SonicB Posted November 11, 2020 Posted November 11, 2020 Every so often, I find an AI ship that's such an eye-wateringly awful design that it makes the early French pre-dreadnoughts look like masterpieces of naval architecture. I've taken to screenshotting them, and since we're all a little bored, I thought I'd present some of the more recent exhibits here. Would love to see yours. Exhibit A: The Pick'n'Mix "Sorry sir, but we're out of triple secondaries. But can I interest you in our mix-and-match funnel special, four for the price of three?" Exhibit B: The Optimist I feel sorry for this one. Who's going to tell him we aren't getting planes for a while? Exhibit C : Compensating For Something What happens when you build a battlecruiser with the turrets higher than the bridge? Exactly what you'd expect. We'll just forget about the mixed-calibre turret farm on the other ship. Exhibit D : The Self-Own Reckoned by German strategists to be quicker and more efficient than fighting the Grand Fleet in open water. Incidentally, did someone get the 3" and 6" mounts mixed up after a little too much Berliner Weisse? Exhibit E: The Imminent Capsize What in the name of Kaiser Wilhelm's immaculately waxed moustache is that? Eh, pretty soon you'll need a scuba suit to figure it out. 11
Molotnikov'sk Posted November 12, 2020 Posted November 12, 2020 I found a Destroyer that can only be described as eldritch in nature. Maybe not as egregious as your examples but still, gunboat on crack, too many funnels for a destroyer. And that torpedo placement, ew. But hey, it go fast. 2
Molotnikov'sk Posted November 12, 2020 Posted November 12, 2020 Actually, looking through my screenshots, I found another destroyer that may have confused itself with a ship of the line from the era of sail. 3
madham82 Posted November 12, 2020 Posted November 12, 2020 1 hour ago, Molotnikov'sk said: too many funnels for a destroyer Clemson says hold my beer... 5
SonicB Posted November 18, 2020 Author Posted November 18, 2020 Just dropping in this treasure from Alpha-9, because when you have five 19" turrets who needs to see where you're going? 13
coalminer Posted November 22, 2020 Posted November 22, 2020 I heard you like barbettes, so heres a barbette with a tower that has a barbette. 4
SonicB Posted November 22, 2020 Author Posted November 22, 2020 2 hours ago, coalminer said: I heard you like barbettes, so heres a barbette with a tower that has a barbette. *Oprah voice* You get a barbette! And you get a barbette! Everyone gets a barbette! ...we're out of turrets though 😂 5
Whomst'd've Posted November 23, 2020 Posted November 23, 2020 I found this one quite amusing, i'm having a 1v1 battleship fight, I build this: And the AI goes all out, and builds what can only be described as a modern take on a pre-dreadnought: Another big brain design decision made by the AI, was to have the main, heavy, forward turret raised on a barbette, so it can be superfiring above a light secondary gun... (having it the other way around is just absurd obviously XD!) 5
Cpt.Hissy Posted November 23, 2020 Posted November 23, 2020 (edited) Having it other way around is just impossible thanks to our terribly limited designer.. Though it's perfectly fine to not use any barbettes, you shoot broadsides anyway. I've noticed multiple occasions of AI using barbettes for no apparent reason, it really loves them now Edited November 23, 2020 by Cpt.Hissy 2
Cpt.Hissy Posted November 24, 2020 Posted November 24, 2020 (edited) Sake i guess. Same battle. Are they secretly a player? "Which guns would we use, sir?" - "Oh i cant decide..." So, 3 out of 3 are dorked in some way, great job AI. Edited November 24, 2020 by Cpt.Hissy 4
Steeltrap Posted November 24, 2020 Posted November 24, 2020 (edited) This thread is both valuable and comedy gold. I've often wondered at the penalties some of these things must have from smoke interference, pitch/roll and longitudinal weight imbalances. As I've said so many times (yeah, I know I repeat myself), this is yet another example of why good design includes a list of "must NOT" conditions. Must not place a barbette without a turret. Must not place a funnel ahead of the main tower. Must not place a main armament superfiring over a secondary mount. Must not produce accuracy penalties greater than 'x' in any specific aspect OR greater than 'y' in total. THIS one I think is something they ought to experiment with ASAP. I've noticed the AI tends to build glass cannons. Rather frustrating to face them in a scenario when you consider that they'd be utterly disastrous for the AI in a campaign if a better balanced design can defeat them despite their firepower (especially in light of the issue of gunnery penalties I've mentioned above). I'd have thought this is pretty basic stuff. Perhaps I should put it in the "long list of issues" thread? Mind you, there's plenty I could put there along with relevant screen snips etc. Trouble is I'm kind of tired of saying the same things, lol, when they never appear to be acknowledged and thus do any good. Edit: I posted something on this in the "Issues" thread. Edited November 24, 2020 by Steeltrap 5
Wowzery Posted November 24, 2020 Posted November 24, 2020 I've seen some crazy designs for my YT channel. Last video, King George V, the AI designed an opposing battleship with six twin 9" main guns. It really wasn't a fair fight. 3
