Cpt.Hissy Posted November 26, 2020 Posted November 26, 2020 It's ok to have a lot of secondary types, yet they probably should use lesser amounts of them. Also they should stick to 2-3 "classes" of secondaries and pick one caliber for each, instead of placing literally the whole spectre of them from 8" to 2" with multiple types of each Some ships are literally peppered with turrets of all possible kinds (see my post), to such extent that most of them don't even work. But they do NOT do a good job with unified battery. Random mixes still happen often enough.
BuckleUpBones Posted November 26, 2020 Posted November 26, 2020 (edited) . Edited February 15, 2021 by BuckleUpBones
Steeltrap Posted November 27, 2020 Posted November 27, 2020 21 hours ago, SonicB said: Really, though, I didn't start this thread as a bitchfit against the devs No, I realised that, and tried to phrase my feedback in keeping with what I imagined your intention to be. 1
DeiLwynnA Posted November 28, 2020 Posted November 28, 2020 i dont encounter that many odd ai made designs myself but just got this one today against my upsized bismarck (wounded beast mission) a bit of an odd nelson/richelieu/dunkerque style ship, has got to be very front heavy since it has nothing on the stern 3
SonicB Posted November 28, 2020 Author Posted November 28, 2020 (edited) 11 minutes ago, DeiLwynnA said: i dont encounter that many odd ai made designs myself but just got this one today against my upsized bismarck (wounded beast mission) a bit of an odd nelson/richelieu/dunkerque style ship, has got to be very front heavy since it has nothing on the stern I've been encountering a lot of those since alpha-9. Someone needs to tell the AI that the Ise-class rear flight deck is generally considered to have been a terrible idea. Edited November 28, 2020 by SonicB
Gangut Posted November 28, 2020 Posted November 28, 2020 Yesterday I played out a bunch of custom battles in a generic fast battleship using battle cruiser 2 hulls at 40k dislacement, with 5x2 14 inch guns and 32cm of belt+turret armour, and lets just say I got some weird designs. The one below is possibly the "best" example of the designs I came across. In terms of performance I did notice in a 4v4 battle these fell apart the moment shells started hitting them and were unable to do much in return, and they were just unable to even sink one of my ships which is a surprisingly common theme. If the devs are looking through this then I would recommend a design standard where the ai ship matches the player ship displacement wise to whithin +-2500 tonnes, and it places parts in a more realistic manner because I have no idea why it would need a main gun barbette for a secondary gun :D. 2
Cpt.Hissy Posted November 29, 2020 Posted November 29, 2020 I guess it's impossible to place a secondary barbette on there because limits. Always limits. I often use tower's built-in barbettes for 8" now. 3
SonicB Posted November 29, 2020 Author Posted November 29, 2020 14 minutes ago, Cpt.Hissy said: I guess it's impossible to place a secondary barbette on there because limits. Always limits. I often use tower's built-in barbettes for 8" now. Yep, it's the bloody limits. I fear a fair few of these completely unbalanced placements are a result of limited barbette slots. Frankly, if the AI is the main reason why we can't have unlimited barbettes and superstructure placement... it would make more sense to design 4 or 5 basic gun and superstructure layouts for each hull that make logical and historical sense for the AI to use, and then restrict it to choosing armament, armour, speed and systems. 8
Cptbarney Posted November 29, 2020 Posted November 29, 2020 1 hour ago, SonicB said: Yep, it's the bloody limits. I fear a fair few of these completely unbalanced placements are a result of limited barbette slots. Frankly, if the AI is the main reason why we can't have unlimited barbettes and superstructure placement... it would make more sense to design 4 or 5 basic gun and superstructure layouts for each hull that make logical and historical sense for the AI to use, and then restrict it to choosing armament, armour, speed and systems. Makes me wonder if they can have two separate designers one for the AI and another for the player to utilise. They will need to fix the issues with the AI so that they can expand upon the designer otherwise it will just litterally have to rely on a tonne of models for added variation. 8
HistoricalAccuracyMan Posted December 3, 2020 Posted December 3, 2020 When Spain attempts to recreate the HMS Nelson 3
SonicB Posted December 6, 2020 Author Posted December 6, 2020 On 12/3/2020 at 10:30 PM, HistoricalAccuracyMan said: When Spain attempts to recreate the HMS Nelson I also came here to post a hideously unbalanced hybrid battleship/carrier. Seems to be something about Alpha-9...
