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Posted

My only suggestion would be to have the hull be modular/sectional(tall order probably) but also with different width options as well.  Because a short fat BB can turn tighter but will be slower and a slender longer BB will be crazy fast but have a wider turn.

  • Like 4
Posted

I get most of my fun from designing ships, and I dream about designing ships in context of a planned strategy.

Atm, because of limitation, ballance and a lack of diversity in the builder. Its ratter slim. I mostly built the same ship over and over.

  • 2 weeks later...
Posted (edited)

Definitely +/- button additions to the sliders such as displacement, range, speed etc...

Defined and/or highlighted armour modules on the 3D, so players know which parts of the ship armour are being increased.

Internal quarters/modules highlighted if not necessarily modelled, with the option to replace or shuffle them, which effects the real-time-battle ship sections and damage taken. 

Edited by Warbie
  • Like 1
Posted (edited)
On 12/17/2021 at 12:09 PM, RedParadize said:

I get most of my fun from designing ships, and I dream about designing ships in context of a planned strategy.

Atm, because of limitation, ballance and a lack of diversity in the builder. Its ratter slim. I mostly built the same ship over and over.

Hopefully when campaign mechanics are further fleshed out, you will find a greater reason to diversify your ship designs. At the very least you will have to make minelying cruisers and destroyers, something I can't wait to try out. I have always liked naval mines. Not to mention ASW ships will be needed in a parallel game mechanic to the mines.

Edited by Littorio
  • Like 1

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