Cpt.Hissy Posted December 30, 2020 Posted December 30, 2020 Problem is serious enough. Reported this through ingame reporter, but rushed it a bit and done proper testing after the report, i'm a dum. Now collected what i could of details, so i though better to post it here, in case. A random custom battle. Important part here is: One of my groups is a "battle line" under manual control, consisting of two ships. Then other ship is ordered to "FOLLOW" the battle group. How to reproduce: order your "Battle line" to FOLLOW a ship that is currently set to FOLLOW the Battle line. In general, have any number of groups, where at least one group includes multiple ships, to Follow each other in a "loop", so each one is set to Follow something and the last one Follows the first one. Result, After the Follow loop is done: - All ships from multiple ship groupsĀ in the loop will freeze in place. - All singular ships in the loop will still move, but jittery; at high time speed those will also freeze. - All other ships outside of loop will move normally, on any time speed. - All ships, both affected and unaffected, will continue firing their guns "normally" (gunnery is still a bit bugged you know). - Game itself will heavily stutter, typical behaviour of Unity spamming millions of exceptions. Sorry, couldn't find where the game keeps error logs, if it does.
Nick Thomadis Posted December 30, 2020 Posted December 30, 2020 Thank you, reproduced, we will address it.
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