BuckleUpBones Posted December 6, 2020 Posted December 6, 2020 On 11/27/2020 at 7:04 AM, SonicB said: You can definitely help by posting more clowncars. It’s doubtful that any new similar issues would be separated as a new ticket. Further feedback would only be valid after an update or fix.
SonicB Posted December 7, 2020 Author Posted December 7, 2020 16 hours ago, BuckleUpBones said: It’s doubtful that any new similar issues would be separated as a new ticket. Further feedback would only be valid after an update or fix. The more examples they see, the higher priority this will be to fix. Besides, it's funny. Go poop someone else's joke thread.
Cptbarney Posted December 8, 2020 Posted December 8, 2020 some ugleh ships. top one is just a giant meme and the bottom one the french really like they guns to the front of the ship. 5
Fishyfish Posted December 8, 2020 Posted December 8, 2020 7 minutes ago, Cptbarney said: some ugleh ships. top one is just a giant meme and the bottom one the french really like they guns to the front of the ship. I like that top one for some strange reason. It needs a litttttttle work, some TLC, but it looks like it could be a very utilitarian colonial cruiser. The kinda boat you'd find sitting in some distant colonial port, reminding the natives not to take up arms against the empire. 2
Cptbarney Posted December 8, 2020 Posted December 8, 2020 Just now, Fishyfish said: I like that top one for some strange reason. It needs a litttttttle work, some TLC, but it looks like it could be a very utilitarian colonial cruiser. The kinda boat you'd find sitting in some distant colonial port, reminding the natives not to take up arms against the empire. Im just not a fan of big open spaces, and the random 51mms in the middle lol. the middle one is what i except and the bottom if the designers get bored. I guess the top would be good if you hated some peeps and shoved them on to it. At least you have room for plank walking lol. I really want california and texas along with devastation and the first monitor, maybe the admiral classes as well. And the ability to make HMS dreadnought. 2
Fishyfish Posted December 8, 2020 Posted December 8, 2020 31 minutes ago, Cptbarney said: Im just not a fan of big open spaces, and the random 51mms in the middle lol. the middle one is what i except and the bottom if the designers get bored. I guess the top would be good if you hated some peeps and shoved them on to it. At least you have room for plank walking lol. I really want california and texas along with devastation and the first monitor, maybe the admiral classes as well. And the ability to make HMS dreadnought. I can dig what you mean about the open spaces, thats what I mean by needing a little work lol. Speaking of clown cars I really want the imperator aleksander II class battleships and the matsushima class protected cruisers, but that would mean being able to build a ship with one main battery turret. Things that will never happen for 1000. 2
Marcomies Posted December 9, 2020 Posted December 9, 2020 While it might not be the most pressing issue here, even with the turret weigh changes the AI still loves putting 3 to 4 barrels on every possible secondary and tertiary turret. 2
IronKaputt Posted December 11, 2020 Posted December 11, 2020 (edited) Seems like I found a suitable theme for these thread NSFW - language Edited December 11, 2020 by IronKaputt 5
Fishyfish Posted December 14, 2020 Posted December 14, 2020 The Marlboro mans personal yacht "Chuffin" aka muh machinery spaces. 8
Cpt.Hissy Posted December 28, 2020 Posted December 28, 2020 A new patch, yay! Or not? (also 22 triple 3" guns and no bulkheads, wth game?) yep sure. not mentioning that i still can only build a Bismark for this mission due to hardpoints and predefined superstructures. 2
Pooshek Posted December 29, 2020 Posted December 29, 2020 "With this innovative destroyer design, we can produce smoke screen all the time" Truly a beautiful ship. 6
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