Navalus Magnus Posted January 10, 2021 Posted January 10, 2021 (edited) Could somebody explain the mechanic of „adaption“ to me please? Does it simply enable me to chose the level of difficulty before each battle, or ist there some more to this mechanic? Edited January 11, 2021 by Navalus Magnus
pandakraut Posted January 10, 2021 Posted January 10, 2021 Adaptation being on enables scaling. If it's off the AI forces will be mostly static.
Navalus Magnus Posted January 10, 2021 Author Posted January 10, 2021 18 minutes ago, pandakraut said: Adaptation being on enables scaling. If it's off the AI forces will be mostly static. But it also allows for choosing the level of difficulty for each battle anew, doesn‘t it?
doublebuck Posted January 10, 2021 Posted January 10, 2021 1 hour ago, Navalus Magnus said: But it also allows for choosing the level of difficulty for each battle anew, doesn‘t it? Yes, but only on sea battles is what I noticed. In isolated land battles I don't get a choice to up the difficulty in order to get the extra reward and REP that I can get in the sea battles.
Navalus Magnus Posted January 11, 2021 Author Posted January 11, 2021 (edited) @sternerSpeaking of difficulty: Does the chosen level of difficulty have an effect on the strength of every single enemy unit, or does it only effect thier numbers? I mean, is e.g. a single Bellona class 3rd rate stronger on medium difficulty than on easy? Edited January 11, 2021 by Navalus Magnus
Husserl Posted January 12, 2021 Posted January 12, 2021 14 hours ago, Navalus Magnus said: Speaking of difficulty: Does the chosen level of difficulty have an effect on the strength of every single enemy unit, or does it only effect thier numbers? I mean, is e.g. a single Bellona class 3rd rate stronger on medium difficulty than on easy? Hi, yes, it affects also individual unit's stats, weapons, etc.
Navalus Magnus Posted January 12, 2021 Author Posted January 12, 2021 1 hour ago, Husserl said: Hi, yes, it affects also individual unit's stats, weapons, etc. Thank you!
Navalus Magnus Posted January 13, 2021 Author Posted January 13, 2021 @sterner @Husserl Would it be possible to implement the opportunity to switch Adaption on and off and / or change the level of difficulty in a running campaign (via fleet management overview -> options)? Imo this would be a nice asset, because players could adjust the level of difficulty to thier abilities without restarting a campaign. This might also minimize negative Steam reviews, even further, as the difficulty of the game seems to be an important factor for lots of the negative reviews. What do you think devs?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now