CapnAvont1015 Posted October 8, 2020 Posted October 8, 2020 So with the campaign coming up I just wanted to know if we'll have Captains (hopefully historical ones) with skills that we can customize and pick for them. Something similar to what World of Warships have.
slayer6 Posted October 11, 2020 Posted October 11, 2020 If this was a single player, single ship game then yes this could probably work - but it's not... This is a multi-scale game: single ship, small squadron and large fleet based actions. Having a fleet comprised of Adm Jellicoe with Beatty as well as Flag Officer Seymour on each individual ship might be a bit much.
Cptbarney Posted October 11, 2020 Posted October 11, 2020 11 hours ago, slayer6 said: If this was a single player, single ship game then yes this could probably work - but it's not... This is a multi-scale game: single ship, small squadron and large fleet based actions. Having a fleet comprised of Adm Jellicoe with Beatty as well as Flag Officer Seymour on each individual ship might be a bit much. We can boil it down to smaller traits and natural skills or whatever and maybe some fun RPG elements (Don't always add anything, but can be used for Role play reasons).
Skeksis Posted October 11, 2020 Posted October 11, 2020 (edited) 14 hours ago, slayer6 said: If this was a single player, single ship game then yes this could probably work - but it's not... This is a multi-scale game: single ship, small squadron and large fleet based actions. Having a fleet comprised of Adm Jellicoe with Beatty as well as Flag Officer Seymour on each individual ship might be a bit much. Don’t forget campaign management skills e.g. cheaper ships, faster construction, faster crew training, faster wounded turnaround, more supplies... Edited October 11, 2020 by Skeksis
Tankaxe Posted October 14, 2020 Posted October 14, 2020 I'm not a fan of the fact that captain can magically boost a ships capabilities (rate of fire, flooding). Besides most of these aren't necessary because we will have crew training in the campaign. Which already does most of those things if you invest in them.
RUSS663 Posted October 14, 2020 Posted October 14, 2020 A Captain could surely boost moral of the crew. Longevity would allow the crew to progress in training and experience, thus resulting in a better fighting vessel. I would love a CREW for the ships. So as the campaign progresses so does the crew and the experience. 2
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