Cpt.Hissy Posted November 24, 2020 Posted November 24, 2020 Iowa redesign by AI from one of academy missions.Sure, with this masterpiece alone they would instantly win the entire war, and all future wars as well! 5
Skeksis Posted November 24, 2020 Posted November 24, 2020 (edited) ... Edited November 9, 2021 by Skeksis
Steeltrap Posted November 24, 2020 Posted November 24, 2020 6 minutes ago, Skeksis said: Hmm, it seems that the firing arcs intrusion values are not been added into the probability placement formula. Just FYI, I added a fairly detailed comment on this very point in my post in the "Issues" thread. I suspect that point, along with stacking up accuracy penalties plus inadequate armouring are the 3 single biggest elements of the AI's design output "problems". If an AI could take drugs I'd just as easily blame that. 2
SonicB Posted November 24, 2020 Author Posted November 24, 2020 (edited) I name this ship "HMS Sickbucket." May God help her and all who roll in her. Edited November 24, 2020 by SonicB 4
SonicB Posted November 24, 2020 Author Posted November 24, 2020 On 11/23/2020 at 12:51 AM, Whomst'd've said: Another big brain design decision made by the AI, was to have the main, heavy, forward turret raised on a barbette, so it can be superfiring above a light secondary gun... (having it the other way around is just absurd obviously XD!) And to think devs told us that monitors wouldn't appear in game... 😂 4
Fishyfish Posted November 24, 2020 Posted November 24, 2020 I really want monitors so I can build Imperator Aleksander II class battleships. Something else this game disappoints with, oh well.
Cptbarney Posted November 24, 2020 Posted November 24, 2020 Apparently the AI hate this ship, so gave it fat turrets on a fat hull with toineh superstructure. Presenting The chonk. 5
Steeltrap Posted November 25, 2020 Posted November 25, 2020 Me looking at this thread: 🧐 🤔 😲 🤣 🤪 😬 😖 🙃 1
SonicB Posted November 25, 2020 Author Posted November 25, 2020 19 hours ago, Cptbarney said: Apparently the AI hate this ship, so gave it fat turrets on a fat hull with toineh superstructure. Presenting The chonk. This battleship skips leg day. 3
Gangut Posted November 26, 2020 Posted November 26, 2020 This thread has definitely made my day :D. I personally have ran into designs which would make some of my drunk ship designs look like true master pieces of naval design and worthy of any top of the line navy. One wonders what would happen if the campaign was implimented right now, with no changes to the ai ship design. 3
BuckleUpBones Posted November 26, 2020 Posted November 26, 2020 (edited) This thread is not funny, it's a disappointment, the game has gone backwards. These are all pretty obvious issues and others, this update should have stayed in the shop for a month or more, especially with the AI auto design being in the condition it is. Not only did the in-house testers fail the team and the players, GameLabs bosses have given in to the impatient few. Edited November 30, 2020 by BuckleUpBones 5
SonicB Posted November 26, 2020 Author Posted November 26, 2020 On 11/24/2020 at 3:43 AM, Steeltrap said: This thread is both valuable and comedy gold. I've often wondered at the penalties some of these things must have from smoke interference, pitch/roll and longitudinal weight imbalances. As I've said so many times (yeah, I know I repeat myself), this is yet another example of why good design includes a list of "must NOT" conditions. Must not place a barbette without a turret. Must not place a funnel ahead of the main tower. Must not place a main armament superfiring over a secondary mount. Must not produce accuracy penalties greater than 'x' in any specific aspect OR greater than 'y' in total. THIS one I think is something they ought to experiment with ASAP. I've noticed the AI tends to build glass cannons. Rather frustrating to face them in a scenario when you consider that they'd be utterly disastrous for the AI in a campaign if a better balanced design can defeat them despite their firepower (especially in light of the issue of gunnery penalties I've mentioned above). I'd have thought this is pretty basic stuff. Perhaps I should put it in the "long list of issues" thread? Mind you, there's plenty I could put there along with relevant screen snips etc. Trouble is I'm kind of tired of saying the same things, lol, when they never appear to be acknowledged and thus do any good. Edit: I posted something on this in the "Issues" thread. All good points. I would really add 'must not have >2 types of secondary weapon turret.' The AI seems to do a decent job of choosing a unified main battery, but then you often have an array of six or seven different types of secondary weapon, placed around the hull apparently with a dartboard. 33 minutes ago, BuckleUpBones said: This thread is not funny, it's a disappointment, the game gone backwards. Anyone who's lived through the last few years should agree that sometimes things can be both awful and hilarious. Really, though, I didn't start this thread as a bitchfit against the devs - I understand that alphas are an iterative process - but hilarity aside, I do hope they read it and that it helps them refine the AI design priorities. You can definitely help by posting more clowncars. 5
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