Antean Posted January 1, 2021 Posted January 1, 2021 Dreadnoughts desperately needs a proper rudder indicator - The present short bar that cannot reliably even show 'forward rudder' is atrocious. I really cannot believe one of the Developers cannot & has not already designed a 'proper rudder indicator'.
Dannavy85 Posted January 1, 2021 Posted January 1, 2021 To bring the rubber back to center, just hit the wheel next to the indicator but I think a simple middle line through the indicator would do just fine.
madham82 Posted January 1, 2021 Posted January 1, 2021 10 hours ago, Antean said: Dreadnoughts desperately needs a proper rudder indicator - The present short bar that cannot reliably even show 'forward rudder' is atrocious. I really cannot believe one of the Developers cannot & has not already designed a 'proper rudder indicator'. What is "forward rudder"? You mean rudder amidships? If so I agree it could be better displayed.
Dannavy85 Posted January 1, 2021 Posted January 1, 2021 What is "forward rudder"? You mean rudder amidships? If so I agree it could be better displayed. Rudder centered. How about displaying degrees from 0 to full 90? Change the display to 0.....22........45.......67.....90
Cpt.Hissy Posted January 1, 2021 Posted January 1, 2021 Does rudder even go to 90? For most ships full rudder would be like 30-40 degrees i believe. But an indicator like this would be much easier to read than current random slider for sure.
Dannavy85 Posted January 1, 2021 Posted January 1, 2021 You're right, even with good electro-hydraulics a ship's max swing is usually 40 degrees at best.
Steeltrap Posted January 2, 2021 Posted January 2, 2021 Frankly the game needs the means to input COURSE and SPEED for a ship, a formation, or an entire fleet, and everything subject to the order DOES THAT i.e. comes to that heading and speed. If you attempt to issue such an order and the speed exceeds the maximum of a ship included in the order, it does NOT accept it and gives you a "ordered speed greater than maximum of 'xyz' ship/ships". Again it's one of those irritating absurdities where we KNOW how navies did things yet the game for some inexplicable reason comes up with something entirely different from how things were done. Worse still, the game's version is nowhere near as good as the simple reality of giving a course/speed order.
Cpt.Hissy Posted January 2, 2021 Posted January 2, 2021 4 hours ago, Dannavy85 said: You're right, even with good electro-hydraulics a ship's max swing is usually 40 degrees at best. Nothing to do with hydraulics, simple hydrodynamics: at greater angles it's more of a brake than steering.
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