/2021 at 4:22 PM, Cpt.Hissy said: Thanks, forgot the name. Star shells. yep, as there will be night battles, those shells might see an use in their intended role. Lowering the "darkness" based aiming debuff, speaking in gamey terms. On 2/5/2021 at 3:55 PM, HistoricalAccuracyMan said: The "flare thing" you are referring to is what is/was called a "Star Shell." Essentially, it was just a shell filled with phosphorous that when it exploded, it burned extremely bright, illuminating the area and they were mainly used during night combat to increase visibility...hence the name "Star Shell." I don't think those shells were intended to be used directly against other ships, however I think there is an example of a US Destroyer using them against a Japanese Battleship (it might've been a heavy cruiser I can't remember) after it literally expended all other ammo for it's main guns. It dealt virtually no physical damage, but it set incredibly hot phosphorous fires on the deck of the Japanese ship Picking up on the effects of the Star Shell on a ship (dealing no structural damage, but setting hot bright fires), Star Shells could also be used (althought rarely) to fire at enemy ships at night to blind them (its hard to spot something in the night when its on the dark and you are the one emiting light) or to desperatly cause hard-to-put-out fires. 1
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