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Posted (edited)

Dear Santa,
for passed Christmas I've got for you a full list of wishes, I'd ask You gently, to fulfill them...
Ouh, I mean..
Dear Devs! 
I'd like to introduce You a list of some sugestions I made up during play, and I'd be more than pleased if at some point I'd be able to see them implemented into game (hopefully this section of forum is correct for such topic).

  1. Combat
    • it should be possibility to see current ships' speeds somewhere close to them, even (or rather especially) foe's ones (after some time, let's say after ~30% indentifying progress, approximate speed, and after 100% more correct speed, but still approximate
    • it should be possibility to turn every single ship in the line at once (to avoid torpedoes) without diversing them into smaller divisions
    • multiple ships firing to one target (especially if they are using multiple different caliber guns) should suffer severe penalty, because of difficulties in correct identification from which ship and which gun came from water splash .
    • it should be possibility to set multiple targets for same type of armament (for ex: casemate guns on both broadsides should be able to fire to two different targets, one for each broadside) 
    • for artillery armament it should be able to set "fire mode": salvo, split salvo, half salvo, free (others not mentioned if they exist, and for torpedoes too), and it should greatly affect the accuracy 
    • "Ladder aiming" should be fixed, and should work as "ladder aiming" - it should take some salvos to fire to properly finish aiming process, and set correct ranges, and not like it works now - "ladder aiming" finished, after one turret's guns fired.
    • It should be possible to "jump" to ship during battle not only by clicking on she (which is rather difficult to precisely click on ship which is 10 km away), but also by clicking on she's name displayed above her
    • it should be possible to save the game during battle, to continue it some other time
  2. AI
    • AI at some point of the battle if its ships are low on ammo has tendency to set ammo usage on "save" and just steam steady in line, in range of player's ships, beeing constantly under player's fire, and not exchanging fire. It happens Even if player's not shortening distance between battlegroups. It should be fixed. AI should try to shorten range, still holds ammo usage on "normal" or to retreat in such cases. 
    • damaged ship if it has to broke formation, and steam at the very end of the line should not do it in front of your own line (damaged ship "trapped" between player's battleline and foe's battleline: ""your battleline"->damaged ship"->"enemy battleline"), but she should do it by steaming (or just waiting for moment when the last ship passes her) behind your battleline ("damaged ship"->"your battleline"->"enemy battleline")
  3. Shipyard (and "Random Battle" preparations)
    • player should be able to design every single ship which will take part in battle, for himself and for foe too, and not only one class for each type of ships, but multiple classes for each type of ships
    • It should be "library" to save and later use of designs
    • At the very beginning of the battle it should be "deployment phase" (just like in Total War games) when player would be able to deploy his forces in OOB he would like
    • it should be possibility to set percentage retreat point for enemy 
    • bulkheads for DDs should be nerfed a lot, as for now it is possible even for early DDs with maximum bulkheads to survive multiple torpedo hits, while (at least to my knowledge) in reality first hit would very likely broke their keel and in consequence their hull. 
    • for now it is impossible to place guns on ships in so called "echelon formation", as the designer calculates absolutely awful boardoffset-penalties. It's probably bug to fix, as the weight of the components on each board is the same (just it's localisation is different)
    • it should be possible to place more than 6 centerline turrets, it should be at least 7. For now it is impossible to recreate ship "HMS Agincourt" for example.
    • upper decks with casemates should be placeable parts in ship designer, just like superstructures, because for now for ex. it is impossible to recreate ships like HMS Orion or HMS Iron Duke. Upper decks as seperate parts will obviously give greater number of possible varieties of ships to create.
    • main hull casemates should also be a placeable parts
    • there should be also mid-deck superstructures/towers available (but optional, not obligatory) to place on ships
  4. Cosmetic
    • There should be a portholes in some hulls
    • There should ba a possibility to place anti-torpedo nests on boards of hull (useless in battle, but cool looking)
    • addition of prefixes, and possibilty to name every single ship would be nice
  5. Long term suggestion
    • It would be nice to see submarines, planes and carriers in game :)

And for now that's everything I made up. Hopefully someone in charge will look favorably at the solutions I am proposing here, and will implement them. 

Till next time

 

Edited by filmaty98

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